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https://github.com/yuzu-emu/FasTC
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Preliminary PVRTC alpha support.
This fixes #17. However, it's a preliminary pass that only really operates on the image included in #16. There are likely better ways to optimize the alpha used in the images, but I'm not sure what that is. Likely it's better to use separate alpha dilation than the intensity dilation algorithm currently used.
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1 changed files with 24 additions and 10 deletions
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@ -68,7 +68,10 @@
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#include "Block.h"
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#include "Indexer.h"
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#define USE_CONSTANT_LUTS
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// !FIXME! Figure out why the PSNR of these LUTs is worse than when
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// we don't use them -- they should be optimal. This is reflected
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// in Github issue #19
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// #define USE_CONSTANT_LUTS
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namespace PVRTCC {
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@ -506,6 +509,9 @@ namespace PVRTCC {
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for(uint32 j = 0; j < blocksH; j++) {
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for(uint32 i = 0; i < blocksW; i++) {
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bool isHole[2][16];
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memset(isHole, 0, sizeof(isHole));
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float minIntensity = 1.1f, maxIntensity = -0.1f;
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uint32 minIntensityIdx = 0, maxIntensityIdx = 0;
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for(uint32 y = j*4; y <= (j+1)*4; y++)
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@ -532,15 +538,13 @@ namespace PVRTCC {
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if(labels[idx].highLabel.distance > 0) {
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blockColors[0][localIdx] = CollectLabel(pixels, labels[idx].highLabel);
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} else {
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// Mark the color as unused
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blockColors[0][localIdx].A() = -1.0f;
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isHole[0][localIdx] = true;
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}
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if(labels[idx].lowLabel.distance > 0) {
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blockColors[1][localIdx] = CollectLabel(pixels, labels[idx].lowLabel);
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} else {
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// Mark the color as unused
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blockColors[1][localIdx].A() = -1.0f;
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isHole[1][localIdx] = true;
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}
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}
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@ -550,7 +554,16 @@ namespace PVRTCC {
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// Assume all same color
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FasTC::Pixel color(pixels[minIntensityIdx]);
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if(color.A() < 0xFF) {
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assert(!"Implement me!");
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if (color.A() == 0) {
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color.Unpack(0); // Set to total black
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b.SetColorA(color);
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b.SetColorB(color);
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} else {
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// !FIXME! Actually compute better lookup tables for
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// this case...
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b.SetColorA(color, color.A() < 200);
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b.SetColorB(color, color.A() < 200);
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}
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} else {
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FasTC::Pixel high, low;
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high.A() = low.A() = 0xFF;
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@ -576,13 +589,13 @@ namespace PVRTCC {
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for(uint32 x = 0; x < localIdxr.GetWidth(); x++) {
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uint32 idx = localIdxr(x, y);
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FasTC::Color c = blockColors[0][idx];
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if(c.A() < 0.0f) {
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if(isHole[0][idx]) {
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c.Unpack(pixels[maxIntensityIdx]);
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}
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high += c * (1.0f / 16.0f);
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c = blockColors[1][idx];
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if(c.A() < 0.0f) {
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if(isHole[1][idx]) {
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c.Unpack(pixels[minIntensityIdx]);
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}
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low += c * (1.0f / 16.0f);
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@ -591,10 +604,10 @@ namespace PVRTCC {
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// Store them as our endpoints for this block...
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FasTC::Pixel p;
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p.Unpack(high.Pack());
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b.SetColorA(p);
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b.SetColorA(p, p.A() < 200);
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p.Unpack(low.Pack());
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b.SetColorB(p);
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b.SetColorB(p, p.B() < 200);
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#ifdef USE_CONSTANT_LUTS
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}
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#endif
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@ -739,6 +752,7 @@ namespace PVRTCC {
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int32 o = original.Component(c);
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errorVec[c] = r - o;
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}
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uint32 error = static_cast<uint64>(errorVec.LengthSq());
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if(error < bestError) {
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