#!/usr/bin/env python import os import subprocess import sys import shutil import zipfile from contextlib import contextmanager import click def get_platform(): """ a name for the platform """ if sys.platform.startswith('win'): return 'win' elif sys.platform == 'darwin': return 'osx' elif sys.platform.startswith('linux'): return 'linux' raise Exception('Unsupported platform ' + sys.platform) SCRIPT_PATH = os.path.dirname(os.path.abspath(__file__)) # we use Buildkite which sets this env variable by default IS_BUILD_MACHINE = os.environ.get('CI', '') == 'true' PLATFORM = get_platform() INSTALL_ROOT = os.path.join(SCRIPT_PATH, 'builds', 'install') def get_signtool(): """ get path to code signing tool """ if PLATFORM == 'win': sdk_dir = os.environ['WindowsSdkDir'] return os.path.join(sdk_dir, 'bin', 'x86', 'signtool.exe') elif PLATFORM == 'osx': return '/usr/bin/codesign' @contextmanager def cd(new_dir): """ Temporarily change current directory """ if new_dir: old_dir = os.getcwd() os.chdir(new_dir) yield if new_dir: os.chdir(old_dir) def mkdir_p(path): """ mkdir -p """ if not os.path.isdir(path): click.secho('Making ' + path, fg='yellow') os.makedirs(path) @click.group(invoke_without_command=True) @click.pass_context @click.option('--clean', is_flag=True) def cli(ctx, clean): """ click wrapper for command line stuff """ if ctx.invoked_subcommand is None: ctx.invoke(libs, clean=clean) if IS_BUILD_MACHINE: ctx.invoke(sign) ctx.invoke(archive) @cli.command() def unity(): """ todo: build unity project """ pass @cli.command() @click.pass_context def for_unity(ctx): """ build just dynamic libs for use in unity project """ ctx.invoke( libs, clean=False, static=False, shared=True, skip_formatter=True, just_release=True ) @cli.command() @click.pass_context def unreal(ctx): """ build libs and copy them into the unreal project """ ctx.invoke( libs, clean=False, static=False, shared=True, skip_formatter=True, just_release=True ) click.echo('--- Copying libs and header into unreal example') UNREAL_PROJECT_PATH = os.path.join(SCRIPT_PATH, 'examples', 'unrealstatus', 'plugins', 'discordrpc') BUILD_BASE_PATH = os.path.join(SCRIPT_PATH, 'builds', 'win64-dynamic', 'src', 'Release') UNREAL_DLL_PATH = os.path.join(UNREAL_PROJECT_PATH, 'Binaries', 'ThirdParty', 'discordrpcLibrary', 'Win64') mkdir_p(UNREAL_DLL_PATH) shutil.copy(os.path.join(BUILD_BASE_PATH, 'discord-rpc.dll'), UNREAL_DLL_PATH) UNREAL_INCLUDE_PATH = os.path.join(UNREAL_PROJECT_PATH, 'Source', 'ThirdParty', 'discordrpcLibrary', 'Include') mkdir_p(UNREAL_INCLUDE_PATH) shutil.copy(os.path.join(SCRIPT_PATH, 'include', 'discord-rpc.h'), UNREAL_INCLUDE_PATH) UNREAL_LIB_PATH = os.path.join(UNREAL_PROJECT_PATH, 'Source', 'ThirdParty', 'discordrpcLibrary', 'x64', 'Release') mkdir_p(UNREAL_LIB_PATH) shutil.copy(os.path.join(BUILD_BASE_PATH, 'discord-rpc.lib'), UNREAL_LIB_PATH) def build_lib(build_name, generator, options, just_release): """ Create a dir under builds, run build and install in it """ build_path = os.path.join(SCRIPT_PATH, 'builds', build_name) install_path = os.path.join(INSTALL_ROOT, build_name) mkdir_p(build_path) mkdir_p(install_path) with cd(build_path): initial_cmake = [ 'cmake', SCRIPT_PATH, '-DCMAKE_INSTALL_PREFIX=%s' % os.path.join('..', 'install', build_name) ] if generator: initial_cmake.extend(['-G', generator]) for key in options: val = options[key] if type(val) is bool: val = 'ON' if val else 'OFF' initial_cmake.append('-D%s=%s' % (key, val)) click.echo('--- Building ' + build_name) subprocess.check_call(initial_cmake) if not just_release: subprocess.check_call(['cmake', '--build', '.', '--config', 'Debug']) subprocess.check_call(['cmake', '--build', '.', '--config', 'Release', '--target', 'install']) @cli.command() def archive(): """ create zip of install dir """ click.echo('--- Archiving') archive_file_path = os.path.join(SCRIPT_PATH, 'builds', 'discord-rpc-%s.zip' % get_platform()) archive_file = zipfile.ZipFile(archive_file_path, 'w', zipfile.ZIP_DEFLATED) archive_src_base_path = INSTALL_ROOT archive_dst_base_path = 'discord-rpc' with cd(archive_src_base_path): for path, _, filenames in os.walk('.'): for fname in filenames: fpath = os.path.join(path, fname) dst_path = os.path.normpath(os.path.join(archive_dst_base_path, fpath)) click.echo('Adding ' + dst_path) archive_file.write(fpath, dst_path) @cli.command() def sign(): """ Do code signing within install directory using our cert """ tool = get_signtool() signable_extensions = set() if PLATFORM == 'win': signable_extensions.add('.dll') sign_command_base = [ tool, 'sign', '/n', 'Hammer & Chisel Inc.', '/a', '/tr', 'http://timestamp.digicert.com/rfc3161', '/as', '/td', 'sha256', '/fd', 'sha256', ] elif PLATFORM == 'osx': signable_extensions.add('.dylib') sign_command_base = [ tool, '--keychain', os.path.expanduser('~/Library/Keychains/login.keychain'), '-vvvv', '--deep', '--force', '--sign', 'Developer ID Application: Hammer & Chisel Inc. (53Q6R32WPB)', ] else: click.secho('Not signing things on this platform yet', fg='red') return click.echo('--- Signing') for path, _, filenames in os.walk(INSTALL_ROOT): for fname in filenames: ext = os.path.splitext(fname)[1] if ext not in signable_extensions: continue fpath = os.path.join(path, fname) click.echo('Sign ' + fpath) sign_command = sign_command_base + [fpath] subprocess.check_call(sign_command) @cli.command() @click.option('--clean', is_flag=True) @click.option('--static', is_flag=True) @click.option('--shared', is_flag=True) @click.option('--skip_formatter', is_flag=True) @click.option('--just_release', is_flag=True) def libs(clean, static, shared, skip_formatter, just_release): """ Do all the builds for this platform """ if clean: shutil.rmtree('builds', ignore_errors=True) mkdir_p('builds') if not (static or shared): static = True shared = True static_options = {} dynamic_options = { 'BUILD_SHARED_LIBS': True, 'USE_STATIC_CRT': True, } if skip_formatter or IS_BUILD_MACHINE: static_options['CLANG_FORMAT_SUFFIX'] = 'none' dynamic_options['CLANG_FORMAT_SUFFIX'] = 'none' if IS_BUILD_MACHINE: just_release = True if PLATFORM == 'win': generator32 = 'Visual Studio 14 2015' generator64 = 'Visual Studio 14 2015 Win64' if static: build_lib('win32-static', generator32, static_options, just_release) build_lib('win64-static', generator64, static_options, just_release) if shared: build_lib('win32-dynamic', generator32, dynamic_options, just_release) build_lib('win64-dynamic', generator64, dynamic_options, just_release) elif PLATFORM == 'osx': if static: build_lib('osx-static', None, static_options, just_release) if shared: build_lib('osx-dynamic', None, dynamic_options, just_release) elif PLATFORM == 'linux': if static: build_lib('linux-static', None, static_options, just_release) if shared: build_lib('linux-dynamic', None, dynamic_options, just_release) if __name__ == '__main__': os.chdir(SCRIPT_PATH) sys.exit(cli())