using System.Runtime.InteropServices; public class DiscordRpc { [UnmanagedFunctionPointerAttribute(CallingConvention.Cdecl)] public delegate void ReadyCallback(); [UnmanagedFunctionPointerAttribute(CallingConvention.Cdecl)] public delegate void DisconnectedCallback(int errorCode, string message); [UnmanagedFunctionPointerAttribute(CallingConvention.Cdecl)] public delegate void ErrorCallback(int errorCode, string message); [UnmanagedFunctionPointerAttribute(CallingConvention.Cdecl)] public delegate void JoinCallback(string secret); [UnmanagedFunctionPointerAttribute(CallingConvention.Cdecl)] public delegate void SpectateCallback(string secret); public struct EventHandlers { public ReadyCallback readyCallback; public DisconnectedCallback disconnectedCallback; public ErrorCallback errorCallback; public JoinCallback joinCallback; public SpectateCallback spectateCallback; } [System.Serializable] public struct RichPresence { public string state; /* max 128 bytes */ public string details; /* max 128 bytes */ public long startTimestamp; public long endTimestamp; public string largeImageKey; /* max 32 bytes */ public string largeImageText; /* max 128 bytes */ public string smallImageKey; /* max 32 bytes */ public string smallImageText; /* max 128 bytes */ public string partyId; /* max 128 bytes */ public int partySize; public int partyMax; public string matchSecret; /* max 128 bytes */ public string joinSecret; /* max 128 bytes */ public string spectateSecret; /* max 128 bytes */ public bool instance; } [DllImport("discord-rpc", EntryPoint = "Discord_Initialize")] public static extern void Initialize(string applicationId, ref EventHandlers handlers, bool autoRegister, string optionalSteamId); [DllImport("discord-rpc", EntryPoint = "Discord_Shutdown")] public static extern void Shutdown(); [DllImport("discord-rpc", EntryPoint = "Discord_RunCallbacks")] public static extern void RunCallbacks(); [DllImport("discord-rpc", EntryPoint = "Discord_UpdatePresence")] public static extern void UpdatePresence(ref RichPresence presence); }