/******************************************************************************* * Copyright (c) 2012 Pavel Krajcevski * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. * ******************************************************************************/ #ifndef BASE_INCLUDE_VECTOR3_H_ #define BASE_INCLUDE_VECTOR3_H_ #include "Vector2.h" # define _VEX_VEC3_SWIZZLE_DEF(X, Y, Z) \ Vector3 X##Y##Z() const { return Vector3( X(), Y(), Z() ); } namespace FasTC { template class Vector3 : public VectorBase { public: Vector3() { } Vector3(T x, T y, T z) { X() = x; Y() = y; Z() = z; } explicit Vector3(const T *_vec) { for(int i = 0; i < 3; i++) { this->vec[i] = _vec[i]; } } // Overloaded functions template Vector3(const Vector3<_T> &v) : VectorBase(v) { } template Vector3 &operator=(const Vector3<_T> &v) { VectorBase::operator=(v); return *this; } template Vector3 &operator=(const _T *v) { VectorBase::operator=(v); return *this; } // Accessors T &X() { return (*this)[0]; } const T &X() const { return (*this)[0]; } T &Y() { return (*this)[1]; } const T &Y() const { return (*this)[1]; } T &Z() { return (*this)[2]; } const T &Z() const { return (*this)[2]; } // Vector operations template Vector3 Cross(const Vector3<_T> &v) { return Vector3( Y() * v.Z() - v.Y() * Z(), Z() * v.X() - v.Z() * X(), X() * v.Y() - v.X() * Y() ); } // Swizzle _VEX_VEC2_SWIZZLE_DEF(X, X) _VEX_VEC2_SWIZZLE_DEF(X, Y) _VEX_VEC2_SWIZZLE_DEF(X, Z) _VEX_VEC2_SWIZZLE_DEF(Y, X) _VEX_VEC2_SWIZZLE_DEF(Y, Y) _VEX_VEC2_SWIZZLE_DEF(Y, Z) _VEX_VEC2_SWIZZLE_DEF(Z, X) _VEX_VEC2_SWIZZLE_DEF(Z, Y) _VEX_VEC2_SWIZZLE_DEF(Z, Z) _VEX_VEC3_SWIZZLE_DEF(X, X, X) _VEX_VEC3_SWIZZLE_DEF(X, X, Y) _VEX_VEC3_SWIZZLE_DEF(X, X, Z) _VEX_VEC3_SWIZZLE_DEF(X, Y, X) _VEX_VEC3_SWIZZLE_DEF(X, Y, Y) _VEX_VEC3_SWIZZLE_DEF(X, Y, Z) _VEX_VEC3_SWIZZLE_DEF(X, Z, X) _VEX_VEC3_SWIZZLE_DEF(X, Z, Y) _VEX_VEC3_SWIZZLE_DEF(X, Z, Z) _VEX_VEC3_SWIZZLE_DEF(Y, X, X) _VEX_VEC3_SWIZZLE_DEF(Y, X, Y) _VEX_VEC3_SWIZZLE_DEF(Y, X, Z) _VEX_VEC3_SWIZZLE_DEF(Y, Y, X) _VEX_VEC3_SWIZZLE_DEF(Y, Y, Y) _VEX_VEC3_SWIZZLE_DEF(Y, Y, Z) _VEX_VEC3_SWIZZLE_DEF(Y, Z, X) _VEX_VEC3_SWIZZLE_DEF(Y, Z, Y) _VEX_VEC3_SWIZZLE_DEF(Y, Z, Z) _VEX_VEC3_SWIZZLE_DEF(Z, X, X) _VEX_VEC3_SWIZZLE_DEF(Z, X, Y) _VEX_VEC3_SWIZZLE_DEF(Z, X, Z) _VEX_VEC3_SWIZZLE_DEF(Z, Y, X) _VEX_VEC3_SWIZZLE_DEF(Z, Y, Y) _VEX_VEC3_SWIZZLE_DEF(Z, Y, Z) _VEX_VEC3_SWIZZLE_DEF(Z, Z, X) _VEX_VEC3_SWIZZLE_DEF(Z, Z, Y) _VEX_VEC3_SWIZZLE_DEF(Z, Z, Z) }; REGISTER_ONE_TEMPLATE_VECTOR_TYPE(Vector3); typedef Vector3 Vec3f; typedef Vector3 Vec3d; typedef Vector3 Vec3i; }; #endif // BASE_INCLUDE_VECTOR3_H_