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https://github.com/yuzu-emu/FasTC
synced 2024-11-23 02:53:40 +00:00
Fix a bunch of errors incurred from refactoring.
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parent
03a7934644
commit
9fe7a08422
1 changed files with 21 additions and 21 deletions
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@ -373,8 +373,8 @@ void BC7CompressionMode::ClampEndpointsToGrid(
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qp2 = p2.ToPixel(qmask);
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}
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RGBAVector np1 = RGBAVector(qp1, 0);
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RGBAVector np2 = RGBAVector(qp2, 0);
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RGBAVector np1 = RGBAVector(0, qp1);
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RGBAVector np2 = RGBAVector(0, qp2);
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RGBAVector d1 = np1 - p1;
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RGBAVector d2 = np2 - p2;
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@ -448,7 +448,7 @@ double BC7CompressionMode::CompressSingleColor(
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possValsL[i] |= (possValsL[i] >> nBits);
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}
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const uin32 bpi = GetNumberOfBitsPerIndex() - 1;
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const uint32 bpi = GetNumberOfBitsPerIndex() - 1;
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const uint32 interpVal0 = kBC7InterpolationValues[bpi][1][0];
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const uint32 interpVal1 = kBC7InterpolationValues[bpi][1][1];
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@ -720,8 +720,8 @@ double BC7CompressionMode::OptimizeEndpointsForCluster(
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qp2 = p2.ToPixel(qmask);
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}
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p1 = RGBAVector(qp1, 0);
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p2 = RGBAVector(qp2, 0);
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p1 = RGBAVector(0, qp1);
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p2 = RGBAVector(0, qp2);
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RGBAVector bp1 = p1, bp2 = p2;
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@ -1050,7 +1050,7 @@ double BC7CompressionMode::CompressCluster(
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uint32 a1i = static_cast<uint32>(a1b);
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uint32 a2i = static_cast<uint32>(a2b);
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const uint8 ip = ((a1i * interp0) + (a2i * interp1) + 32) >> 6) & 0xFF;
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const uint8 ip = (((a1i * interp0) + (a2i * interp1) + 32) >> 6) & 0xFF;
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float pxError =
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weight * static_cast<float>((val > ip)? val - ip : ip - val);
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pxError *= pxError;
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@ -1214,16 +1214,16 @@ double BC7CompressionMode::CompressCluster(
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float asq = 0.0, bsq = 0.0, ab = 0.0;
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RGBAVector ax(0.0), bx(0.0);
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for(uint32 i = 0; i < nBuckets; i++) {
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const RGBAVector x = pts[i];
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const int n = numPts[i];
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const float fbi = static_cast<float>(nBuckets - 1 - i);
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const float fb = static_cast<float>(nBuckets - 1);
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const float fi = static_cast<float>(i);
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const float fn = static_cast<float>(n);
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float a = fbi / fb;
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float b = fi / fb;
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int n = numPts[i];
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RGBAVector x = pts[i];
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const float a = fbi / fb;
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const float b = fi / fb;
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asq += fn * a * a;
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bsq += fn * b * b;
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@ -1404,8 +1404,8 @@ double BC7CompressionMode::Compress(
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const bool rotated = bestAlphaIndices[anchorIdx] >> (nAlphaIndexBits - 1);
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if(m_Attributes->hasRotation && rotated) {
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uint8 * bp1 = static_cast<uit8 *>(&pixel1[sidx]);
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uint8 * bp2 = static_cast<uint8 *>(&pixel2[sidx]);
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uint8 * bp1 = reinterpret_cast<uint8 *>(&pixel1[sidx]);
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uint8 * bp2 = reinterpret_cast<uint8 *>(&pixel2[sidx]);
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uint8 t = bp1[3]; bp1[3] = bp2[3]; bp2[3] = t;
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int nAlphaIndexVals = 1 << nAlphaIndexBits;
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@ -1630,10 +1630,10 @@ namespace BC7C {
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CompressBC7Block((const uint32 *)inBuf, outBuf);
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#ifndef NDEBUG
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uint8 *block = static_cast<uint8 *>(outBuf);
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uint8 *block = reinterpret_cast<uint8 *>(outBuf);
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uint32 unComp[16];
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DecompressBC7Block(block, unComp);
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uint8* unCompData = static_cast<uint8 *>(unComp);
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uint8* unCompData = reinterpret_cast<uint8 *>(unComp);
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double diffSum = 0.0;
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for(int k = 0; k < 64; k+=4) {
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@ -1723,10 +1723,10 @@ namespace BC7C {
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CompressBC7Block((const uint32 *)inBuf, outBuf, statManager);
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#ifndef NDEBUG
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uint8 *block = static_cast<uint8 *>(outBuf);
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uint8 *block = outBuf;
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uint32 unComp[16];
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DecompressBC7Block(block, unComp);
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uint8* unCompData = static_cast<uint8 *>(unComp);
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uint8* unCompData = reinterpret_cast<uint8 *>(unComp);
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int diffSum = 0;
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for(int i = 0; i < 64; i++) {
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@ -2084,7 +2084,7 @@ namespace BC7C {
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}
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if(opaque) {
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const newError =
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const double newError =
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CompressThreeClusters(bestShapeIdx[1],
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bestClusters[1],
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tempBuf2,
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@ -2709,7 +2709,7 @@ namespace BC7C {
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const uint32 ep1 = static_cast<uint32>(eps[subset][0][3]);
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const uint32 ep2 = static_cast<uint32>(eps[subset][1][3]);
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const uint8 ip = ((ep1 * i0 + ep2 * i1) + 32) >> 6) & 0xFF;
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const uint8 ip = (((ep1 * i0 + ep2 * i1) + 32) >> 6) & 0xFF;
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pixel |= ip << 24;
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} else {
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@ -2720,13 +2720,13 @@ namespace BC7C {
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const uint32 ep1 = static_cast<uint32>(eps[subset][0][ch]);
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const uint32 ep2 = static_cast<uint32>(eps[subset][1][ch]);
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const uint8 ip = ((ep1 * i0 + ep2 * i1) + 32) >> 6) & 0xFF;
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const uint8 ip = (((ep1 * i0 + ep2 * i1) + 32) >> 6) & 0xFF;
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pixel |= ip << (8*ch);
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}
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}
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// Swap colors if necessary...
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uint8 *pb = static_cast<uint8 *>(&pixel);
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uint8 *pb = reinterpret_cast<uint8 *>(&pixel);
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switch(rotMode) {
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default:
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case 0:
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