Update compressor to do a simple bounding box algorithm... results are still bad but better than what we've been getting.

This commit is contained in:
Pavel Krajcevski 2013-09-26 20:19:19 -04:00
parent 36ce478821
commit 8ea39890ac

View file

@ -91,11 +91,10 @@ namespace PVRTCC {
return ::std::min(::std::max(low, v), high);
}
template <typename T>
static T Lookup(const ::std::vector<T> &vals,
uint32 x, uint32 y,
uint32 width, uint32 height,
const EWrapMode wrapMode) {
static const Pixel &Lookup(const Image &img,
int32 x, int32 y,
uint32 width, uint32 height,
const EWrapMode wrapMode) {
while(x >= width) {
if(wrapMode == eWrapMode_Wrap) {
x -= width;
@ -128,7 +127,7 @@ namespace PVRTCC {
}
}
return vals[y * width + x];
return img(x, y);
}
void Compress(const CompressionJob &dcj,
@ -173,62 +172,29 @@ namespace PVRTCC {
}
}
const uint32 blocksW = dcj.width / 4;
const uint32 blocksH = dcj.height / 4;
// Go over the 7x7 texel blocks and extract bounding box diagonals for each
// block. We should be able to choose which diagonal we want...
const uint32 kKernelSz = 7;
::std::vector<int16> maxDiff;
::std::vector<int16> minDiff;
const uint32 kNumBlockChannels = dcj.height * dcj.width / 4;
maxDiff.resize(kNumBlockChannels);
minDiff.resize(kNumBlockChannels);
for(uint32 j = 2; j < dcj.height; j += 4) {
for(uint32 i = 2; i < dcj.width; i += 4) {
const uint32 startX = i - (kKernelSz / 2);
const uint32 startY = j - (kKernelSz / 2);
for(uint32 c = 0; c < 4; c++) {
int32 pos = 0;
int32 neg = 0;
for(uint32 y = startY; y < startY + kKernelSz; y++) {
for(uint32 x = startX; x < startX + kKernelSz; x++) {
int16 val = Lookup(difference, x*4 + c, y,
dcj.width*4, dcj.height, wrapMode);
if(val > 0) {
pos += val;
} else {
neg += val;
}
}
}
uint32 blockIdx = ((j-2)/4) * dcj.width + (i-2) + c;
assert(blockIdx < kNumBlockChannels);
if(pos > -neg) {
maxDiff[blockIdx] = pos;
minDiff[blockIdx] = 0;
} else {
maxDiff[blockIdx] = 0;
minDiff[blockIdx] = neg;
}
}
}
}
// Add maxDiff to image to get high signal, and lowdiff to image to
// get low signal...
Image imgA = downscaled;
Image imgB = downscaled;
for(uint32 j = 0; j < dcj.height / 4; j++) {
for(uint32 i = 0; i < dcj.width / 4; i++) {
for(uint32 c = 0; c < 4; c++) {
const uint32 cIdx = j*dcj.width/4 + i*4 + c;
uint8 &a = imgA(i, j).Component(c);
a = static_cast<uint8>(Clamp<int16>(a + maxDiff[cIdx], 0, 255));
uint8 &b = imgB(i, j).Component(c);
b = static_cast<uint8>(Clamp<int16>(b + minDiff[cIdx], 0, 255));
for(uint32 j = 0; j < blocksH; j++) {
for(uint32 i = 0; i < blocksW; i++) {
int32 startX = i*4 + 2 - (kKernelSz / 2);
int32 startY = j*4 + 2 - (kKernelSz / 2);
for(int32 y = startY; y < startY + kKernelSz; y++) {
for(int32 x = startX; x < startX + kKernelSz; x++) {
const Pixel &po = Lookup(original, x, y, dcj.width, dcj.height, wrapMode);
Pixel &pa = imgA(i, j);
Pixel &pb = imgB(i, j);
for(uint32 c = 0; c < 4; c++) {
pa.Component(c) = ::std::max(po.Component(c), pa.Component(c));
pb.Component(c) = ::std::min(po.Component(c), pb.Component(c));
}
}
}
}
}
@ -288,9 +254,6 @@ namespace PVRTCC {
}
// Pack everything into a PVRTC blocks.
const uint32 blocksW = dcj.width / 4;
const uint32 blocksH = dcj.height / 4;
assert(imgA.GetHeight() == blocksH);
assert(imgA.GetWidth() == blocksW);