#pragma once #include #ifdef __cplusplus extern "C" { #endif typedef struct DiscordRichPresence { const char* state; /* max 128 bytes */ const char* details; /* max 128 bytes */ int64_t startTimestamp; int64_t endTimestamp; const char* largeImageKey; /* max 32 bytes */ const char* largeImageText; /* max 128 bytes */ const char* smallImageKey; /* max 32 bytes */ const char* smallImageText; /* max 128 bytes */ const char* partyId; /* max 128 bytes */ int partySize; int partyMax; const char* matchSecret; /* max 128 bytes */ const char* joinSecret; /* max 128 bytes */ const char* spectateSecret; /* max 128 bytes */ int8_t instance; } DiscordRichPresence; typedef struct DiscordEventHandlers { void (*ready)(); void (*disconnected)(int errorCode, const char* message); void (*errored)(int errorCode, const char* message); void (*joinGame)(const char* joinSecret); void (*spectateGame)(const char* spectateSecret); } DiscordEventHandlers; void Discord_Initialize(const char* applicationId, DiscordEventHandlers* handlers, int autoRegister); void Discord_Shutdown(); /* checks for incoming messages, dispatches callbacks */ void Discord_RunCallbacks(); /* If you disable the lib starting its own io thread, you'll need to call this from your own */ #ifdef DISCORD_DISABLE_IO_THREAD void Discord_UpdateConnection(); #endif void Discord_UpdatePresence(const DiscordRichPresence* presence); #ifdef __cplusplus } /* extern "C" */ #endif