2017-06-23 23:04:36 +00:00
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#pragma once
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2017-06-29 16:38:07 +00:00
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#include <stdint.h>
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2017-06-23 23:04:36 +00:00
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2017-07-31 22:58:39 +00:00
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// clang-format off
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#if defined(DISCORD_DYNAMIC_LIB)
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# if defined(_WIN32)
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# if defined(DISCORD_BUILDING_SDK)
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# define DISCORD_EXPORT __declspec(dllexport)
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# else
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# define DISCORD_EXPORT __declspec(dllimport)
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# endif
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# else
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# define DISCORD_EXPORT __attribute__((visibility("default")))
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# endif
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#else
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# define DISCORD_EXPORT
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#endif
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// clang-format on
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2017-07-25 16:27:48 +00:00
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#ifdef __cplusplus
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2017-06-30 21:31:48 +00:00
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extern "C" {
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#endif
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2017-07-20 20:22:11 +00:00
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typedef struct DiscordRichPresence {
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2017-07-31 22:58:39 +00:00
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const char* state; /* max 128 bytes */
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2017-07-28 23:06:46 +00:00
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const char* details; /* max 128 bytes */
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2017-06-29 16:38:07 +00:00
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int64_t startTimestamp;
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int64_t endTimestamp;
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2017-07-31 22:58:39 +00:00
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const char* largeImageKey; /* max 32 bytes */
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2017-07-28 23:06:46 +00:00
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const char* largeImageText; /* max 128 bytes */
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2017-07-31 22:58:39 +00:00
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const char* smallImageKey; /* max 32 bytes */
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2017-07-28 23:06:46 +00:00
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const char* smallImageText; /* max 128 bytes */
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2017-07-31 22:58:39 +00:00
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const char* partyId; /* max 128 bytes */
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2017-06-29 15:58:38 +00:00
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int partySize;
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int partyMax;
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2017-07-31 22:58:39 +00:00
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const char* matchSecret; /* max 128 bytes */
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const char* joinSecret; /* max 128 bytes */
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2017-07-28 23:06:46 +00:00
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const char* spectateSecret; /* max 128 bytes */
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2017-06-30 21:31:48 +00:00
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int8_t instance;
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} DiscordRichPresence;
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2017-06-23 23:04:36 +00:00
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2017-10-12 20:06:55 +00:00
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typedef struct DiscordJoinRequest {
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char userId[24];
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char username[48];
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char avatarUrl[128];
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} DiscordJoinRequest;
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2017-07-20 20:22:11 +00:00
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typedef struct DiscordEventHandlers {
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2017-06-23 23:04:36 +00:00
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void (*ready)();
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2017-07-11 22:59:14 +00:00
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void (*disconnected)(int errorCode, const char* message);
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2017-07-24 21:58:53 +00:00
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void (*errored)(int errorCode, const char* message);
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2017-06-23 23:04:36 +00:00
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void (*joinGame)(const char* joinSecret);
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void (*spectateGame)(const char* spectateSecret);
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2017-10-12 20:06:55 +00:00
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void (*joinRequest)(const DiscordJoinRequest* request);
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2017-06-30 21:31:48 +00:00
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} DiscordEventHandlers;
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2017-06-23 23:04:36 +00:00
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2017-10-12 20:06:55 +00:00
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#define DISCORD_REPLY_NO 0
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#define DISCORD_REPLY_YES 1
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#define DISCORD_REPLY_IGNORE 2
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2017-07-31 22:58:39 +00:00
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DISCORD_EXPORT void Discord_Initialize(const char* applicationId,
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DiscordEventHandlers* handlers,
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2017-08-30 22:17:47 +00:00
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int autoRegister,
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const char* optionalSteamId);
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2017-07-31 22:58:39 +00:00
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DISCORD_EXPORT void Discord_Shutdown();
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2017-06-29 15:58:38 +00:00
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2017-07-07 16:41:20 +00:00
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/* checks for incoming messages, dispatches callbacks */
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2017-07-31 22:58:39 +00:00
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DISCORD_EXPORT void Discord_RunCallbacks();
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2017-07-18 16:47:33 +00:00
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/* If you disable the lib starting its own io thread, you'll need to call this from your own */
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#ifdef DISCORD_DISABLE_IO_THREAD
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2017-07-31 22:58:39 +00:00
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DISCORD_EXPORT void Discord_UpdateConnection();
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2017-07-18 16:47:33 +00:00
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#endif
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2017-07-07 16:41:20 +00:00
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2017-07-31 22:58:39 +00:00
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DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence* presence);
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2017-07-20 22:59:15 +00:00
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2017-10-12 20:06:55 +00:00
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DISCORD_EXPORT void Discord_Respond(const char* userid, /* DISCORD_REPLY_ */ int reply);
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2017-07-25 16:27:48 +00:00
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#ifdef __cplusplus
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2017-06-30 21:31:48 +00:00
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} /* extern "C" */
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#endif
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