Use cmake-standard flag BUILD_SHARED_LIBS

This removes custom `BUILD_DYNAMIC_LIB` option and replaces it with a
standard BUILD_SHARED_LIBS:
https://cmake.org/cmake/help/v3.7/variable/BUILD_SHARED_LIBS.html

Although not mentioned in the documentation there, this flag is
implicitly available.
This commit is contained in:
Michał Janiszewski 2017-11-12 23:19:27 +01:00 committed by Chris Marsh
parent cfd6470946
commit d121bbe709
3 changed files with 10 additions and 14 deletions

View file

@ -42,7 +42,7 @@ Sometimes I use the generated project files. There are a couple of CMake options
| flag | default | does |
|------|---------|------|
| `ENABLE_IO_THREAD` | `ON` | When enabled, we start up a thread to do io processing, if disabled you should call `Discord_UpdateConnection` yourself.
| `BUILD_DYNAMIC_LIB` | `OFF` | Build library as a DLL
| `BUILD_SHARED_LIBS` | `OFF` | Build library as a DLL
You can also try the `build.py` script for an easy compile for whatever OS you are on.

View file

@ -73,9 +73,9 @@ def main(clean):
generator64 = 'Visual Studio 14 2015 Win64'
build_lib('win32-static', generator32, {})
build_lib('win32-dynamic', generator32, {'BUILD_DYNAMIC_LIB': True})
build_lib('win32-dynamic', generator32, {'BUILD_SHARED_LIBS': True})
build_lib('win64-static', generator64, {})
build_lib('win64-dynamic', generator64, {'BUILD_DYNAMIC_LIB': True})
build_lib('win64-dynamic', generator64, {'BUILD_SHARED_LIBS': True})
# todo: this in some better way
src_dll = os.path.join(SCRIPT_PATH, 'builds', 'win64-dynamic', 'src', 'Release', 'discord-rpc.dll')
@ -85,7 +85,7 @@ def main(clean):
shutil.copy(src_dll, dst_dll)
elif sys.platform == 'darwin':
build_lib('osx-static', None, {})
build_lib('osx-dynamic', None, {'BUILD_DYNAMIC_LIB': True})
build_lib('osx-dynamic', None, {'BUILD_SHARED_LIBS': True})
create_archive()

View file

@ -1,7 +1,6 @@
include_directories(${PROJECT_SOURCE_DIR}/include)
option(ENABLE_IO_THREAD "Start up a separate I/O thread, otherwise I'd need to call an update function" ON)
option(BUILD_DYNAMIC_LIB "Build library as a DLL" OFF)
set(BASE_RPC_SRC
${PROJECT_SOURCE_DIR}/include/discord-rpc.h
@ -16,19 +15,16 @@ set(BASE_RPC_SRC
msg_queue.h
)
if (${BUILD_DYNAMIC_LIB})
set(RPC_LIBRARY_TYPE SHARED)
if (${BUILD_SHARED_LIBS})
if(WIN32)
set(BASE_RPC_SRC ${BASE_RPC_SRC} dllmain.cpp)
endif(WIN32)
else(${BUILD_DYNAMIC_LIB})
set(RPC_LIBRARY_TYPE STATIC)
endif(${BUILD_DYNAMIC_LIB})
endif(${BUILD_SHARED_LIBS})
if(WIN32)
add_definitions(-DDISCORD_WINDOWS)
set(BASE_RPC_SRC ${BASE_RPC_SRC} connection_win.cpp discord_register_win.cpp)
add_library(discord-rpc ${RPC_LIBRARY_TYPE} ${BASE_RPC_SRC})
add_library(discord-rpc ${BASE_RPC_SRC})
if (MSVC)
target_compile_options(discord-rpc PRIVATE /EHsc
/MT
@ -60,7 +56,7 @@ if(UNIX)
set(BASE_RPC_SRC ${BASE_RPC_SRC} discord_register_linux.cpp)
endif(APPLE)
add_library(discord-rpc ${RPC_LIBRARY_TYPE} ${BASE_RPC_SRC})
add_library(discord-rpc ${BASE_RPC_SRC})
target_link_libraries(discord-rpc PUBLIC pthread)
target_compile_options(discord-rpc PRIVATE
-g
@ -91,10 +87,10 @@ if (NOT ${ENABLE_IO_THREAD})
target_compile_definitions(discord-rpc PUBLIC -DDISCORD_DISABLE_IO_THREAD)
endif (NOT ${ENABLE_IO_THREAD})
if (${BUILD_DYNAMIC_LIB})
if (${BUILD_SHARED_LIBS})
target_compile_definitions(discord-rpc PUBLIC -DDISCORD_DYNAMIC_LIB)
target_compile_definitions(discord-rpc PRIVATE -DDISCORD_BUILDING_SDK)
endif(${BUILD_DYNAMIC_LIB})
endif(${BUILD_SHARED_LIBS})
add_dependencies(discord-rpc clangformat)