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https://github.com/yuzu-emu/FasTC
synced 2024-11-26 00:57:49 +00:00
Override LoadImage for ktx files
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parent
41a7abcdbb
commit
ebfd8f8f81
2 changed files with 52 additions and 11 deletions
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@ -62,6 +62,8 @@
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#include "ScopedAllocator.h"
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#include "GLDefines.h"
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#include "Image.h"
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#include "CompressedImage.h"
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class ByteReader {
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private:
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@ -138,8 +140,31 @@ ImageLoaderKTX::ImageLoaderKTX(const uint8 *rawData, const int32 rawDataSz)
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ImageLoaderKTX::~ImageLoaderKTX() { }
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FasTC::Image<> *ImageLoaderKTX::LoadImage() {
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// Get rid of the pixel data if it exists...
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if(m_PixelData) {
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delete m_PixelData;
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m_PixelData = NULL;
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}
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if(!ReadData()) {
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return NULL;
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}
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if(!m_bIsCompressed) {
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uint32 *pixels = reinterpret_cast<uint32 *>(m_PixelData);
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return new FasTC::Image<>(m_Width, m_Height, pixels);
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}
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return new CompressedImage(m_Width, m_Height, m_Format, m_PixelData);
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}
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bool ImageLoaderKTX::ReadData() {
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// Default is uncompressed
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m_bIsCompressed = false;
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ByteReader rdr (m_RawData, m_NumRawDataBytes);
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// First, check to make sure that the identifier is present...
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@ -246,13 +271,24 @@ bool ImageLoaderKTX::ReadData() {
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return false;
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}
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if(glType == 0 &&
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glFormat == 0 &&
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glInternalFormat == GL_COMPRESSED_RGBA_BPTC_UNORM) {
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fprintf(stderr, "KTX loader - BPTC compressed textures unsupported!\n");
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return false;
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// Load compressed texture...
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// rdr.Advance(pixelWidth * pixelHeight);
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m_Width = pixelWidth;
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m_Height = pixelHeight;
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if(glType == 0 && glFormat == 0) {
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switch(glInternalFormat) {
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case GL_COMPRESSED_RGBA_BPTC_UNORM:
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m_Format = FasTC::eCompressionFormat_BPTC;
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default:
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fprintf(stderr, "KTX loader - texture format (0x%x) unsupported!\n", glInternalFormat);
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return false;
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}
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uint32 dataSize = CompressedImage::GetCompressedSize(pixelWidth * pixelHeight * 4, m_Format);
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m_PixelData = new uint8[dataSize];
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memcpy(m_PixelData, rdr.GetData(), dataSize);
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rdr.Advance(dataSize);
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m_bIsCompressed = true;
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} else {
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if(glType != GL_BYTE) {
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@ -267,10 +303,10 @@ bool ImageLoaderKTX::ReadData() {
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// We should have RGBA8 data here so we can simply load it
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// as we normally would.
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m_Width = pixelWidth;
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m_Height = pixelHeight;
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LoadFromPixelBuffer(reinterpret_cast<const uint32 *>(rdr.GetData()));
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rdr.Advance(pixelWidth * pixelHeight * 4);
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uint32 pixelDataSz = m_Width * m_Height * 4;
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m_PixelData = new uint8[pixelDataSz];
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memcpy(m_PixelData, rdr.GetData(), pixelDataSz);
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rdr.Advance(pixelDataSz);
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}
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return rdr.GetBytesLeft() == 0;
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}
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@ -54,6 +54,7 @@
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#define _IO_SRC_IMAGE_LOADER_KTX_H_
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#include "ImageLoader.h"
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#include "CompressionFormat.h"
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class ImageLoaderKTX : public ImageLoader {
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public:
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@ -68,8 +69,12 @@ class ImageLoaderKTX : public ImageLoader {
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m_Processor = proc;
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}
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virtual FasTC::Image<> *LoadImage();
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private:
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KTXKeyValueProcessor m_Processor;
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bool m_bIsCompressed;
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FasTC::ECompressionFormat m_Format;
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};
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#endif // _IO_SRC_IMAGE_LOADER_KTX_H_
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