mirror of
https://github.com/yuzu-emu/discord-rpc
synced 2024-11-26 02:57:44 +00:00
Making another one, cleaning up some
This commit is contained in:
parent
ae13d40b74
commit
47c488ac6b
9 changed files with 441 additions and 3 deletions
3
examples/simple/CMakeLists.txt
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3
examples/simple/CMakeLists.txt
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include_directories(${PROJECT_SOURCE_DIR}/include)
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add_executable(simple-client simple.c)
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target_link_libraries(simple-client discord-rpc)
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89
examples/simple/simple.c
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89
examples/simple/simple.c
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/*
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This is a simple example in C of using the rich presence API syncronously.
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*/
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#define _CRT_SECURE_NO_WARNINGS /* thanks Microsoft */
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#include <stdint.h>
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#include <stdio.h>
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#include <string.h>
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#include <time.h>
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#include "discord-rpc.h"
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static const char* APPLICATION_ID = "12345678910";
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static int FrustrationLevel = 0;
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static void updateDiscordPresence() {
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char buffer[256];
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DiscordRichPresence discordPresence;
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memset(&discordPresence, 0, sizeof(discordPresence));
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discordPresence.state = "West of House";
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sprintf(buffer, "Frustration level: %d", FrustrationLevel);
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discordPresence.details = buffer;
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Discord_UpdatePresence(&discordPresence);
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}
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static void handleDiscordReady() {
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printf("Discord: ready\n");
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}
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static void handleDiscordDisconnected() {
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printf("Discord: disconnected\n");
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}
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static void handleDiscordWantsPresence() {
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printf("Discord: requests presence\n");
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updateDiscordPresence();
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}
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static int prompt(char* line, size_t size) {
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int res;
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char* nl;
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printf("\n> ");
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fflush(stdout);
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res = fgets(line, size, stdin) ? 1 : 0;
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line[size - 1] = 0;
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nl = strchr(line, '\n');
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if (nl) {
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*nl = 0;
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}
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return res;
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}
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static void gameLoop() {
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char line[512];
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char* space;
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printf("You are standing in an open field west of a white house.\n");
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while (prompt(line, sizeof(line))) {
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if (time(NULL) & 1) {
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printf("I don't understand that.\n");
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} else {
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space = strchr(line, ' ');
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if (space) {
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*space = 0;
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}
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printf("I don't know the word \"%s\".\n", line);
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}
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++FrustrationLevel;
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updateDiscordPresence();
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}
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}
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int main() {
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DiscordEventHandlers handlers;
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memset(&handlers, 0, sizeof(handlers));
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handlers.ready = handleDiscordReady;
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handlers.disconnected = handleDiscordDisconnected;
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handlers.wantsPresence = handleDiscordWantsPresence;
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Discord_Initialize(APPLICATION_ID, &handlers);
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gameLoop();
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Discord_Shutdown();
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return 0;
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}
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@ -1,3 +1,3 @@
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include_directories(${PROJECT_SOURCE_DIR}/include)
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add_executable(simple-client simple.c)
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target_link_libraries(simple-client discord-rpc-sync)
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add_executable(simplest-client simple.c)
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target_link_libraries(simplest-client discord-rpc-simple)
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@ -1,2 +1,9 @@
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include_directories(${PROJECT_SOURCE_DIR}/include)
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add_library(discord-rpc-sync STATIC ${PROJECT_SOURCE_DIR}/include/discord-rpc.h discord-rpc-sync.cpp)
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add_library(discord-rpc-simple STATIC ${PROJECT_SOURCE_DIR}/include/discord-rpc.h discord-rpc-simple.cpp)
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set(BASE_RPC_SRC ${PROJECT_SOURCE_DIR}/include/discord-rpc.h discord-rpc.cpp yolojson.h connection.h)
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if(WIN32)
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add_library(discord-rpc STATIC ${BASE_RPC_SRC} connection_win_sync.cpp)
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endif(WIN32)
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24
src/connection.h
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24
src/connection.h
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#pragma once
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// This is to wrap the platform specific kinds of connect/read/write.
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#include <stdint.h>
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struct RpcMessageFrame {
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uint32_t length;
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char message[64 * 1024 - sizeof(uint32_t)];
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};
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struct RpcConnection {
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void (*onConnect)() = nullptr;
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void (*onDisconnect)() = nullptr;
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static RpcConnection* Create();
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static void Destroy(RpcConnection*&);
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void Open();
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void Close();
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void Write(const void* data, size_t length);
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RpcMessageFrame* GetNextFrame();
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void WriteFrame(RpcMessageFrame* frame);
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};
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90
src/connection_win_sync.cpp
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90
src/connection_win_sync.cpp
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#include "connection.h"
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#include <stdio.h>
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#define WIN32_LEAN_AND_MEAN
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#define NOMCX
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#define NOSERVICE
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#define NOIME
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#include <windows.h>
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struct WinRpcConnection : public RpcConnection {
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HANDLE pipe{INVALID_HANDLE_VALUE};
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RpcMessageFrame frame;
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};
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static const wchar_t* PipeName = L"\\\\.\\pipe\\DiscordRpcServer";
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/*static*/ RpcConnection* RpcConnection::Create()
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{
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return new WinRpcConnection;
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}
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/*static*/ void RpcConnection::Destroy(RpcConnection*& c)
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{
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auto self = reinterpret_cast<WinRpcConnection*>(c);
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delete self;
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c = nullptr;
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}
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void RpcConnection::Open()
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{
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auto self = reinterpret_cast<WinRpcConnection*>(this);
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for (;;) {
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self->pipe = ::CreateFileW(PipeName, GENERIC_READ | GENERIC_WRITE, 0, nullptr, OPEN_EXISTING, 0, nullptr);
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if (self->pipe != INVALID_HANDLE_VALUE) {
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if (self->onConnect) {
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self->onConnect();
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}
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break;
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}
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if (GetLastError() != ERROR_PIPE_BUSY) {
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printf("Could not open pipe. Error: %d\n", GetLastError());
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return;
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}
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if (!WaitNamedPipeW(PipeName, 10000)) {
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printf("Could not open pipe: 10 second wait timed out.\n");
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return;
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}
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}
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}
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void RpcConnection::Close()
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{
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auto self = reinterpret_cast<WinRpcConnection*>(this);
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::CloseHandle(self->pipe);
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self->pipe = INVALID_HANDLE_VALUE;
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if (self->onDisconnect) {
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self->onDisconnect();
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}
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}
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void RpcConnection::Write(const void* data, size_t length)
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{
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auto self = reinterpret_cast<WinRpcConnection*>(this);
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if (self->pipe == INVALID_HANDLE_VALUE) {
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self->Open();
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if (self->pipe == INVALID_HANDLE_VALUE) {
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return;
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}
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}
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BOOL success = ::WriteFile(self->pipe, data, length, nullptr, nullptr);
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if (!success) {
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self->Close();
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}
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}
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RpcMessageFrame* RpcConnection::GetNextFrame()
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{
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auto self = reinterpret_cast<WinRpcConnection*>(this);
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return &(self->frame);
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}
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void RpcConnection::WriteFrame(RpcMessageFrame* frame)
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{
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auto self = reinterpret_cast<WinRpcConnection*>(this);
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self->Write(frame, frame->length);
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}
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40
src/discord-rpc.cpp
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40
src/discord-rpc.cpp
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#include "discord-rpc.h"
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#include <stdio.h>
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#include "connection.h"
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#include "yolojson.h"
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static RpcConnection* MyConnection = nullptr;
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static char ApplicationId[64]{};
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static DiscordEventHandlers Handlers{};
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void Discord_Initialize(const char* applicationId, DiscordEventHandlers* handlers)
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{
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StringCopy(ApplicationId, applicationId, sizeof(ApplicationId));
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if (handlers) {
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Handlers = *handlers;
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}
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else {
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Handlers = {};
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}
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MyConnection = RpcConnection::Create();
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MyConnection->Open();
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}
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void Discord_Shutdown()
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{
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Handlers = {};
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MyConnection->Close();
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RpcConnection::Destroy(MyConnection);
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}
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void Discord_UpdatePresence(const DiscordRichPresence* presence)
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{
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auto frame = MyConnection->GetNextFrame();
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char* jsonWrite = frame->message;
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JsonWriteRichPresenceObj(jsonWrite, presence);
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frame->length = sizeof(uint32_t) + (jsonWrite - frame->message);
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MyConnection->WriteFrame(frame);
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}
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185
src/yolojson.h
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185
src/yolojson.h
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#pragma once
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// if only there was a standard library function for this
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inline size_t StringCopy(char* dest, const char* src, size_t maxBytes = UINT32_MAX) {
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if (!dest || !src || !maxBytes) {
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return 0;
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}
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size_t copied;
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for (copied = 1; *src && copied < maxBytes; ++copied) {
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*dest++ = *src++;
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}
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*dest = 0;
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return copied - 1;
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}
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inline void JsonWriteEscapedString(char*& dest, const char* src)
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{
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for (char c = *src++; c; c = *src++) {
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switch (c) {
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case '\"':
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case '\\':
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*dest++ = '\\';
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*dest++ = c;
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break;
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case '\b':
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*dest++ = '\\';
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*dest++ = 'b';
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break;
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case '\f':
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*dest++ = '\\';
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*dest++ = 'f';
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break;
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case '\n':
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*dest++ = '\\';
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*dest++ = 'n';
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break;
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case '\r':
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*dest++ = '\\';
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*dest++ = 'r';
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break;
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case '\t':
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*dest++ = '\\';
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*dest++ = 't';
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break;
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default:
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*dest++ = c;
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break;
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}
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}
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}
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template<typename T> void JsonWriteNumber(char*& dest, T number)
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{
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if (!number) {
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*dest++ = '0';
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return;
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}
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if (number < 0) {
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*dest++ = '-';
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number = -number;
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}
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char temp[32];
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int place = 0;
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while (number) {
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auto digit = number % 10;
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number = number / 10;
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temp[place++] = '0' + (char)digit;
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}
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for (--place; place >= 0; --place) {
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*dest++ = temp[place];
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}
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*dest = 0;
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}
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inline void JsonWritePropName(char*& dest, const char* name)
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{
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*dest++ = '"';
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dest += StringCopy(dest, name);
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*dest++ = '"';
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*dest++ = ':';
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*dest++ = ' ';
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}
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inline void JsonWritePropSep(char*& dest)
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{
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*dest++ = ',';
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*dest++ = ' ';
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}
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inline void JsonWriteStringProp(char*& dest, const char* name, const char* value)
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{
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JsonWritePropName(dest, name);
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*dest++ = '"';
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JsonWriteEscapedString(dest, value);
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*dest++ = '"';
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JsonWritePropSep(dest);
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}
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template<typename T>
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void JsonWriteNumberAsStringProp(char*& dest, const char* name, T value)
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{
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JsonWritePropName(dest, name);
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*dest++ = '"';
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JsonWriteNumber(dest, value);
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*dest++ = '"';
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JsonWritePropSep(dest);
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}
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template<typename T>
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void JsonWriteNumberProp(char*& dest, const char* name, T value)
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{
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JsonWritePropName(dest, name);
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JsonWriteNumber(dest, value);
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JsonWritePropSep(dest);
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}
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inline void JsonWriteBoolProp(char*& dest, const char* name, bool value)
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{
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JsonWritePropName(dest, name);
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dest += StringCopy(dest, value ? "true" : "false");
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JsonWritePropSep(dest);
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}
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inline void JsonWriteRichPresenceObj(char*& dest, const DiscordRichPresence* presence)
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{
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*dest++ = '{';
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if (presence->state) {
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JsonWriteStringProp(dest, "state", presence->state);
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}
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if (presence->details) {
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JsonWriteStringProp(dest, "details", presence->details);
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}
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if (presence->startTimestamp) {
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JsonWriteNumberAsStringProp(dest, "start_timestamp", presence->startTimestamp);
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}
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if (presence->endTimestamp) {
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JsonWriteNumberAsStringProp(dest, "end_timestamp", presence->endTimestamp);
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}
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if (presence->largeImageKey) {
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JsonWriteStringProp(dest, "large_image_key", presence->largeImageKey);
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}
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if (presence->largeImageText) {
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JsonWriteStringProp(dest, "large_image_text", presence->largeImageText);
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}
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if (presence->smallImageKey) {
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JsonWriteStringProp(dest, "small_image_key", presence->smallImageKey);
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}
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if (presence->smallImageText) {
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JsonWriteStringProp(dest, "small_image_text", presence->smallImageText);
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}
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if (presence->partyId) {
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JsonWriteStringProp(dest, "party_id", presence->partyId);
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}
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if (presence->partyMax) {
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JsonWriteNumberProp(dest, "party_size", presence->partySize);
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JsonWriteNumberProp(dest, "party_max", presence->partyMax);
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}
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if (presence->matchSecret) {
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JsonWriteStringProp(dest, "match_secret", presence->matchSecret);
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}
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if (presence->joinSecret) {
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JsonWriteStringProp(dest, "join_secret", presence->joinSecret);
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}
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if (presence->spectateSecret) {
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JsonWriteStringProp(dest, "spectate_secret", presence->spectateSecret);
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}
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JsonWriteBoolProp(dest, "instance", presence->instance != 0);
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dest -= 1;
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*(dest - 1) = '}';
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}
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