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Brooks, Jr. Computer Science Bldg * Chapel Hill, NC 27599-3175 * USA * * */ // The original lisence from the code available at the following location: // http://software.intel.com/en-us/vcsource/samples/fast-texture-compression // // This code has been modified significantly from the original. //-------------------------------------------------------------------------------------- // Copyright 2011 Intel Corporation // All Rights Reserved // // Permission is granted to use, copy, distribute and prepare derivative works of this // software for any purpose and without fee, provided, that the above copyright notice // and this statement appear in all copies. Intel makes no representations about the // suitability of this software for any purpose. THIS SOFTWARE IS PROVIDED "AS IS." // INTEL SPECIFICALLY DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, AND ALL LIABILITY, // INCLUDING CONSEQUENTIAL AND OTHER INDIRECT DAMAGES, FOR THE USE OF THIS SOFTWARE, // INCLUDING LIABILITY FOR INFRINGEMENT OF ANY PROPRIETARY RIGHTS, AND INCLUDING THE // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. Intel does not // assume any responsibility for any errors which may appear in this software nor any // responsibility to update it. // //-------------------------------------------------------------------------------------- #include "BC7Config.h" #include "CompressionJob.h" class BlockStatManager; namespace BC7C { // This is the error metric that is applied to our error measurement algorithm // in order to bias calculation towards results that are more in-line with // how the Human Visual System works. Uniform error means that each color // channel is treated equally. For a while, the widely accepted non-uniform metric // has been to give red 30%, green 59% and blue 11% weight when computing the error // between two pixels. enum ErrorMetric { eErrorMetric_Uniform, // Treats r, g, and b channels equally eErrorMetric_Nonuniform, // { 0.3, 0.59, 0.11 } kNumErrorMetrics }; // Sets the error metric to be the one specified. void SetErrorMetric(ErrorMetric e); // Retreives a float4 pointer for the r, g, b, a weights for each color channel, in // that order, based on the current error metric. const float *GetErrorMetric(); // Returns the enumeration for the current error metric. ErrorMetric GetErrorMetricEnum(); // Sets the number of steps that we use to perform simulated annealing. In general, a // larger number produces better results. The default is set to 50. This metric works // on a logarithmic scale -- twice the value will double the compute time, but only // decrease the error by two times a factor. void SetQualityLevel(int q); int GetQualityLevel(); // Compress the image given as RGBA data to BC7 format. Width and Height are the dimensions of // the image in pixels. void Compress(const CompressionJob &); // Perform a compression while recording all of the choices the compressor made into a // list of statistics. We can use this to see whether or not certain heuristics are working, such as // whether or not certain modes are being chosen more often than others, etc. void CompressWithStats(const CompressionJob &, BlockStatManager &statManager); #ifdef HAS_SSE_41 // Compress the image given as RGBA data to BC7 format using an algorithm optimized for SIMD // enabled platforms. Width and Height are the dimensions of the image in pixels. void CompressImageBC7SIMD(const unsigned char* inBuf, unsigned char* outBuf, unsigned int width, unsigned int height); #endif #ifdef HAS_ATOMICS // This is a threadsafe version of the compression function that is designed to compress a list of // textures. If this function is called with the same argument from multiple threads, they will work // together to compress all of the images in the list. void CompressAtomic(CompressionJobList &); #endif // Decompress the image given as BC7 data to R8G8B8A8 format. Width and Height are the dimensions of the image in pixels. void Decompress(const DecompressionJob &); }