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Apparently the block layout is different for ASTC...
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@ -1008,6 +1008,16 @@ namespace ASTCC {
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blockIdx++;
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}
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}
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// Flip the image...
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uint32 *imgStart = reinterpret_cast<uint32 *>(dcj.OutBuf());
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for(uint32 j = 0; j < (dcj.Height() >> 1); j++) {
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for(uint32 i = 0; i < dcj.Width(); i++) {
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const uint32 rowA = j*dcj.Width();
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const uint32 rowB = (dcj.Height() - j - 1) * dcj.Width();
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std::swap(imgStart[rowA + i], imgStart[rowB + i]);
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}
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}
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}
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} // namespace ASTCC
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