mirror of
https://github.com/yuzu-emu/discord-rpc
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More plugin
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parent
70cd486e13
commit
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6 changed files with 17 additions and 18 deletions
2
examples/unrealstatus/.gitignore
vendored
2
examples/unrealstatus/.gitignore
vendored
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@ -72,4 +72,4 @@ Saved/*
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Intermediate/
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# Cache files for the editor to use
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DerivedDataCache/*
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DerivedDataCache/
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@ -6,6 +6,9 @@ AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[/Script/Engine.EndUserSettings]
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bSendAnonymousUsageDataToEpic=False
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[/Script/Engine.PhysicsSettings]
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DefaultGravityZ=-980.000000
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DefaultTerminalVelocity=4000.000000
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@ -45,6 +48,7 @@ SyncSceneSmoothingFactor=0.000000
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AsyncSceneSmoothingFactor=0.990000
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InitialAverageFrameRate=0.016667
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[/Script/Engine.EndUserSettings]
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bSendAnonymousUsageDataToEpic=False
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/ShowTheUILevel.ShowTheUILevel
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GameDefaultMap=/Game/ShowTheUILevel.ShowTheUILevel
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@ -5,8 +5,6 @@
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#include "ModuleManager.h"
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#include "IPluginManager.h"
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#define DISCORD_DYNAMIC_LIB
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//#include "../../../../../../../include/discord-rpc.h"
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#include "discord-rpc.h"
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#define LOCTEXT_NAMESPACE "FdiscordrpcModule"
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@ -26,15 +24,11 @@ void FdiscordrpcModule::StartupModule()
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LibraryPath = FPaths::Combine(*BaseDir, TEXT("Source/ThirdParty/discordrpcLibrary/Mac/Release/libdiscord-rpc.dylib"));
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#endif // PLATFORM_WINDOWS
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ExampleLibraryHandle = !LibraryPath.IsEmpty() ? FPlatformProcess::GetDllHandle(*LibraryPath) : nullptr;
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DiscordLibraryHandle = !LibraryPath.IsEmpty() ? FPlatformProcess::GetDllHandle(*LibraryPath) : nullptr;
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if (ExampleLibraryHandle)
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if (!DiscordLibraryHandle)
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{
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Discord_Initialize("344609418631053312", nullptr, false);
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}
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else
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{
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FMessageDialog::Open(EAppMsgType::Ok, LOCTEXT("ThirdPartyLibraryError", "Failed to load example third party library"));
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FMessageDialog::Open(EAppMsgType::Ok, LOCTEXT("ThirdPartyLibraryError", "Failed to load discord-rpc library"));
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}
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}
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@ -44,8 +38,8 @@ void FdiscordrpcModule::ShutdownModule()
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// we call this function before unloading the module.
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// Free the dll handle
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FPlatformProcess::FreeDllHandle(ExampleLibraryHandle);
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ExampleLibraryHandle = nullptr;
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FPlatformProcess::FreeDllHandle(DiscordLibraryHandle);
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DiscordLibraryHandle = nullptr;
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}
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#undef LOCTEXT_NAMESPACE
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@ -14,5 +14,5 @@ public:
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private:
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/** Handle to the test dll we will load */
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void* ExampleLibraryHandle;
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void* DiscordLibraryHandle;
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};
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@ -6,8 +6,9 @@ public class discordrpc : ModuleRules
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{
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public discordrpc(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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Definitions.Add("DISCORD_DYNAMIC_LIB=1");
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new string[] {
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"discordrpc/Public"
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@ -26,7 +27,7 @@ public class discordrpc : ModuleRules
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PublicLibraryPaths.AddRange(
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new string[] {
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"Binaries/ThirdParty/discordrpcLibrary/Win64",
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System.IO.Path.Combine(ModuleDirectory, "../../Binaries/ThirdParty/discordrpcLibrary/", Target.Platform.ToString()),
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}
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);
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