mirror of
https://github.com/yuzu-emu/FasTC
synced 2024-11-25 13:08:53 +00:00
200 lines
7.3 KiB
C++
200 lines
7.3 KiB
C++
/* FasTC
|
|
* Copyright (c) 2013 University of North Carolina at Chapel Hill.
|
|
* All rights reserved.
|
|
*
|
|
* Permission to use, copy, modify, and distribute this software and its
|
|
* documentation for educational, research, and non-profit purposes, without
|
|
* fee, and without a written agreement is hereby granted, provided that the
|
|
* above copyright notice, this paragraph, and the following four paragraphs
|
|
* appear in all copies.
|
|
*
|
|
* Permission to incorporate this software into commercial products may be
|
|
* obtained by contacting the authors or the Office of Technology Development
|
|
* at the University of North Carolina at Chapel Hill <otd@unc.edu>.
|
|
*
|
|
* This software program and documentation are copyrighted by the University of
|
|
* North Carolina at Chapel Hill. The software program and documentation are
|
|
* supplied "as is," without any accompanying services from the University of
|
|
* North Carolina at Chapel Hill or the authors. The University of North
|
|
* Carolina at Chapel Hill and the authors do not warrant that the operation of
|
|
* the program will be uninterrupted or error-free. The end-user understands
|
|
* that the program was developed for research purposes and is advised not to
|
|
* rely exclusively on the program for any reason.
|
|
*
|
|
* IN NO EVENT SHALL THE UNIVERSITY OF NORTH CAROLINA AT CHAPEL HILL OR THE
|
|
* AUTHORS BE LIABLE TO ANY PARTY FOR DIRECT, INDIRECT, SPECIAL, INCIDENTAL,
|
|
* OR CONSEQUENTIAL DAMAGES, INCLUDING LOST PROFITS, ARISING OUT OF THE USE OF
|
|
* THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF THE UNIVERSITY OF NORTH CAROLINA
|
|
* AT CHAPEL HILL OR THE AUTHORS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
|
* DAMAGE.
|
|
*
|
|
* THE UNIVERSITY OF NORTH CAROLINA AT CHAPEL HILL AND THE AUTHORS SPECIFICALLY
|
|
* DISCLAIM ANY WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE AND ANY
|
|
* STATUTORY WARRANTY OF NON-INFRINGEMENT. THE SOFTWARE PROVIDED HEREUNDER IS ON
|
|
* AN "AS IS" BASIS, AND THE UNIVERSITY OF NORTH CAROLINA AT CHAPEL HILL AND
|
|
* THE AUTHORS HAVE NO OBLIGATIONS TO PROVIDE MAINTENANCE, SUPPORT, UPDATES,
|
|
* ENHANCEMENTS, OR MODIFICATIONS.
|
|
*
|
|
* Please send all BUG REPORTS to <pavel@cs.unc.edu>.
|
|
*
|
|
* The authors may be contacted via:
|
|
*
|
|
* Pavel Krajcevski
|
|
* Dept of Computer Science
|
|
* 201 S Columbia St
|
|
* Frederick P. Brooks, Jr. Computer Science Bldg
|
|
* Chapel Hill, NC 27599-3175
|
|
* USA
|
|
*
|
|
* <http://gamma.cs.unc.edu/FasTC/>
|
|
*/
|
|
|
|
#ifndef BASE_INCLUDE_PIXEL_H_
|
|
#define BASE_INCLUDE_PIXEL_H_
|
|
|
|
#include "TexCompTypes.h"
|
|
#include "Vector4.h"
|
|
|
|
namespace FasTC {
|
|
|
|
class Pixel : public Vector4<int16> {
|
|
protected:
|
|
typedef int16 ChannelType;
|
|
typedef Vector4<ChannelType> VectorType;
|
|
uint8 m_BitDepth[4];
|
|
|
|
public:
|
|
Pixel() : VectorType(0, 0, 0, 0) {
|
|
for(int i = 0; i < 4; i++)
|
|
m_BitDepth[i] = 8;
|
|
}
|
|
|
|
Pixel(ChannelType a, ChannelType r, ChannelType g, ChannelType b, unsigned bitDepth = 8)
|
|
: VectorType(a, r, g, b)
|
|
{
|
|
for(int i = 0; i < 4; i++)
|
|
m_BitDepth[i] = bitDepth;
|
|
}
|
|
|
|
explicit Pixel(uint32 rgba) : VectorType() {
|
|
for(int i = 0; i < 4; i++)
|
|
m_BitDepth[i] = 8;
|
|
Unpack(rgba);
|
|
}
|
|
|
|
Pixel(const uint8 *bits,
|
|
const uint8 channelDepth[4] = static_cast<uint8 *>(0),
|
|
uint8 bitOffset = 0) : VectorType() {
|
|
FromBits(bits, channelDepth, bitOffset);
|
|
}
|
|
|
|
// Reads a pixel from memory given the bit depth. If NULL then
|
|
// it is assumed to be 8 bit RGBA. The bit offset is the offset
|
|
// from the least significant bit from which we start reading
|
|
// the pixel values.
|
|
void FromBits(const uint8 *bits,
|
|
const uint8 channelDepth[4] = static_cast<uint8 *>(0),
|
|
uint8 bitOffset = 0);
|
|
|
|
// This function is the converse of FromBits. It will pack a pixel
|
|
// into a specified buffer based on the bit depth of the pixel. The
|
|
// bitOffset determines at which bit to start from. The bits are written
|
|
// starting from the LSB of bits[0]. numBytes is a sanity check and isn't
|
|
// used in release mode.
|
|
void ToBits(uint8 *bits, uint32 numBytes, uint32 bitOffset = 0) const;
|
|
|
|
// Changes the depth of each pixel. This scales the values to
|
|
// the appropriate bit depth by either truncating the least
|
|
// significant bits when going from larger to smaller bit depth
|
|
// or by repeating the most significant bits when going from
|
|
// smaller to larger bit depths.
|
|
void ChangeBitDepth(const uint8 (&newDepth)[4]);
|
|
|
|
template<typename IntType>
|
|
static float ConvertChannelToFloat(IntType channel, uint8 bitDepth) {
|
|
float denominator = static_cast<float>((1 << bitDepth) - 1);
|
|
return static_cast<float>(channel) / denominator;
|
|
}
|
|
|
|
// Returns the intensity of the pixel. Computed using the following
|
|
// formula:
|
|
// a*r*0.21f + a*g*0.71f + a*b*0.07f;
|
|
float ToIntensity() const;
|
|
|
|
// Changes the bit depth of a single component. See the comment
|
|
// above for how we do this.
|
|
static ChannelType ChangeBitDepth(ChannelType val, uint8 oldDepth, uint8 newDepth);
|
|
|
|
const ChannelType &A() const { return X(); }
|
|
ChannelType &A() { return X(); }
|
|
const ChannelType &R() const { return Y(); }
|
|
ChannelType &R() { return Y(); }
|
|
const ChannelType &G() const { return Z(); }
|
|
ChannelType &G() { return Z(); }
|
|
const ChannelType &B() const { return W(); }
|
|
ChannelType &B() { return W(); }
|
|
const ChannelType &Component(uint32 idx) const { return vec[idx]; }
|
|
ChannelType &Component(uint32 idx) { return vec[idx]; }
|
|
|
|
void GetBitDepth(uint8 (&outDepth)[4]) const {
|
|
for(int i = 0; i < 4; i++) {
|
|
outDepth[i] = m_BitDepth[i];
|
|
}
|
|
}
|
|
|
|
// Take all of the components, transform them to their 8-bit variants,
|
|
// and then pack each channel into an R8G8B8A8 32-bit integer. We assume
|
|
// that the architecture is little-endian, so the alpha channel will end
|
|
// up in the most-significant byte.
|
|
uint32 Pack() const;
|
|
void Unpack(uint32 rgba);
|
|
|
|
// Shuffles the pixel values around so that they change their ordering based
|
|
// on the passed mask. The values are chosen such that each two bits from the
|
|
// least significant bit define a value from 0-3. From LSB to MSB, the values
|
|
// are labelled a, b, c, d. From these labels, we store:
|
|
// m_Pixels[0] = m_Pixels[a]
|
|
// m_Pixels[1] = m_Pixels[b]
|
|
// m_Pixels[2] = m_Pixels[c]
|
|
// m_Pixels[3] = m_Pixels[d]
|
|
// hence, 0xE4 (11 10 01 00) represents a no-op.
|
|
void Shuffle(uint8 shuffleMask = 0xE4);
|
|
|
|
// Tests for equality by comparing the values and the bit depths.
|
|
bool operator==(const Pixel &) const;
|
|
|
|
// Clamps the pixel to the range [0,255]
|
|
void ClampByte() {
|
|
for(uint32 i = 0; i < 4; i++) {
|
|
vec[i] = (vec[i] < 0)? 0 : ((vec[i] > 255)? 255 : vec[i]);
|
|
}
|
|
}
|
|
};
|
|
REGISTER_VECTOR_TYPE(Pixel);
|
|
|
|
class YCoCgPixel : public Pixel {
|
|
private:
|
|
void ToYCoCg();
|
|
|
|
public:
|
|
YCoCgPixel() : Pixel() { }
|
|
explicit YCoCgPixel(uint32 rgba) : Pixel(rgba) { ToYCoCg(); }
|
|
explicit YCoCgPixel(const Pixel &p) : Pixel(p) { ToYCoCg(); }
|
|
|
|
Pixel ToRGBA() const;
|
|
|
|
float ToIntensity() const { return ConvertChannelToFloat(R(), 8); }
|
|
uint32 Pack() const { return ToRGBA().Pack(); }
|
|
void Unpack(uint32 rgba) { Pixel::Unpack(rgba); ToYCoCg(); }
|
|
|
|
const ChannelType &Co() const { return Z(); }
|
|
ChannelType &Co() { return Z(); }
|
|
const ChannelType &Cg() const { return W(); }
|
|
ChannelType &Cg() { return W(); }
|
|
};
|
|
REGISTER_VECTOR_TYPE(YCoCgPixel);
|
|
|
|
} // namespace FasTC
|
|
|
|
#endif // BASE_INCLUDE_PIXEL_H_
|