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https://github.com/yuzu-emu/discord-rpc
synced 2024-11-22 23:03:55 +00:00
Check C# strings against UTF8 bytes instead of clamping (#221)
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3d3ae7129d
commit
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1 changed files with 18 additions and 40 deletions
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@ -129,20 +129,20 @@ public class DiscordRpc
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FreeMem();
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FreeMem();
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}
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}
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_presence.state = StrToPtr(state, 128);
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_presence.state = StrToPtr(state);
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_presence.details = StrToPtr(details, 128);
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_presence.details = StrToPtr(details);
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_presence.startTimestamp = startTimestamp;
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_presence.startTimestamp = startTimestamp;
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_presence.endTimestamp = endTimestamp;
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_presence.endTimestamp = endTimestamp;
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_presence.largeImageKey = StrToPtr(largeImageKey, 32);
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_presence.largeImageKey = StrToPtr(largeImageKey);
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_presence.largeImageText = StrToPtr(largeImageText, 128);
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_presence.largeImageText = StrToPtr(largeImageText);
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_presence.smallImageKey = StrToPtr(smallImageKey, 32);
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_presence.smallImageKey = StrToPtr(smallImageKey);
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_presence.smallImageText = StrToPtr(smallImageText, 128);
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_presence.smallImageText = StrToPtr(smallImageText);
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_presence.partyId = StrToPtr(partyId, 128);
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_presence.partyId = StrToPtr(partyId);
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_presence.partySize = partySize;
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_presence.partySize = partySize;
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_presence.partyMax = partyMax;
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_presence.partyMax = partyMax;
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_presence.matchSecret = StrToPtr(matchSecret, 128);
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_presence.matchSecret = StrToPtr(matchSecret);
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_presence.joinSecret = StrToPtr(joinSecret, 128);
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_presence.joinSecret = StrToPtr(joinSecret);
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_presence.spectateSecret = StrToPtr(spectateSecret, 128);
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_presence.spectateSecret = StrToPtr(spectateSecret);
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_presence.instance = instance;
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_presence.instance = instance;
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return _presence;
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return _presence;
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@ -152,16 +152,18 @@ public class DiscordRpc
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/// Returns a pointer to a representation of the given string with a size of maxbytes
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/// Returns a pointer to a representation of the given string with a size of maxbytes
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/// </summary>
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/// </summary>
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/// <param name="input">String to convert</param>
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/// <param name="input">String to convert</param>
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/// <param name="maxbytes">Max number of bytes to use</param>
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/// <returns>Pointer to the UTF-8 representation of <see cref="input"/></returns>
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/// <returns>Pointer to the UTF-8 representation of <see cref="input"/></returns>
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private IntPtr StrToPtr(string input, int maxbytes)
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private IntPtr StrToPtr(string input)
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{
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{
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if (string.IsNullOrEmpty(input)) return IntPtr.Zero;
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if (string.IsNullOrEmpty(input)) return IntPtr.Zero;
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var convstr = StrClampBytes(input, maxbytes);
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var convbytecnt = Encoding.UTF8.GetByteCount(input);
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var convbytecnt = Encoding.UTF8.GetByteCount(convstr);
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var buffer = Marshal.AllocHGlobal(convbytecnt + 1);
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var buffer = Marshal.AllocHGlobal(convbytecnt);
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for (int i = 0; i < convbytecnt + 1; i++)
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{
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Marshal.WriteByte(buffer, i , 0);
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}
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_buffers.Add(buffer);
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_buffers.Add(buffer);
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Marshal.Copy(Encoding.UTF8.GetBytes(convstr), 0, buffer, convbytecnt);
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Marshal.Copy(Encoding.UTF8.GetBytes(input), 0, buffer, convbytecnt);
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return buffer;
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return buffer;
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}
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}
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@ -181,30 +183,6 @@ public class DiscordRpc
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return Encoding.UTF8.GetString(Encoding.UTF8.GetBytes(str));
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return Encoding.UTF8.GetString(Encoding.UTF8.GetBytes(str));
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}
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}
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/// <summary>
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/// Clamp the string to the given byte length preserving null termination
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/// </summary>
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/// <param name="toclamp">string to clamp</param>
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/// <param name="maxbytes">max bytes the resulting string should have (including null termination)</param>
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/// <returns>null terminated string with a byte length less or equal to <see cref="maxbytes"/></returns>
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private static string StrClampBytes(string toclamp, int maxbytes)
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{
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var str = StrToUtf8NullTerm(toclamp);
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var strbytes = Encoding.UTF8.GetBytes(str);
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if (strbytes.Length <= maxbytes)
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{
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return str;
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}
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var newstrbytes = new byte[] { };
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Array.Copy(strbytes, 0, newstrbytes, 0, maxbytes - 1);
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newstrbytes[newstrbytes.Length - 1] = 0;
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newstrbytes[newstrbytes.Length - 2] = 0;
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return Encoding.UTF8.GetString(newstrbytes);
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}
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/// <summary>
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/// <summary>
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/// Free the allocated memory for conversion to <see cref="RichPresenceStruct"/>
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/// Free the allocated memory for conversion to <see cref="RichPresenceStruct"/>
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/// </summary>
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/// </summary>
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