discord-rpc/include/discord-rpc.h
2017-07-25 13:40:30 -07:00

50 lines
1.3 KiB
C

#pragma once
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct DiscordRichPresence {
const char* state;
const char* details;
int64_t startTimestamp;
int64_t endTimestamp;
const char* largeImageKey;
const char* largeImageText;
const char* smallImageKey;
const char* smallImageText;
const char* partyId;
int partySize;
int partyMax;
const char* matchSecret;
const char* joinSecret;
const char* spectateSecret;
int8_t instance;
} DiscordRichPresence;
typedef struct DiscordEventHandlers {
void (*ready)();
void (*disconnected)(int errorCode, const char* message);
void (*errored)(int errorCode, const char* message);
void (*presenceRequested)();
void (*joinGame)(const char* joinSecret);
void (*spectateGame)(const char* spectateSecret);
} DiscordEventHandlers;
void Discord_Initialize(const char* applicationId, DiscordEventHandlers* handlers);
void Discord_Shutdown();
/* checks for incoming messages, dispatches callbacks */
void Discord_RunCallbacks();
/* If you disable the lib starting its own io thread, you'll need to call this from your own */
#ifdef DISCORD_DISABLE_IO_THREAD
void Discord_UpdateConnection();
#endif
void Discord_UpdatePresence(const DiscordRichPresence* presence);
#ifdef __cplusplus
} /* extern "C" */
#endif