Commit graph

72 commits

Author SHA1 Message Date
Pavel Krajcevski
9fe7a08422 Fix a bunch of errors incurred from refactoring. 2013-08-27 14:39:31 -04:00
Pavel Krajcevski
03a7934644 Get rid of evil tabs once and forever (from cpp/h files) 2013-08-26 16:54:08 -04:00
Pavel Krajcevski
0304bd4187 Refactor a bunch of things to renforce a bunch of style rules. 2013-08-26 16:11:39 -04:00
Pavel Krajcevski
25eba39870 Change the name of everything to FasTC 2013-08-22 18:35:01 -04:00
Pavel Krajcevski
f1f1294b2e Add tab formatting. 2013-08-22 18:33:42 -04:00
Pavel Krajcevski
921c3e9f16 Add comments to BC7CompressionMode.h 2013-08-22 18:33:41 -04:00
Pavel Krajcevski
b072d10b6c Multiple single pixel error by number of pixels in the partition 2013-04-08 17:03:14 -04:00
Pavel Krajcevski
d23125e14c Another bug fix.
In the previous commit, we simply accomodated for alpha errors when compressing single color partitions. In fact, the issue was a bit more greivous: we weren't computing the proper error term at all! This fixed that function so that we emphasize the error metrics induced by *squaring* the error in each channel and then returning that as a measurement of the acceptability of using a single color compression for that partition.
2013-04-08 16:44:15 -04:00
Pavel Krajcevski
ff18e8f33e Bug fix
When the compressor recognized that a shape was a single color, it determines
an optimal encoding for that color. However, only the error in the single
pixel was returned as the error for the overall shape. This caused problems
with modes that do not support alpha and shapes that do have alpha.
2013-03-30 11:16:32 -04:00
Pavel Krajcevski
f825b28051 Single color partition with alpha bugfix.
When we detect that a partition has a single color in each subset, we can generate almost an exact representation of this value for most compression modes. However, when we were doing this subset matching, we were ignoring the error introduced by modes that had completely opaque representations against data that had transparent pixels. This bug fix essentially includes this error in our "best fit" calculations and makes everything work out for the better.
2013-03-19 11:58:21 -04:00
Pavel Krajcevski
6f6ca2d867 Another bug fix.
With the old code, it was possible that we skipped a compression with unlucky
preemption of our threads. I'm not exactly sure why, but that caused deadlock
(livelock?) in some very unfortunate circumstances. This new algorithm should
work regardless of how many threads execute at once and should also prevent
textures in the compression job list from being skipped. This algorithm seems
to be an improvement on low-core count machines (around 4 cores), but it is
slower on high-core count machines (40 cores or more)...
2013-03-11 16:20:52 -04:00
Pavel Krajcevski
9c48aaa7f2 Remove unused ResetTestAndSet function 2013-03-11 15:10:15 -04:00
Pavel Krajcevski
da44e58160 Actual bug fix 2013-03-11 15:08:44 -04:00
Pavel Krajcevski
cd17ddaa0b Add check for Clang. 2013-03-11 14:51:32 -04:00
Pavel Krajcevski
fa56d37080 Fix a few bugs in our atomic compression algorithm 2013-03-11 14:41:25 -04:00
Pavel Krajcevski
ae2324153d Repurpose the rest of our scaffolding to use Compression Jobs 2013-03-09 13:36:39 -05:00
Pavel Krajcevski
435f935de3 Update atomics compression algorithm
In general, we want to use this algorithm only with self-contained compression
lists. As such, we've added all of the proper synchronization primitives in
the list object itself. That way, different threads that are working on the
same list will be able to communicate. Ideally, this should eliminate the
number of user-space context switches that happen. Whether or not this is
faster than the other synchronization algorithms that we've tried remains
to be seen...
2013-03-09 13:34:10 -05:00
Pavel Krajcevski
1aa62003b9 Apparently rand() returns zero too. Avoid that. 2013-03-07 02:43:08 -05:00
Pavel Krajcevski
42e75a5e4c Fix debug image comparison to make sure that the difference in our images takes into account alpha. 2013-03-07 02:35:40 -05:00
Pavel Krajcevski
3d1d1e359f Actually, it turns out the min/max thing was an MSVC issue. 2013-03-06 20:57:05 -05:00
Pavel Krajcevski
599ded49d1 Remove global scope min/max 2013-03-06 20:38:00 -05:00
Pavel Krajcevski
bacf327246 Fix MSVC compiler errors with the atomics 2013-03-06 19:57:20 -05:00
Pavel Krajcevski
342614a6ec Fix the horribly wrong check for atomic support with MSVC 2013-03-06 19:56:38 -05:00
Pavel Krajcevski
53fe825e49 Add first pass of atomic implementation.
This is a first pass of what I believe to be a not too terrible
implementation of a cooperative thread-based compressor. The idea is
simple... If a compressor is invoked with the same parameters on multiple
threads, then the threads cooperate via an atomic counter to compress the
texture. Each thread can take as long as possible until the texture is finished.

If a caller calls a compression routine that has different parameters, then
it will help the current compression finish before starting on its own compression. In this
way, we can split the textures up among the threads and guarantee that we maximize the
resource usage between them. I.e. this becomes more efficient:

Thread 1:    Thread 2:   Thread N:
  tex0         texN        tex(N-1)N
  tex1         texN+1      tex(N-1)(N+1)
  ..           ..          ..
  texN-1       tex2N       tex(N-1)N

I have not tested this for bugs, so I'm still not completely convinced that it is deadlock-free
although it should be...
2013-03-06 18:47:15 -05:00
Pavel Krajcevski
4d6e75ab97 Fix whitespace issues
Why do I do this so much?
2013-03-06 18:27:34 -05:00
Pavel Krajcevski
2deb71eec9 Generalize the ALIGN macro 2013-03-06 17:23:17 -05:00
Pavel Krajcevski
ca85a663a1 Add detection for atomics
Atomic operations are both supported by the platform and the compiler. If we want
to provide a threadsafe implementation of our compression function, we need to make sure
that the proper settings are available.
2013-03-06 17:16:36 -05:00
Pavel Krajcevski
771b91b795 Fix a bunch of memory leaks. 2013-02-07 17:01:38 -05:00
Pavel Krajcevski
8cad373e8e Small refactoring changes. 2013-02-05 21:54:06 -05:00
Pavel Krajcevski
8ca5d7ac44 Add interface between buffers and parallel stages. 2013-01-30 23:37:18 -05:00
Pavel Krajcevski
5e970c3122 Make compiler happy. 2013-01-30 22:53:35 -05:00
Pavel Krajcevski
f704fc55af Flesh out the first few functions for our parallel stages. 2013-01-30 22:43:19 -05:00
Pavel Krajcevski
ea16d1af44 Add beginnings of our scaffolding for parallel compression. 2013-01-30 22:43:18 -05:00
Pavel Krajcevski
af25b83356 Fix some more compiler warnings. 2013-01-29 17:37:20 -05:00
Pavel Krajcevski
0afff4188e Fix warnings on Windows and support the treat warnings as errors option. 2013-01-29 13:39:45 -05:00
Pavel Krajcevski
fa5d5e865c Fix some more compiler warnings. This time some were actually very useful\! 2013-01-28 20:20:52 -05:00
Pavel Krajcevski
8c666bcd3f Fix more compiler warnings 2013-01-28 17:37:43 -05:00
Pavel Krajcevski
c7a2e24b07 Fix some more compiler errors 2013-01-28 17:16:36 -05:00
Pavel Krajcevski
08c919d965 Fix some linker errors... 2013-01-28 17:04:58 -05:00
Pavel Krajcevski
aaf16eacc8 Remove SIMD path at the moment. It needs to be reworked. 2013-01-28 16:37:20 -05:00
Pavel Krajcevski
5dd1fbbd48 Fix a lot of compiler warnings. 2013-01-28 16:30:04 -05:00
Pavel Krajcevski
cdbf72b6c0 Merge MSVC support into master. 2013-01-28 11:49:03 -05:00
Pavel Krajcevski
5eba3ba6f7 Add license 2012-11-15 11:51:55 -05:00
Pavel Krajcevski
8761821220 More compiler fixes. 2012-11-07 18:01:02 -05:00
Pavel Krajcevski
680625d03e Fix a bunch of compiler warnings. 2012-11-07 17:10:26 -05:00
Pavel Krajcevski
b43373c0aa Fix some indentation and signedness mismatch 2012-11-07 15:23:07 -05:00
Pavel Krajcevski
790df0736f Make stats collection threadsafe. 2012-11-01 18:56:13 -04:00
Pavel Krajcevski
82e51a49cf Fix a few issues that we had with dealing with alpha in the textures. 2012-10-31 17:50:40 -04:00
Pavel Krajcevski
cc0d75400a Fix two bugs that took a surprisingly long time to find. 2012-10-31 17:50:40 -04:00
Pavel Krajcevski
20c504056f - Add flag to specify whether or not we'd like to collect stats
- Fix amount of interpolation points to use during shape estimation
2012-10-31 17:48:53 -04:00