diff --git a/README.md b/README.md index 43c61b2..3475e52 100644 --- a/README.md +++ b/README.md @@ -97,7 +97,7 @@ compression time and PSNR. * [DXT1](http://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt) [2] * [DXT5](http://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt) [2] * [PVRTC](http://web.onetel.net.uk/~simonnihal/assorted3d/fenney03texcomp.pdf) -* `-d`: Specifies the decompressed output file. +* `-d`: Specifies the output file. Format supported PNG, PVR, TGA, KTX, ASTC * **Default**: ``-``.png * `-nd`: Suppress decompressed output. * `-t`: Specifies the number of threads to use for compression. @@ -135,7 +135,7 @@ with atomic synchronization primitives, I would invoke the following command: If I wanted to compress a texture into PVRTC, I would invoke the following command: - CLTool/tc -f PVRTC path/to/image.png + CLTool/tc -f PVRTC path/to/image.pvr [1] Compression code courtesy of [Rich Geldreich](https://code.google.com/p/rg-etc1/)
[2] Compression code courtesy of [Sean Barrett](https://github.com/nothings/stb/blob/master/stb_dxt.h).