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First pass at PVRTC Decompressor
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@ -52,9 +52,119 @@
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#include "PVRTCCompressor.h"
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#include <cassert>
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#include <vector>
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#include "Pixel.h"
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#include "Block.h"
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#include "Image.h"
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namespace PVRTCC {
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void Decompress(const DecompressionJob &dcj, const EWrapMode wrapMode) {
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const uint32 w = dcj.width;
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const uint32 h = dcj.height;
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assert(w > 0);
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assert(h > 0);
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assert(w % 4 == 0);
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assert(h % 4 == 0);
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// First, extract all of the block information...
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std::vector<Block> blocks;
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blocks.reserve(w * h);
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const uint32 blocksW = w / 4;
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const uint32 blocksH = h / 4;
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const uint32 blockSz = 8;
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for(uint32 j = 0; j < blocksH; j++) {
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for(uint32 i = 0; i < blocksW; i++) {
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uint32 offset = (j * blocksW + i) * blockSz;
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blocks.push_back( Block(dcj.inBuf + offset) );
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}
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}
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// Extract the endpoints into A and B images
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Image imgA(blocksH, blocksW);
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Image imgB(blocksH, blocksW);
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for(uint32 j = 0; j < blocksH; j++) {
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for(uint32 i = 0; i < blocksW; i++) {
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Block &b = blocks[j * blocksW + i];
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imgA(i, j) = b.GetColorA();
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imgB(i, j) = b.GetColorB();
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}
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}
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// Change the pixel mode so that all of the pixels are at the same
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// bit depth.
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const uint8 scaleDepths[4] = { 4, 5, 5, 5 };
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imgA.ChangeBitDepth(scaleDepths);
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imgB.ChangeBitDepth(scaleDepths);
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// Bilinearly upscale the images.
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imgA.BilinearUpscale(2, wrapMode);
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imgB.BilinearUpscale(2, wrapMode);
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// Change the bitdepth to full resolution
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const uint8 fullDepths[4] = { 8, 8, 8, 8 };
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imgA.ChangeBitDepth(fullDepths);
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imgB.ChangeBitDepth(fullDepths);
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// Pack the pixels based on their modulation into the resulting buffer
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// in RGBA format...
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for(uint32 j = 0; j < h; j++) {
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for(uint32 i = 0; i < w; i++) {
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const uint32 blockIdx = (j/4) * blocksW + (i / 4);
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const Block &b = blocks[blockIdx];
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const uint32 texelIndex = (j % 4) * 4 + (i % 4);
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const Pixel &pa = imgA(i, j);
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const Pixel &pb = imgB(i, j);
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Pixel result;
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if(b.GetModeBit()) {
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const uint8 lerpVals[3] = { 0, 4, 8 };
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uint8 modVal = b.GetLerpValue(texelIndex);
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bool punchThrough = false;
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if(modVal == 2) {
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modVal = 1;
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punchThrough = true;
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} else if(modVal == 3) {
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modVal = 2;
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}
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const uint8 lerpVal = lerpVals[modVal];
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for(uint32 c = 0; c < 4; c++) {
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int16 va = static_cast<int16>(pa.Component(c));
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int16 vb = static_cast<int16>(pb.Component(c));
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result.Component(c) = va + ((vb - va) * lerpVal) / 8;
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}
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if(punchThrough) {
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result.A() = 0;
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}
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} else {
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const uint8 lerpVals[4] = { 0, 3, 5, 8 };
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const uint8 lerpVal = lerpVals[b.GetLerpValue(texelIndex)];
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for(uint32 c = 0; c < 4; c++) {
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int16 va = static_cast<int16>(pa.Component(c));
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int16 vb = static_cast<int16>(pb.Component(c));
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result.Component(c) = va + ((vb - va) * lerpVal) / 8;
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}
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}
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uint32 *outPixels = reinterpret_cast<uint32 *>(dcj.outBuf);
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outPixels[(j * h) + i] = result.PackRGBA();
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}
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}
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}
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} // namespace PVRTCC
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