mirror of
https://github.com/yuzu-emu/FasTC
synced 2024-11-23 02:53:40 +00:00
248 lines
7.4 KiB
C++
248 lines
7.4 KiB
C++
/*******************************************************************************
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* Copyright (c) 2012 Pavel Krajcevski
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*
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******************************************************************************/
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#ifndef BASE_INCLUDE_MATRIXBASE_H__
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#define BASE_INCLUDE_MATRIXBASE_H__
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#include "VectorBase.h"
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namespace FasTC {
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template <typename T, const int nRows, const int nCols>
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class MatrixBase {
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protected:
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// Vector representation
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T mat[nRows * nCols];
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public:
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typedef T ScalarType;
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static const int kNumRows = nRows;
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static const int kNumCols = nCols;
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static const int Size = kNumCols * kNumRows;
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// Constructors
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MatrixBase() { }
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MatrixBase(const MatrixBase<T, nRows, nCols> &other) {
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for(int i = 0; i < Size; i++) {
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(*this)[i] = other[i];
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}
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}
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// Accessors
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T &operator()(int idx) { return mat[idx]; }
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T &operator[](int idx) { return mat[idx]; }
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const T &operator()(int idx) const { return mat[idx]; }
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const T &operator[](int idx) const { return mat[idx]; }
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T &operator()(int r, int c) { return (*this)[r * nCols + c]; }
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const T &operator() (int r, int c) const { return (*this)[r * nCols + c]; }
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// Allow casts to the respective array representation...
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operator const T *() const { return this->mat; }
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MatrixBase<T, nRows, nCols> &operator=(const T *v) {
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for(int i = 0; i < Size; i++)
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(*this)[i] = v[i];
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return *this;
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}
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// Allows casting to other vector types if the underlying type system does as well...
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template<typename _T>
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operator MatrixBase<_T, nRows, nCols>() const {
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MatrixBase<_T, nRows, nCols> ret;
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for(int i = 0; i < Size; i++) {
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ret[i] = static_cast<_T>(mat[i]);
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}
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return ret;
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}
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// Matrix multiplication
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template<typename _T, const int nTarget>
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MatrixBase<T, nRows, nTarget> MultiplyMatrix(const MatrixBase<_T, nCols, nTarget> &m) const {
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MatrixBase<T, nRows, nTarget> result;
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for(int r = 0; r < nRows; r++)
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for(int c = 0; c < nTarget; c++) {
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result(r, c) = 0;
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for(int j = 0; j < nCols; j++) {
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result(r, c) += (*this)(r, j) * m(j, c);
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}
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}
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return result;
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}
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// Vector multiplication -- treat vectors as Nx1 matrices...
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template<typename _T>
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VectorBase<T, nCols> MultiplyVectorLeft(const VectorBase<_T, nRows> &v) const {
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VectorBase<T, nCols> result;
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for(int j = 0; j < nCols; j++) {
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result(j) = 0;
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for(int r = 0; r < nRows; r++) {
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result(j) += (*this)(r, j) * v(r);
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}
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}
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return result;
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}
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template<typename _T>
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VectorBase<T, nRows> MultiplyVectorRight(const VectorBase<_T, nCols> &v) const {
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VectorBase<T, nRows> result;
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for(int r = 0; r < nRows; r++) {
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result(r) = 0;
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for(int j = 0; j < nCols; j++) {
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result(r) += (*this)(r, j) * v(j);
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}
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}
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return result;
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}
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// Transposition
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MatrixBase<T, nCols, nRows> Transpose() const {
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MatrixBase<T, nCols, nRows> result;
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for(int r = 0; r < nRows; r++) {
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for(int c = 0; c < nCols; c++) {
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result(c, r) = (*this)(r, c);
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}
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}
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return result;
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}
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// Double dot product
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template<typename _T>
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T DDot(const MatrixBase<_T, nRows, nCols> &m) const {
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T result = 0;
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for(int i = 0; i < Size; i++) {
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result += (*this)[i] * m[i];
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}
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return result;
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}
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};
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template<typename T, const int N, const int M>
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class VectorTraits<MatrixBase<T, N, M> > {
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public:
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static const EVectorType kVectorType = eVectorType_Matrix;
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};
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#define REGISTER_MATRIX_TYPE(TYPE) \
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template<> \
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class VectorTraits< TYPE > { \
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public: \
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static const EVectorType kVectorType = eVectorType_Matrix; \
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}
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#define REGISTER_ONE_TEMPLATE_MATRIX_TYPE(TYPE) \
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template<typename T> \
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class VectorTraits< TYPE <T> > { \
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public: \
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static const EVectorType kVectorType = eVectorType_Matrix; \
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}
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#define REGISTER_ONE_TEMPLATE_MATRIX_SIZED_TYPE(TYPE) \
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template<typename T, const int SIZE> \
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class VectorTraits< TYPE <T, SIZE> > { \
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public: \
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static const EVectorType kVectorType = eVectorType_Matrix; \
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}
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// Define matrix multiplication for * operator
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template<typename TypeOne, typename TypeTwo>
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class MultSwitch<
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eVectorType_Matrix,
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eVectorType_Vector,
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TypeOne, TypeTwo> {
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private:
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const TypeOne &m_A;
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const TypeTwo &m_B;
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public:
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typedef VectorBase<typename TypeTwo::ScalarType, TypeOne::kNumRows> ResultType;
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MultSwitch(const TypeOne &a, const TypeTwo &b)
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: m_A(a), m_B(b) { }
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ResultType GetMultiplication() const { return m_A.MultiplyVectorRight(m_B); }
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};
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template<typename TypeOne, typename TypeTwo>
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class MultSwitch<
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eVectorType_Vector,
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eVectorType_Matrix,
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TypeOne, TypeTwo> {
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private:
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const TypeOne &m_A;
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const TypeTwo &m_B;
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public:
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typedef VectorBase<typename TypeOne::ScalarType, TypeTwo::kNumCols> ResultType;
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MultSwitch(const TypeOne &a, const TypeTwo &b)
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: m_A(a), m_B(b) { }
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ResultType GetMultiplication() const { return m_B.MultiplyVectorLeft(m_A); }
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};
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template<typename TypeOne, typename TypeTwo>
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class MultSwitch<
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eVectorType_Matrix,
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eVectorType_Matrix,
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TypeOne, TypeTwo> {
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private:
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const TypeOne &m_A;
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const TypeTwo &m_B;
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public:
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typedef MatrixBase<typename TypeOne::ScalarType, TypeOne::kNumRows, TypeTwo::kNumCols> ResultType;
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MultSwitch(const TypeOne &a, const TypeTwo &b)
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: m_A(a), m_B(b) { }
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ResultType GetMultiplication() const { return m_A.MultiplyMatrix(m_B); }
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};
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// Outer product...
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template<typename _T, typename _U, const int N, const int M>
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MatrixBase<_T, N, M> operator^(
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const VectorBase<_T, N> &a,
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const VectorBase<_U, M> &b
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) {
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MatrixBase<_T, N, M> result;
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for(int i = 0; i < N; i++)
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for(int j = 0; j < M; j++)
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result(i, j) = a[i] * b[j];
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return result;
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}
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template<typename _T, typename _U, const int N, const int M>
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MatrixBase<_T, N, M> OuterProduct(
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const VectorBase<_T, N> &a,
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const VectorBase<_U, M> &b
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) {
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return a ^ b;
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}
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};
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#endif // BASE_INCLUDE_MATRIXBASE_H_
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