#ifndef __BLOCK_STATS_H__ #define __BLOCK_STATS_H__ #include "TexCompTypes.h" #include "ReferenceCounter.h" #include "Thread.h" struct BlockStat { friend class BlockStatManager; public: BlockStat(const CHAR *statName, int); BlockStat(const CHAR *statName, double stat); BlockStat(const BlockStat &); BlockStat &operator=(const BlockStat &); private: static const int kStatNameSz = 32; CHAR m_StatName[kStatNameSz]; union { uint64 m_IntStat; double m_FloatStat; }; }; class BlockStatManager { public: BlockStatManager(int nBlocks); ~BlockStatManager(); uint32 BeginBlock(); void AddStat(uint32 blockIdx, const BlockStat &stat); void ToFile(const CHAR *filename); private: class BlockStatList { public: BlockStatList(); ~BlockStatList(); void AddStat(const BlockStat &stat); BlockStat GetStat() const { return m_Stat; } const BlockStatList *GetTail() const { return m_Tail; } private: BlockStatList(const BlockStat &stat); BlockStat m_Stat; BlockStatList *m_Tail; ReferenceCounter m_Counter; } *m_BlockStatList; uint32 m_BlockStatListSz; TCMutex m_Mutex; uint32 m_NextBlock; ReferenceCounter m_Counter; }; #endif // __BLOCK_STATS_H__