mirror of
https://github.com/yuzu-emu/discord-rpc
synced 2024-11-23 01:43:52 +00:00
Basic Zork game loop :-)
Send presence on each command.
This commit is contained in:
parent
06047d4160
commit
390bed4d71
1 changed files with 19 additions and 11 deletions
|
@ -5,16 +5,19 @@
|
|||
static const char* APPLICATION_ID = "12345678910";
|
||||
|
||||
void updateDiscordPresence() {
|
||||
DiscordRichPresence myPresence{};
|
||||
myPresence.name = "My Awesome Game";
|
||||
myPresence.gameState = "In Game";
|
||||
myPresence.gameMode = "Summoner's Rift";
|
||||
myPresence.gameModifier = "Ranked";
|
||||
myPresence.choice = "Aatrox";
|
||||
myPresence.flavorImageKey = "FLAVOR_SUMMONERS_RIFT";
|
||||
myPresence.choiceImageKey = "PORTRAIT_AATROX";
|
||||
DiscordRichPresence discordPresence{};
|
||||
|
||||
Discord_UpdatePresence(&myPresence);
|
||||
discordPresence.state = "In a Group";
|
||||
discordPresence.details = "Competitive\nIn a \"Match\"";
|
||||
discordPresence.endTimestamp = time(nullptr) + ((60 * 5) + 23);
|
||||
discordPresence.partyId = "12345";
|
||||
discordPresence.partySize = 3;
|
||||
discordPresence.partyMax = 6;
|
||||
discordPresence.matchSecret = "4b2fdce12f639de8bfa7e3591b71a0d679d7c93f";
|
||||
discordPresence.spectateSecret = "e7eb30d2ee025ed05c71ea495f770b76454ee4e0";
|
||||
discordPresence.instance = true;
|
||||
|
||||
Discord_UpdatePresence(&discordPresence);
|
||||
}
|
||||
|
||||
void handleDiscordReady() {
|
||||
|
@ -32,9 +35,14 @@ void handleDiscordWantsPresence() {
|
|||
|
||||
void gameLoop() {
|
||||
char line[512];
|
||||
printf("> ");
|
||||
fflush(stdout);
|
||||
while (fgets(line, 512, stdin)) {
|
||||
line[511] = 0;
|
||||
printf("line: %s\n", line);
|
||||
printf("I don't understand that.\n> ");
|
||||
fflush(stdout);
|
||||
|
||||
updateDiscordPresence();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -47,7 +55,7 @@ int main() {
|
|||
handlers.disconnected = handleDiscordDisconnected;
|
||||
handlers.wantsPresence = handleDiscordWantsPresence;
|
||||
|
||||
Discord_Initialize(APPLICATION_ID, handlers);
|
||||
Discord_Initialize(APPLICATION_ID, &handlers);
|
||||
|
||||
gameLoop();
|
||||
|
||||
|
|
Loading…
Reference in a new issue