FasTC/Core/src/ThreadGroup.cpp
2012-10-31 17:46:14 -04:00

201 lines
4.7 KiB
C++

#include "ThreadGroup.h"
#include "BC7Compressor.h"
#include <stdlib.h>
#include <stdio.h>
#include <assert.h>
CmpThread::CmpThread()
: m_StartBarrier(NULL)
, m_ParentCounter(NULL)
, m_ParentCounterLock(NULL)
, m_FinishCV(NULL)
, m_Width(0)
, m_Height(0)
, m_CmpFunc(NULL)
, m_OutBuf(NULL)
, m_InBuf(NULL)
, m_ParentExitFlag(NULL)
{ }
void CmpThread::operator()() {
if(!m_CmpFunc || !m_OutBuf || !m_InBuf
|| !m_ParentCounter || !m_ParentCounterLock || !m_FinishCV
|| !m_StartBarrier
|| !m_ParentExitFlag
) {
fprintf(stderr, "Incorrect thread initialization.\n");
return;
}
while(1) {
// Wait for signal to start work...
m_StartBarrier->Wait();
if(*m_ParentExitFlag) {
return;
}
(*m_CmpFunc)(m_InBuf, m_OutBuf, m_Width, m_Height);
{
TCLock lock(*m_ParentCounterLock);
(*m_ParentCounter)++;
}
m_FinishCV->NotifyOne();
}
}
ThreadGroup::ThreadGroup( int numThreads, const unsigned char *inBuf, unsigned int inBufSz, CompressionFunc func, unsigned char *outBuf )
: m_StartBarrier(new TCBarrier(numThreads + 1))
, m_FinishMutex(new TCMutex())
, m_FinishCV(new TCConditionVariable())
, m_NumThreads(numThreads)
, m_ActiveThreads(0)
, m_Func(func)
, m_ImageDataSz(inBufSz)
, m_ImageData(inBuf)
, m_OutBuf(outBuf)
, m_ThreadState(eThreadState_Done)
, m_ExitFlag(false)
{
for(int i = 0; i < kMaxNumThreads; i++) {
// Thread synchronization primitives
m_Threads[i].m_ParentCounterLock = m_FinishMutex;
m_Threads[i].m_FinishCV = m_FinishCV;
m_Threads[i].m_ParentCounter = &m_ThreadsFinished;
m_Threads[i].m_StartBarrier = m_StartBarrier;
m_Threads[i].m_ParentExitFlag = &m_ExitFlag;
}
}
ThreadGroup::~ThreadGroup() {
delete m_StartBarrier;
delete m_FinishMutex;
delete m_FinishCV;
}
unsigned int ThreadGroup::GetCompressedBlockSize() {
if(m_Func == BC7C::CompressImageBC7) return 16;
#ifdef HAS_SSE_41
if(m_Func == BC7C::CompressImageBC7SIMD) return 16;
#endif
}
unsigned int ThreadGroup::GetUncompressedBlockSize() {
if(m_Func == BC7C::CompressImageBC7) return 64;
#ifdef HAS_SSE_41
if(m_Func == BC7C::CompressImageBC7SIMD) return 64;
#endif
}
bool ThreadGroup::PrepareThreads() {
// Make sure that threads aren't running.
if(m_ThreadState != eThreadState_Done) {
return false;
}
// Have we already activated the thread group?
if(m_ActiveThreads > 0) {
m_ThreadState = eThreadState_Waiting;
return true;
}
// We can assume that the image data is in block stream order
// so, the size of the data given to each thread will be (nb*4)x4
int numBlocks = m_ImageDataSz / 64;
int blocksProcessed = 0;
int blocksPerThread = (numBlocks/m_NumThreads) + ((numBlocks % m_NumThreads)? 1 : 0);
// Currently no threads are finished...
m_ThreadsFinished = 0;
for(int i = 0; i < m_NumThreads; i++) {
if(m_ActiveThreads >= kMaxNumThreads)
break;
int numBlocksThisThread = blocksPerThread;
if(blocksProcessed + numBlocksThisThread > numBlocks) {
numBlocksThisThread = numBlocks - blocksProcessed;
}
CmpThread &t = m_Threads[m_ActiveThreads];
t.m_Height = 4;
t.m_Width = numBlocksThisThread * 4;
t.m_CmpFunc = m_Func;
t.m_OutBuf = m_OutBuf + (blocksProcessed * GetCompressedBlockSize());
t.m_InBuf = m_ImageData + (blocksProcessed * GetUncompressedBlockSize());
blocksProcessed += numBlocksThisThread;
m_ThreadHandles[m_ActiveThreads] = new TCThread(t);
m_ActiveThreads++;
}
m_ThreadState = eThreadState_Waiting;
return true;
}
bool ThreadGroup::Start() {
if(m_ActiveThreads <= 0) {
return false;
}
if(m_ThreadState != eThreadState_Waiting) {
return false;
}
m_StopWatch.Reset();
m_StopWatch.Start();
// Last thread to activate the barrier is this one.
m_ThreadState = eThreadState_Running;
m_StartBarrier->Wait();
return true;
}
bool ThreadGroup::CleanUpThreads() {
// Are the threads currently running?
if(m_ThreadState == eThreadState_Running) {
// ... if so, wait for them to finish
Join();
}
assert(m_ThreadState == eThreadState_Done || m_ThreadState == eThreadState_Waiting);
// Mark all threads for exit
m_ExitFlag = true;
// Hit the barrier to signal them to go.
m_StartBarrier->Wait();
// Clean up.
for(int i = 0; i < m_ActiveThreads; i++) {
m_ThreadHandles[i]->Join();
delete m_ThreadHandles[i];
}
// Reset active number of threads...
m_ActiveThreads = 0;
m_ExitFlag = false;
}
void ThreadGroup::Join() {
TCLock lock(*m_FinishMutex);
while(m_ThreadsFinished != m_ActiveThreads) {
m_FinishCV->Wait(lock);
}
m_StopWatch.Stop();
m_ThreadState = eThreadState_Done;
m_ThreadsFinished = 0;
}