mirror of
https://github.com/yuzu-emu/FasTC
synced 2024-11-23 14:43:39 +00:00
171 lines
4.6 KiB
C++
171 lines
4.6 KiB
C++
/*******************************************************************************
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* Copyright (c) 2012 Pavel Krajcevski
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*
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******************************************************************************/
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#ifndef BASE_INCLUDE_VECTORBASE_H_
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#define BASE_INCLUDE_VECTORBASE_H_
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// !FIXME! For sqrt function. This increases compilation time by a LOT
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// but I couldn't guarantee any faster general-purpose implementation
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#include <cmath>
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namespace FasTC {
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template <typename T, const int N>
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class VectorBase {
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protected:
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// Vector representation
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T vec[N];
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public:
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VectorBase() { }
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VectorBase(const VectorBase<T, N> &other) {
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for(int i = 0; i < N; i++) vec[i] = other[i];
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}
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explicit VectorBase(T *_vec) {
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for(int i = 0; i < N; i++) {
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vec[i] = _vec[i];
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}
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}
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// Accessors
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T &operator()(int idx) { return vec[idx]; }
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T &operator[](int idx) { return vec[idx]; }
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const T &operator()(int idx) const { return vec[idx]; }
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const T &operator[](int idx) const { return vec[idx]; }
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// Allow casts to the respective array representation...
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operator T *() const { return vec; }
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VectorBase<T, N> &operator=(const T *v) {
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for(int i = 0; i < N; i++)
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vec[i] = v[i];
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return *this;
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}
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// Allows casting to other vector types if the underlying type system does as well...
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template<typename _T>
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operator VectorBase<_T, N>() const {
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return VectorBase<_T, N>(vec);
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}
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// Operators
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template<typename _T>
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VectorBase<T, N> operator+(const VectorBase<_T, N> &v) const {
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VectorBase a;
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for(int i = 0; i < N; i++)
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a.vec[i] = v(i) + vec[i];
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return a;
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}
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template<typename _T>
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VectorBase<T, N> &operator+=(const VectorBase<_T, N> &v) const {
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for(int i = 0; i < N; i++)
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vec[i] += v(i);
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return *this;
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}
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template<typename _T>
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VectorBase<T, N> operator-(const VectorBase<_T, N> &v) const {
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VectorBase<T, N> a;
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for(int i = 0; i < N; i++)
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a(i) = vec[i] - v[i];
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return a;
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}
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template<typename _T>
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VectorBase<T, N> &operator-=(const VectorBase<_T, N> &v) const {
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for(int i = 0; i < N; i++) {
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vec[i] -= v[i];
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}
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return *this;
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}
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template<typename _T>
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VectorBase<T, N> &operator=(const VectorBase<_T, N> &v) {
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for(int i = 0; i < N; i++)
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vec[i] = v[i];
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return *this;
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}
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template<typename _T>
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VectorBase<T, N> operator*(const _T s) const {
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VectorBase<T, N> a;
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for(int i = 0; i < N; i++)
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a[i] = vec[i] * s;
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return a;
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}
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template<typename _T>
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friend VectorBase<T, N> operator*(const _T s, const VectorBase<T, N> &v) {
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VectorBase<T, N> a;
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for(int i = 0; i < N; i++)
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a[i] = v[i] * s;
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return a;
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}
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template<typename _T>
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VectorBase<T, N> operator/(const _T s) const {
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VectorBase<T, N> a;
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for(int i = 0; i < N; i++)
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a[i] = vec[i] / s;
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return a;
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}
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template<typename _T>
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friend VectorBase<T, N> operator/(const _T s, const VectorBase<T, N> &v) {
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VectorBase<T, N> a;
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for(int i = 0; i < N; i++)
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a[i] = v[i] / s;
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return a;
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}
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template<typename _T>
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void operator*=(const _T s) {
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for(int i = 0; i < N; i++)
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vec[i] *= s;
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}
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template<typename _T>
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void operator/=(const _T s) {
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for(int i = 0; i < N; i++)
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vec[i] /= s;
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}
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// Vector operations
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template<typename _T>
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T Dot(const VectorBase<_T, N> &v) const {
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T sum = 0;
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for(int i = 0; i < N; i++)
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sum += vec[i] * v[i];
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return sum;
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}
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T LengthSq() const { return this->Dot(*this); }
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T Length() const { return sqrt(LengthSq()); }
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};
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};
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#endif // BASE_INCLUDE_VECTORBASE_H_
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