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Add power method iteration for square matrices
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1 changed files with 50 additions and 3 deletions
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@ -35,11 +35,58 @@ namespace FasTC {
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// Constructors
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MatrixSquare() { }
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MatrixSquare(const MatrixBase<T, N, N> &other) {
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for(int i = 0; i < kNumElements; i++) {
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mat[i] = other[i];
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MatrixSquare(const MatrixSquare<T, N> &other)
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: MatrixBase<T, N, N>(other) { }
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MatrixSquare(const MatrixBase<T, N, N> &other)
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: MatrixBase<T, N, N>(other) { }
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// Does power iteration to determine the principal eigenvector and eigenvalue.
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// Returns them in eigVec and eigVal after kMaxNumIterations
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int PowerMethod(VectorBase<T, N> &eigVec, T *eigVal = NULL,
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const int kMaxNumIterations = 200) {
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int numIterations = 0;
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// !SPEED! Find eigenvectors by using the power method. This is good because the
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// matrix is only 4x4, which allows us to use SIMD...
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VectorBase<T, N> b;
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for(int i = 0; i < N; i++)
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b[i] = T(1.0);
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b /= b.Length();
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bool fixed = false;
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numIterations = 0;
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while(!fixed && ++numIterations < kMaxNumIterations) {
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VectorBase<T, N> newB = (*this).operator*(b);
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// !HACK! If the principal eigenvector of the covariance matrix
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// converges to zero, that means that the points lie equally
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// spaced on a sphere in this space. In this (extremely rare)
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// situation, just choose a point and use it as the principal
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// direction.
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const float newBlen = newB.Length();
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if(newBlen < 1e-10) {
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eigVec = b;
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if(eigVal) *eigVal = 0.0;
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return numIterations;
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}
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T len = newB.Length();
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newB /= len;
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if(eigVal)
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*eigVal = len;
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if(fabs(1.0f - (b.Dot(newB))) < 1e-5)
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fixed = true;
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b = newB;
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}
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eigVec = b;
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return numIterations;
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}
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};
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};
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