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https://github.com/yuzu-emu/FasTC
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Make unit tests a bit more deterministic
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c5aab908ef
commit
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1 changed files with 17 additions and 4 deletions
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@ -118,6 +118,10 @@ TEST(VectorBase, PointerConversion) {
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TEST(VectorBase, CastVector) {
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FasTC::VectorBase<float, 3> v3f;
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v3f[0] = 100000000000.0f;
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v3f[1] = -2.0f;
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v3f[2] = -1.1f;
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FasTC::VectorBase<double, 3> v3d = v3f;
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FasTC::VectorBase<int, 3> v3i = v3f;
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for(int i = 0; i < 3; i++) {
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@ -244,10 +248,12 @@ TEST(VectorBase, Addition) {
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TEST(Vector2, BaseFunctionality) {
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FasTC::Vec2f v2f;
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FasTC::Vec2d v2d;
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v2d.X() = 3.0;
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v2d.Y() = -10.0;
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v2f = v2d;
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EXPECT_NEAR(v2f[0], v2d[0], kEpsilon);
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EXPECT_NEAR(v2f[1], v2d[1], kEpsilon);
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EXPECT_EQ(v2f[0], v2d[0]);
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EXPECT_EQ(v2f[1], v2d[1]);
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}
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TEST(Vector2, Accessors) {
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@ -300,10 +306,13 @@ TEST(Vector2, Swizzle) {
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TEST(Vector3, BaseFunctionality) {
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FasTC::Vec3f vf;
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FasTC::Vec3d vd;
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vd.X() = 3.0;
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vd.Y() = -10.0;
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vd.Z() = 0.0;
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vf = vd;
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for(int i = 0; i < 3; i++) {
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EXPECT_NEAR(vf[i], vd[i], kEpsilon);
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EXPECT_EQ(vf[i], vd[i]);
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}
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}
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@ -383,10 +392,14 @@ TEST(Vector3, CrossProduct) {
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TEST(Vector4, BaseFunctionality) {
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FasTC::Vec4f vf;
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FasTC::Vec4d vd;
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vd.X() = 3.0;
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vd.Y() = -10.0;
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vd.Z() = 0.0;
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vd.W() = 100000000.0;
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vf = vd;
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for(int i = 0; i < 4; i++) {
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EXPECT_NEAR(vf[i], vd[i], kEpsilon);
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EXPECT_EQ(vf[i], vd[i]);
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}
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}
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