discord-rpc/src/discord-rpc.cpp
2017-07-13 08:32:08 -07:00

85 lines
2.3 KiB
C++

#include "discord-rpc.h"
#include "connection.h"
#include "yolojson.h"
#include "rapidjson/document.h"
#include <stdio.h>
static RpcConnection* MyConnection = nullptr;
static char ApplicationId[64]{};
static DiscordEventHandlers Handlers{};
static bool WasJustConnected = false;
static bool WasJustDisconnected = false;
static int LastErrorCode = 0;
static char LastErrorMessage[256];
extern "C" void Discord_Initialize(const char* applicationId, DiscordEventHandlers* handlers)
{
if (handlers) {
Handlers = *handlers;
}
else {
Handlers = {};
}
MyConnection = RpcConnection::Create(applicationId);
MyConnection->onConnect = []() { WasJustConnected = true; };
MyConnection->onDisconnect = []() { WasJustDisconnected = true; };
MyConnection->Open();
}
extern "C" void Discord_Shutdown()
{
Handlers = {};
MyConnection->onConnect = nullptr;
MyConnection->onDisconnect = nullptr;
MyConnection->Close();
RpcConnection::Destroy(MyConnection);
}
extern "C" void Discord_UpdatePresence(const DiscordRichPresence* presence)
{
auto frame = MyConnection->GetNextFrame();
frame->opcode = OPCODE::FRAME;
char* jsonWrite = frame->message;
JsonWriteRichPresenceObj(jsonWrite, presence);
frame->length = jsonWrite - frame->message;
MyConnection->WriteFrame(frame);
}
extern "C" void Discord_Update()
{
while (auto frame = MyConnection->Read()) {
printf("got a message %d, %d, %s\n", frame->opcode, frame->length, frame->message);
rapidjson::Document d;
if (frame->length > 0) {
d.ParseInsitu(frame->message);
}
switch (frame->opcode) {
case OPCODE::HANDSHAKE:
// does this happen?
break;
case OPCODE::CLOSE:
LastErrorCode = d["code"].GetInt();
StringCopy(LastErrorMessage, d["code"].GetString(), sizeof(LastErrorMessage));
MyConnection->Close();
break;
case OPCODE::FRAME:
// todo
break;
}
}
// fire callbacks
if (WasJustDisconnected && Handlers.disconnected) {
WasJustDisconnected = false;
Handlers.disconnected(LastErrorCode, LastErrorMessage);
}
if (WasJustConnected && Handlers.ready) {
WasJustConnected = false;
Handlers.ready();
}
}