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https://github.com/yuzu-emu/FasTC
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In order to develop a threadsafe texture compression function, we will need to preempt threads in order to not kill performance while we initialzie everything... |
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BlockStats.h | ||
CompressedImage.h | ||
Image.h | ||
ReferenceCounter.h | ||
TexComp.h | ||
TexCompTypes.h |