#!/usr/bin/env python import os import subprocess import sys import shutil import zipfile from contextlib import contextmanager import click SCRIPT_PATH = os.path.dirname(os.path.abspath(__file__)) # we use Buildkite which sets this env variable by default IS_BUILD_MACHINE = os.environ.get('CI', '') == 'true' def get_platform(): """ a name for the platform """ if sys.platform.startswith('win'): return 'win' elif sys.platform == 'darwin': return 'osx' elif sys.platform.startswith('linux'): return 'linux' raise Exception('Unsupported platform ' + sys.platform) @contextmanager def cd(new_dir): """ Temporarily change current directory """ if new_dir: old_dir = os.getcwd() os.chdir(new_dir) yield if new_dir: os.chdir(old_dir) def mkdir_p(path): """ mkdir -p """ if not os.path.isdir(path): click.secho('Making ' + path, fg='yellow') os.makedirs(path) @click.group(invoke_without_command=True) @click.pass_context @click.option('--clean', is_flag=True) def cli(ctx, clean): """ click wrapper for command line stuff """ if ctx.invoked_subcommand is None: ctx.invoke(libs, clean=clean) ctx.invoke(archive) @cli.command() def unity(): """ todo: build unity project """ pass @cli.command() def unreal(): """ todo: build unreal project """ pass def build_lib(build_name, generator, options): """ Create a dir under builds, run build and install in it """ build_path = os.path.join(SCRIPT_PATH, 'builds', build_name) install_path = os.path.join(SCRIPT_PATH, 'builds', 'install', build_name) mkdir_p(build_path) mkdir_p(install_path) with cd(build_path): initial_cmake = [ 'cmake', SCRIPT_PATH, '-DCMAKE_INSTALL_PREFIX=%s' % os.path.join('..', 'install', build_name) ] if generator: initial_cmake.extend(['-G', generator]) for key in options: val = 'ON' if options[key] else 'OFF' initial_cmake.append('-D%s=%s' % (key, val)) click.echo('--- Building ' + build_name) subprocess.check_call(initial_cmake) if not IS_BUILD_MACHINE: subprocess.check_call(['cmake', '--build', '.', '--config', 'Debug']) subprocess.check_call(['cmake', '--build', '.', '--config', 'Release', '--target', 'install']) @cli.command() def archive(): """ create zip of install dir """ click.echo('--- Archiving') archive_file_path = os.path.join(SCRIPT_PATH, 'builds', 'discord-rpc-%s.zip' % get_platform()) archive_file = zipfile.ZipFile(archive_file_path, 'w', zipfile.ZIP_DEFLATED) archive_src_base_path = os.path.join(SCRIPT_PATH, 'builds', 'install') archive_dst_base_path = 'discord-rpc' with cd(archive_src_base_path): for path, _, filenames in os.walk('.'): for fname in filenames: fpath = os.path.join(path, fname) dst_path = os.path.normpath(os.path.join(archive_dst_base_path, fpath)) click.echo('Adding ' + dst_path) archive_file.write(fpath, dst_path) @cli.command() @click.option('--tool', type=click.Path(exists=True, file_okay=True, dir_okay=False)) @click.argument('install_paths', required=True, nargs=-1) def sign(install_paths, tool): """ Do code signing or within specified directory using our cert """ platform = get_platform() signable_extensions = set() if platform == 'win': signable_extensions.add('.dll') sign_command_base = [ tool, 'sign', '/n', 'Hammer & Chisel Inc.', '/a', '/tr', 'http://timestamp.digicert.com/rfc3161', '/as', '/td', 'sha256', '/fd', 'sha256', ] elif platform == 'osx': signable_extensions.add('.dylib') sign_command_base = [ tool, '--keychain', os.path.expanduser('~/Library/Keychains/login.keychain'), '-vvvv', '--deep', '--force', '--sign', 'Developer ID Application: Hammer & Chisel Inc. (53Q6R32WPB)', ] else: click.secho('Not signing things on this platform yet', fg='red') return click.echo('--- Signing') for install_path in install_paths: for fname in os.listdir(install_path): ext = os.path.splitext(fname)[1] if ext not in signable_extensions: continue fpath = os.path.join(install_path, fname) click.echo('Sign ' + fpath) sign_command = sign_command_base + [fpath] subprocess.check_call(sign_command) @cli.command() @click.option('--clean', is_flag=True) def libs(clean): """ Do all the builds for this platform """ if clean: shutil.rmtree('builds', ignore_errors=True) mkdir_p('builds') platform = get_platform() if platform == 'win': generator32 = 'Visual Studio 14 2015' generator64 = 'Visual Studio 14 2015 Win64' static_options = {} dynamic_options = { 'BUILD_SHARED_LIBS': True, 'USE_STATIC_CRT': True, 'SIGN_BUILD': IS_BUILD_MACHINE } build_lib('win32-static', generator32, static_options) build_lib('win32-dynamic', generator32, dynamic_options) build_lib('win64-static', generator64, static_options) build_lib('win64-dynamic', generator64, dynamic_options) elif platform == 'osx': build_lib('osx-static', None, {}) build_lib('osx-dynamic', None, {'BUILD_SHARED_LIBS': True, 'SIGN_BUILD': IS_BUILD_MACHINE}) elif platform == 'linux': build_lib('linux-static', None, {}) build_lib('linux-dynamic', None, {'BUILD_SHARED_LIBS': True}) if __name__ == '__main__': os.chdir(SCRIPT_PATH) sys.exit(cli())