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https://github.com/yuzu-emu/FasTC
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Add some better comments
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3 changed files with 14 additions and 10 deletions
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@ -127,11 +127,11 @@ namespace BPTCC {
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// between zero and sixty-four that corresponds to one of the available
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// between zero and sixty-four that corresponds to one of the available
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// partitioning schemes defined by the BPTC format.
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// partitioning schemes defined by the BPTC format.
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struct ShapeSelection {
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struct ShapeSelection {
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// This is the number of indices from which to select the appropriate
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// This is the number of valid shapes in m_Shapes
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// shapes. I.e. the compressor will try the first m_NumIndices shapes
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uint32 m_NumShapesToSearch;
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uint32 m_NumIndices;
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// These are the shape indices to use when evaluating two-partition shapes.
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// These are the shape indices to use when evaluating shapes.
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// I.e. the shapes that the compressor will try to optimize.
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Shape m_Shapes[10];
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Shape m_Shapes[10];
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// This is the additional mask to prevent modes once shape selection
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// This is the additional mask to prevent modes once shape selection
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@ -141,7 +141,7 @@ namespace BPTCC {
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// Defaults
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// Defaults
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ShapeSelection()
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ShapeSelection()
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: m_NumIndices(0)
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: m_NumShapesToSearch(0)
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, m_SelectedModes(static_cast<EBlockMode>(0xFF))
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, m_SelectedModes(static_cast<EBlockMode>(0xFF))
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{ }
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{ }
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};
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};
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@ -1722,7 +1722,7 @@ static ShapeSelection BoxSelection(
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RGBACluster cluster(pixels);
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RGBACluster cluster(pixels);
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result.m_NumIndices = 1;
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result.m_NumShapesToSearch = 1;
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for(unsigned int i = 0; i < kNumShapes2; i++) {
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for(unsigned int i = 0; i < kNumShapes2; i++) {
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cluster.SetShapeIndex(i, 2);
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cluster.SetShapeIndex(i, 2);
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@ -1758,7 +1758,7 @@ static ShapeSelection BoxSelection(
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~(static_cast<uint32>(eBlockMode_Four) |
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~(static_cast<uint32>(eBlockMode_Four) |
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static_cast<uint32>(eBlockMode_Five));
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static_cast<uint32>(eBlockMode_Five));
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result.m_NumIndices++;
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result.m_NumShapesToSearch++;
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for(unsigned int i = 0; i < kNumShapes3; i++) {
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for(unsigned int i = 0; i < kNumShapes3; i++) {
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cluster.SetShapeIndex(i, 3);
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cluster.SetShapeIndex(i, 3);
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@ -1794,7 +1794,7 @@ static void CompressClusters(const ShapeSelection &selection, const uint32 pixel
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CompressionMode::Params bestParams;
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CompressionMode::Params bestParams;
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uint32 selectedModes = selection.m_SelectedModes;
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uint32 selectedModes = selection.m_SelectedModes;
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uint32 numShapeIndices = std::min<uint32>(5, selection.m_NumIndices);
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uint32 numShapeIndices = std::min<uint32>(5, selection.m_NumShapesToSearch);
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// If we don't have any indices, turn off two and three partition modes,
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// If we don't have any indices, turn off two and three partition modes,
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// since the compressor will simply ignore the shapeIndex variable afterwards...
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// since the compressor will simply ignore the shapeIndex variable afterwards...
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@ -2102,7 +2102,7 @@ static void CompressBC7Block(
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ShapeSelection selection;
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ShapeSelection selection;
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uint32 path = 0;
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uint32 path = 0;
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selection.m_NumIndices = 1;
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selection.m_NumShapesToSearch = 1;
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for(unsigned int i = 0; i < kNumShapes2; i++) {
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for(unsigned int i = 0; i < kNumShapes2; i++) {
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blockCluster.SetShapeIndex(i, 2);
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blockCluster.SetShapeIndex(i, 2);
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@ -2156,7 +2156,7 @@ static void CompressBC7Block(
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// There are not 3 subset blocks that support alpha, so only check these
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// There are not 3 subset blocks that support alpha, so only check these
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// if the entire block is opaque.
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// if the entire block is opaque.
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if(opaque) {
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if(opaque) {
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selection.m_NumIndices++;
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selection.m_NumShapesToSearch++;
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for(unsigned int i = 0; i < kNumShapes3; i++) {
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for(unsigned int i = 0; i < kNumShapes3; i++) {
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blockCluster.SetShapeIndex(i, 3);
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blockCluster.SetShapeIndex(i, 3);
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@ -61,6 +61,10 @@
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namespace DXTC
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namespace DXTC
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{
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{
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void DecompressDXT1Block(const uint8 *block, uint32 *outBuf) {
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void DecompressDXT1Block(const uint8 *block, uint32 *outBuf) {
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// When we call FasTC::Pixel::FromBits, we expect the bits
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// to be read out of memory in LSB (byte) order first. Hence,
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// we can't read the blocks directly as uint16 values out of
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// the DXT buffer and we have to swap the bytes before hand.
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uint16 colorA = block[0];
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uint16 colorA = block[0];
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colorA <<= 8;
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colorA <<= 8;
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colorA |= block[1];
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colorA |= block[1];
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