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https://github.com/yuzu-emu/discord-rpc
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Error message cb
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parent
88ab85c81e
commit
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3 changed files with 16 additions and 3 deletions
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@ -32,6 +32,10 @@ static void handleDiscordDisconnected(int errcode, const char* message) {
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printf("\nDiscord: disconnected (%d: %s)\n", errcode, message);
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printf("\nDiscord: disconnected (%d: %s)\n", errcode, message);
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}
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}
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static void handleDiscordError(int errcode, const char* message) {
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printf("\nDiscord: error (%d: %s)\n", errcode, message);
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}
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static void handleDiscordPresenceRequested() {
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static void handleDiscordPresenceRequested() {
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printf("\nDiscord: requests presence\n");
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printf("\nDiscord: requests presence\n");
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updateDiscordPresence();
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updateDiscordPresence();
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@ -83,6 +87,7 @@ int main() {
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memset(&handlers, 0, sizeof(handlers));
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memset(&handlers, 0, sizeof(handlers));
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handlers.ready = handleDiscordReady;
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handlers.ready = handleDiscordReady;
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handlers.disconnected = handleDiscordDisconnected;
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handlers.disconnected = handleDiscordDisconnected;
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handlers.errored = handleDiscordError;
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handlers.presenceRequested = handleDiscordPresenceRequested;
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handlers.presenceRequested = handleDiscordPresenceRequested;
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Discord_Initialize(APPLICATION_ID, &handlers);
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Discord_Initialize(APPLICATION_ID, &handlers);
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@ -28,6 +28,7 @@ typedef struct DiscordRichPresence {
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typedef struct DiscordEventHandlers {
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typedef struct DiscordEventHandlers {
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void (*ready)();
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void (*ready)();
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void (*disconnected)(int errorCode, const char* message);
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void (*disconnected)(int errorCode, const char* message);
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void (*errored)(int errorCode, const char* message);
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void (*presenceRequested)();
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void (*presenceRequested)();
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void (*joinGame)(const char* joinSecret);
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void (*joinGame)(const char* joinSecret);
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void (*spectateGame)(const char* spectateSecret);
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void (*spectateGame)(const char* spectateSecret);
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@ -25,6 +25,7 @@ static char ApplicationId[64]{};
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static DiscordEventHandlers Handlers{};
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static DiscordEventHandlers Handlers{};
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static std::atomic_bool WasJustConnected{false};
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static std::atomic_bool WasJustConnected{false};
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static std::atomic_bool WasJustDisconnected{false};
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static std::atomic_bool WasJustDisconnected{false};
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static std::atomic_bool GotErrorMessage{false};
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static std::atomic_bool WasPresenceRequested{false};
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static std::atomic_bool WasPresenceRequested{false};
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static std::atomic_bool WasJoinGame{false};
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static std::atomic_bool WasJoinGame{false};
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static std::atomic_bool WasSpectateGame{false};
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static std::atomic_bool WasSpectateGame{false};
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@ -32,6 +33,8 @@ static char JoinGameSecret[256];
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static char SpectateGameSecret[256];
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static char SpectateGameSecret[256];
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static int LastErrorCode{0};
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static int LastErrorCode{0};
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static char LastErrorMessage[256];
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static char LastErrorMessage[256];
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static int LastDisconnectErrorCode{0};
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static char LastDisconnectErrorMessage[256];
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static QueuedMessage SendQueue[MessageQueueSize]{};
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static QueuedMessage SendQueue[MessageQueueSize]{};
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static std::atomic_uint SendQueueNextAdd{0};
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static std::atomic_uint SendQueueNextAdd{0};
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static std::atomic_uint SendQueueNextSend{0};
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static std::atomic_uint SendQueueNextSend{0};
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@ -183,8 +186,8 @@ extern "C" void Discord_Initialize(const char* applicationId, DiscordEventHandle
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}
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}
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};
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};
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Connection->onDisconnect = [](int err, const char* message) {
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Connection->onDisconnect = [](int err, const char* message) {
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LastErrorCode = err;
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LastDisconnectErrorCode = err;
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StringCopy(LastErrorMessage, message);
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StringCopy(LastDisconnectErrorMessage, message);
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WasJustDisconnected.exchange(true);
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WasJustDisconnected.exchange(true);
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UpdateReconnectTime();
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UpdateReconnectTime();
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};
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};
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@ -221,8 +224,12 @@ extern "C" void Discord_UpdatePresence(const DiscordRichPresence* presence)
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extern "C" void Discord_RunCallbacks()
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extern "C" void Discord_RunCallbacks()
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{
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{
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if (GotErrorMessage.exchange(false) && Handlers.errored) {
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Handlers.errored(LastErrorCode, LastErrorMessage);
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}
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if (WasJustDisconnected.exchange(false) && Handlers.disconnected) {
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if (WasJustDisconnected.exchange(false) && Handlers.disconnected) {
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Handlers.disconnected(LastErrorCode, LastErrorMessage);
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Handlers.disconnected(LastDisconnectErrorCode, LastDisconnectErrorMessage);
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}
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}
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if (WasJustConnected.exchange(false) && Handlers.ready) {
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if (WasJustConnected.exchange(false) && Handlers.ready) {
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