mirror of
https://github.com/yuzu-emu/discord-rpc
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Start on dllification
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parent
120fe1b069
commit
1e971e1161
2 changed files with 45 additions and 15 deletions
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@ -1,6 +1,24 @@
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#pragma once
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#include <stdint.h>
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// clang-format off
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#if defined(DISCORD_DYNAMIC_LIB)
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# if defined(_WIN32)
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# if defined(DISCORD_BUILDING_SDK)
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# define DISCORD_EXPORT __declspec(dllexport)
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# else
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# define DISCORD_EXPORT __declspec(dllimport)
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# endif
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# else
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# define DISCORD_EXPORT __attribute__((visibility("default")))
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# endif
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#else
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# define DISCORD_EXPORT
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#endif
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// clang-format on
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#ifdef __cplusplus
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extern "C" {
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#endif
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@ -31,20 +49,20 @@ typedef struct DiscordEventHandlers {
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void (*spectateGame)(const char* spectateSecret);
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} DiscordEventHandlers;
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void Discord_Initialize(const char* applicationId,
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DISCORD_EXPORT void Discord_Initialize(const char* applicationId,
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DiscordEventHandlers* handlers,
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int autoRegister);
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void Discord_Shutdown();
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DISCORD_EXPORT void Discord_Shutdown();
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/* checks for incoming messages, dispatches callbacks */
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void Discord_RunCallbacks();
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DISCORD_EXPORT void Discord_RunCallbacks();
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/* If you disable the lib starting its own io thread, you'll need to call this from your own */
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#ifdef DISCORD_DISABLE_IO_THREAD
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void Discord_UpdateConnection();
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DISCORD_EXPORT void Discord_UpdateConnection();
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#endif
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void Discord_UpdatePresence(const DiscordRichPresence* presence);
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DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence* presence);
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#ifdef __cplusplus
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} /* extern "C" */
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@ -1,26 +1,38 @@
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include_directories(${PROJECT_SOURCE_DIR}/include)
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option(ENABLE_IO_THREAD "Start up a separate I/O thread, otherwise I'd need to call an update function" ON)
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option(BUILD_DYNAMIC_LIB "Build library as a DLL" OFF)
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if (${ENABLE_IO_THREAD} EQUAL OFF)
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add_definitions(-DDISCORD_DISABLE_IO_THREAD)
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endif (${ENABLE_IO_THREAD} EQUAL OFF)
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if (${BUILD_DYNAMIC_LIB} EQUAL ON)
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set(RPC_LIBRARY_TYPE DYNAMIC)
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else(${BUILD_DYNAMIC_LIB} EQUAL ON)
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set(RPC_LIBRARY_TYPE STATIC)
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endif(${BUILD_DYNAMIC_LIB} EQUAL ON)
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set(BASE_RPC_SRC ${PROJECT_SOURCE_DIR}/include/discord-rpc.h discord-rpc.cpp discord-register.cpp rpc_connection.h rpc_connection.cpp serialization.h serialization.cpp connection.h backoff.h)
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if(WIN32)
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add_library(discord-rpc STATIC ${BASE_RPC_SRC} connection_win.cpp)
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add_library(discord-rpc ${RPC_LIBRARY_TYPE} ${BASE_RPC_SRC} connection_win.cpp)
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target_compile_options(discord-rpc PRIVATE /W4)
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endif(WIN32)
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if(UNIX)
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add_library(discord-rpc STATIC ${BASE_RPC_SRC} connection_unix.cpp)
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add_library(discord-rpc ${RPC_LIBRARY_TYPE} ${BASE_RPC_SRC} connection_unix.cpp)
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target_link_libraries(discord-rpc PUBLIC pthread)
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target_compile_options(discord-rpc PRIVATE -g -Wall)
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endif(UNIX)
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target_include_directories(discord-rpc PRIVATE ${RAPIDJSON}/include)
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if (${BUILD_DYNAMIC_LIB} EQUAL ON)
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target_compile_definitions(discord-rpc PUBLIC -DDISCORD_DYNAMIC_LIB)
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target_compile_definitions(discord-rpc PRIVATE -DDISCORD_BUILDING_SDK)
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endif(${BUILD_DYNAMIC_LIB} EQUAL ON)
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add_dependencies(discord-rpc clangformat)
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# install
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