Add some extra PVRTC debugging

This commit is contained in:
Pavel Krajcevski 2014-03-10 15:02:28 -04:00
parent a7a389b41c
commit 267a959f75

View file

@ -465,9 +465,11 @@ namespace PVRTCC {
}
#if 0
static void DilateImage(CompressionLabel *labels, uint32 w, uint32 h) {
static void DilateImage(CompressionLabel *labels, const uint8 *inBuf, uint32 w, uint32 h) {
for(uint32 j = 0; j < h; j++)
for(uint32 i = 0; i < w; i++) {
ComputeLocalExtrema(labels, inBuf, i, j, w, h);
uint32 idx = j*w + i;
uint32 minLowDist = labels[idx].lowLabel.distance == 0? 5 : labels[idx].lowLabel.distance - 1;
@ -963,6 +965,27 @@ namespace PVRTCC {
DebugOutputImage("HighImg", labels, width, height, HighPixel);
DebugOutputImage("LowImg", labels, width, height, LowPixel);
Image outputHigh(width, height);
Image outputLow(width, height);
for(uint32 j = 0; j < height; j++)
for(uint32 i = 0; i < width; i++) {
uint32 idx = j*width + i;
if(labels[idx].highLabel.distance == 1) {
outputHigh(i, j).Unpack(gDbgPixels[idx]);
} else {
outputHigh(i, j).Unpack(0xFF000000U);
}
if(labels[idx].lowLabel.distance == 1) {
outputLow(i, j).Unpack(gDbgPixels[idx]);
} else {
outputLow(i, j).Unpack(0xFF000000U);
}
}
outputHigh.DebugOutput("HighPixels");
outputLow.DebugOutput("LowPixels");
#endif
// Then combine everything...