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https://github.com/yuzu-emu/discord-rpc
synced 2024-11-22 10:23:38 +00:00
Update build.py to properly build and copy libraries for Unity and Unreal (#120)
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parent
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commit
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3 changed files with 76 additions and 22 deletions
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@ -57,11 +57,11 @@ This is a text adventure "game" that inits/deinits the connection to Discord, an
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## Sample: button-clicker
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This is a sample [Unity](https://unity3d.com/) project that wraps a DLL version of the library, and sends presence updates when you click on a button.
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This is a sample [Unity](https://unity3d.com/) project that wraps a DLL version of the library, and sends presence updates when you click on a button. Run `python build.py unity` in the root directory to build the correct library files and place them in their respective folders.
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## Sample: unrealstatus
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This is a sample [Unreal](https://www.unrealengine.com) project that wraps the DLL version of the library with an Unreal plugin, exposes a blueprint class for interacting with it, and uses that to make a very simple UI.
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This is a sample [Unreal](https://www.unrealengine.com) project that wraps the DLL version of the library with an Unreal plugin, exposes a blueprint class for interacting with it, and uses that to make a very simple UI. Run `python build.py unreal` in the root directory to build the correct library files and place them in their respective folders.
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## Wrappers and Implementations
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92
build.py
92
build.py
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@ -62,19 +62,13 @@ def cli(ctx, clean):
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if ctx.invoked_subcommand is None:
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ctx.invoke(libs, clean=clean)
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if IS_BUILD_MACHINE:
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ctx.invoke(sign)
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ctx.invoke(sign)
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ctx.invoke(archive)
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@cli.command()
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def unity():
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""" todo: build unity project """
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pass
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@cli.command()
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@click.pass_context
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def for_unity(ctx):
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def unity(ctx):
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""" build just dynamic libs for use in unity project """
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ctx.invoke(
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libs,
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@ -84,6 +78,44 @@ def for_unity(ctx):
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skip_formatter=True,
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just_release=True
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)
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BUILDS = []
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click.echo('--- Copying libs and header into unity example')
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UNITY_PROJECT_PATH = os.path.join(SCRIPT_PATH, 'examples', 'button-clicker', 'Assets', 'Plugins')
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if sys.platform.startswith('win'):
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LIBRARY_NAME = 'discord-rpc.dll'
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BUILD_64_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'win64-dynamic', 'src', 'Release')
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UNITY_64_DLL_PATH = os.path.join(UNITY_PROJECT_PATH, 'x86_64')
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BUILDS.append({BUILD_64_BASE_PATH: UNITY_64_DLL_PATH})
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BUILD_32_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'win32-dynamic', 'src', 'Release')
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UNITY_32_DLL_PATH = os.path.join(UNITY_PROJECT_PATH, 'x86')
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BUILDS.append({BUILD_32_BASE_PATH: UNITY_32_DLL_PATH})
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elif sys.platform == 'darwin':
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LIBRARY_NAME = 'discord-rpc.bundle'
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BUILD_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'osx-dynamic', 'src')
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UNITY_DLL_PATH = UNITY_PROJECT_PATH
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os.rename(os.path.join(BUILD_BASE_PATH, 'libdiscord-rpc.dylib'), os.path.join(BUILD_BASE_PATH, 'discord-rpc.bundle'))
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BUILDS.append({BUILD_BASE_PATH: UNITY_DLL_PATH})
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elif sys.platform.startswith('linux'):
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LIBRARY_NAME = 'discord-rpc.so'
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BUILD_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'linux-dynamic', 'src')
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UNITY_DLL_PATH = os.path.join(UNITY_PROJECT_PATH, 'x86')
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os.rename(os.path.join(BUILD_BASE_PATH, 'libdiscord-rpc.so'), os.path.join(BUILD_BASE_PATH, 'discord-rpc.so'))
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BUILDS.append({BUILD_BASE_PATH: UNITY_DLL_PATH})
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else:
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raise Exception('Unsupported platform ' + sys.platform)
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for build in BUILDS:
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for i in build:
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mkdir_p(build[i])
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shutil.copy(os.path.join(i, LIBRARY_NAME), build[i])
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@cli.command()
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@ -98,23 +130,45 @@ def unreal(ctx):
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skip_formatter=True,
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just_release=True
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)
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BUILDS = []
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click.echo('--- Copying libs and header into unreal example')
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UNREAL_PROJECT_PATH = os.path.join(SCRIPT_PATH, 'examples', 'unrealstatus', 'Plugins', 'discordrpc')
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BUILD_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'win64-dynamic', 'src', 'Release')
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UNREAL_DLL_PATH = os.path.join(UNREAL_PROJECT_PATH, 'Source', 'ThirdParty', 'DiscordRpcLibrary', 'Win64')
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mkdir_p(UNREAL_DLL_PATH)
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shutil.copy(os.path.join(BUILD_BASE_PATH, 'discord-rpc.dll'), UNREAL_DLL_PATH)
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UNREAL_INCLUDE_PATH = os.path.join(UNREAL_PROJECT_PATH, 'Source', 'ThirdParty', 'DiscordRpcLibrary', 'Include')
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mkdir_p(UNREAL_INCLUDE_PATH)
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shutil.copy(os.path.join(SCRIPT_PATH, 'include', 'discord-rpc.h'), UNREAL_INCLUDE_PATH)
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UNREAL_LIB_PATH = os.path.join(UNREAL_PROJECT_PATH, 'Source', 'ThirdParty', 'DiscordRpcLibrary', 'Win64')
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mkdir_p(UNREAL_LIB_PATH)
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shutil.copy(os.path.join(BUILD_BASE_PATH, 'discord-rpc.lib'), UNREAL_LIB_PATH)
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if sys.platform.startswith('win'):
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LIBRARY_NAME = 'discord-rpc.lib'
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BUILD_64_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'win64-dynamic', 'src', 'Release')
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UNREAL_64_DLL_PATH = os.path.join(UNREAL_PROJECT_PATH, 'Source', 'ThirdParty', 'DiscordRpcLibrary', 'Win64')
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BUILDS.append({BUILD_64_BASE_PATH: UNREAL_64_DLL_PATH})
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BUILD_32_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'win32-dynamic', 'src', 'Release')
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UNREAL_32_DLL_PATH = os.path.join(UNREAL_PROJECT_PATH, 'Source', 'ThirdParty', 'DiscordRpcLibrary', 'Win32')
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BUILDS.append({BUILD_32_BASE_PATH: UNREAL_32_DLL_PATH})
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elif sys.platform == 'darwin':
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LIBRARY_NAME = 'libdiscord-rpc.dylib'
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BUILD_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'osx-dynamic', 'src')
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UNREAL_DLL_PATH = os.path.join(UNREAL_PROJECT_PATH, 'Source', 'ThirdParty', 'DiscordRpcLibrary', 'Mac')
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BUILDS.append({BUILD_BASE_PATH: UNREAL_DLL_PATH})
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elif sys.platform.startswith('linux'):
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LIBRARY_NAME = 'libdiscord-rpc.so'
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BUILD_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'linux-dynamic', 'src')
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UNREAL_DLL_PATH = os.path.join(UNREAL_PROJECT_PATH, 'Source', 'ThirdParty', 'DiscordRpcLibrary', 'Linux')
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BUILDS.append({BUILD_BASE_PATH: UNREAL_DLL_PATH})
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else:
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raise Exception('Unsupported platform ' + sys.platform)
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for build in BUILDS:
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for i in build:
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mkdir_p(build[i])
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shutil.copy(os.path.join(i, LIBRARY_NAME), build[i])
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def build_lib(build_name, generator, options, just_release):
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@ -190,7 +244,7 @@ def sign():
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else:
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click.secho('Not signing things on this platform yet', fg='red')
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return
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click.echo('--- Signing')
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for path, _, filenames in os.walk(INSTALL_ROOT):
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for fname in filenames:
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@ -27,7 +27,7 @@ public class ScriptBatch
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proc.StartInfo.EnvironmentVariables["PATH"] = newPath;
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#endif
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proc.StartInfo.FileName = "python";
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proc.StartInfo.Arguments = "build.py for_unity";
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proc.StartInfo.Arguments = "build.py unity";
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proc.StartInfo.WorkingDirectory = "../..";
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proc.Start();
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proc.WaitForExit();
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