Mason Sciotti
963aa9f3e5
[Maintenance PR for Legacy Gamedevs] Add party privacy enum ( #306 )
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* Add party privacy enum
* Add party privacy enum
* Possible unreal working
* Cast to int
2020-09-21 14:51:48 -07:00
msciotti
c59fd6df20
Revert "Choose pipe number on initialize ( #250 )"
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This reverts commit 4824b20f28
.
2019-01-24 13:23:35 -08:00
Mason Sciotti
4824b20f28
Choose pipe number on initialize ( #250 )
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* Choose pipe number on initialize
* Get pipe from base connection instance
* UE4 support
* Warnings as errors yelling
* Fix windows connection
* Oops all variables
* maybe this fixes it
* This one actually works!!!!
* Fix double function declaration
2019-01-14 00:16:22 -08:00
Mason Sciotti
64027b336f
Adding user object to READY event ( #159 )
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* Pass the READY event data down in onConnect
* Changes made for UE4 and Unity wrappers
* Changing object name from joinRequest to DiscordUser
2018-04-16 10:25:44 -07:00
Felix Yan
e7f9396807
Fix a typo in send-presence.c ( #144 )
2018-03-13 16:58:14 -07:00
Mason Sciotti
e8091f5137
Changing kebab case filenames in source to snake case for consistency
2018-02-27 13:33:00 -08:00
Ben Morse
b85758ec19
fix decls
2018-01-09 10:41:16 -08:00
Ben Morse
6a59509b7b
add Discord_ClearPresence()
( #104 )
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send-presence example updated - start a line with 'c' to toggle
whether presence information is sent or not.
Added ClearPresence to .cs bindings
Added ClearPresence to UE4 blueprint class.
2018-01-05 15:17:23 -08:00
Mason Sciotti
dafd85c39f
Rename avatarUrl
-> avatar
for API consistency
2017-10-17 13:34:03 -07:00
Chris Marsh
39ff0bf3e4
Ask to join ( #4 )
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This adds a new callback `joinRequest` and a new API function `Discord_Respond` to reply to it.
2017-10-12 13:06:55 -07:00
Chris Marsh
a5a56bcf68
Also do registering on OSX and Linux.
2017-09-14 08:59:32 -07:00
Chris Marsh
fa39179be7
Fix up doing builds script, add packaging up results.
2017-09-07 09:05:41 -07:00
Chris Marsh
794bbccd51
Register upgrade ( #2 )
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* Update init to take an optional Steam ID. Add register for steam game. Remove url from cmd line params to launched game.
* Start on a build script
2017-08-30 15:17:47 -07:00
Chris Marsh
8dab07035f
Update example id
2017-08-16 11:48:27 -07:00
Chris Marsh
0271889b2e
Allow for disconnect/reconnect.
2017-08-03 10:47:27 -07:00
Chris Marsh
f06b187d2d
other 64bit warning fix
2017-08-02 17:37:58 -07:00
Chris Marsh
1b7f782f57
register join and spectate handlers too
2017-07-28 13:53:05 -07:00
Chris Marsh
52bdc2714d
More complete presence data to test with.
2017-07-28 13:43:43 -07:00
Jason Citron
93d9ba10c2
Fixup event names
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- GAME_XXXXX not XXXXX_GAME
- Nuked the WantsPresence event
2017-07-28 00:19:10 -07:00
Chris Marsh
f617f3b78d
Let's just register in init
2017-07-27 13:29:24 -07:00
Chris Marsh
1f6fd05884
Add registry key to simplify launching
2017-07-27 11:56:19 -07:00
Chris Marsh
eff657014b
Add quit to test shutdown works; empty command to not send presence.
2017-07-25 14:33:12 -07:00
Chris Marsh
7a6172a300
Format
2017-07-25 09:27:48 -07:00
Chris Marsh
63058ddf23
Error message cb
2017-07-24 14:58:53 -07:00
Chris Marsh
063a329a0b
Wait for READY event for connection.
2017-07-21 13:54:52 -07:00
Chris Marsh
6ea9c46f77
Rename a thing
2017-07-20 15:59:15 -07:00