require("checkenv").check(); const fs = require("fs-extra"); const path = require("path"); const logger = require("fancy-log"); const fetch = require("node-fetch"); const tomlify = require("@iarna/toml"); const execa = import("execa"); const tenant = process.env.TENANT; const fsPathCode = `./${tenant}-games-wiki/games`; const fsPathHugo = "../../../site"; const fsPathHugoContent = `${fsPathHugo}/content/game`; const fsPathHugoBoxart = `${fsPathHugo}/static/images/game/boxart`; const fsPathHugoIcon = `${fsPathHugo}/static/images/game/icons`; const fsPathHugoScreenshots = `${fsPathHugo}/static/images/screenshots0`; const fsPathHugoSavefiles = `${fsPathHugo}/static/savefiles/`; process.on("unhandledRejection", (err) => { logger.error("Unhandled rejection on process."); logger.error(err); process.exit(1); }); /** * @param {fs.PathLike} directory * @param {string} repository */ async function gitPull(directory, repository) { const exec = (await execa).execaSync; if (fs.existsSync(directory)) { logger.info(`Fetching latest from Github : ${directory}`); logger.info(`git -C ${directory} pull`); exec("git", ["-C", directory, "pull"]); } else { logger.info(`Cloning repository from Github : ${directory}`); logger.info(`git clone ${repository}`); exec("git", ["clone", repository]); } } async function run() { // Make sure the output directories in Hugo exist. [ fsPathHugoContent, fsPathHugoBoxart, fsPathHugoIcon, fsPathHugoSavefiles, fsPathHugoScreenshots, ].forEach(function (path) { if (fs.existsSync(path) == false) { logger.info(`Creating Hugo output directory: ${path}`); fs.ensureDirSync(path); } }); // Fetch game files stored in games-wiki repository. gitPull( `./${tenant}-games-wiki`, `https://github.com/${tenant}-emu/${tenant}-games-wiki.git` ); // Loop through each game and process it. let games = await fetch( `https://api.${tenant}-emu.org/gamedb/websiteFeed/` ).then((resp) => resp.json()); await Promise.all( games.map(async (x) => { try { logger.info(`Processing game: ${x.id}`); // Set metadata. x.date = `${new Date().toISOString()}`; // Hugo requires compatibility to be a string to link to data JSON. x.compatibility = x.compatibility.toString(); x.testcases.forEach( (x) => (x.compatibility = x.compatibility.toString()) ); x.issues = x.issues || []; // Copy the boxart for the game. if (fs.existsSync(`${fsPathCode}/${x.id}/boxart.png`)) { fs.copySync( `${fsPathCode}/${x.id}/boxart.png`, `${fsPathHugoBoxart}/${x.id}.png` ); } else if (fs.existsSync(`${fsPathCode}/${x.id}/icon.png`)) { fs.copySync( `${fsPathCode}/${x.id}/icon.png`, `${fsPathHugoBoxart}/${x.id}.png` ); } // Copy the icon for the game. // If the icon does not exist, use the boxart in place of the icon. if (fs.existsSync(`${fsPathCode}/${x.id}/icon.png`)) { fs.copySync( `${fsPathCode}/${x.id}/icon.png`, `${fsPathHugoIcon}/${x.id}.png` ); } else if (fs.existsSync(`${fsPathCode}/${x.id}/boxart.png`)) { fs.copySync( `${fsPathCode}/${x.id}/boxart.png`, `${fsPathHugoIcon}/${x.id}.png` ); } // SAVEFILE BLOCK var fsPathCodeSavefilesGame = `${fsPathCode}/${x.id}/savefiles/`; var fsPathHugoSavefilesGame = `${fsPathHugoSavefiles}/${x.id}/`; if (fs.existsSync(fsPathCodeSavefilesGame)) { // Create the savefile directory for the game. if (fs.existsSync(fsPathHugoSavefilesGame) == false) { fs.mkdirSync(fsPathHugoSavefilesGame); } // Copy all savefiles into the output folder, and read their data. fs.readdirSync(fsPathCodeSavefilesGame).forEach((file) => { if (path.extname(file) == ".zip") { fs.copySync( `${fsPathCodeSavefilesGame}/${file}`, `${fsPathHugoSavefilesGame}/${file}` ); } }); // Finished copying all savefiles into the output folder, and reading their data. } // END SAVEFILE BLOCK // Copy the screenshots for the game. let fsPathScreenshotInputGame = `${fsPathCode}/${x.id}/screenshots/`; let fsPathScreenshotOutputGame = `${fsPathHugoScreenshots}/${x.id}/`; if (fs.existsSync(fsPathScreenshotInputGame)) { // Create the savefile directory for each game. if (fs.existsSync(fsPathScreenshotOutputGame) == false) { fs.mkdirSync(fsPathScreenshotOutputGame); } // Copy all screenshots into the output folder. fs.readdirSync(fsPathScreenshotInputGame).forEach((file) => { if (path.extname(file) == ".png") { fs.copySync( `${fsPathScreenshotInputGame}/${file}`, `${fsPathScreenshotOutputGame}/${file}` ); } }); } // Clear out the wiki markdown so it won't be stored with the metadata. let wikiText = x.wiki_markdown || ""; x.wiki_markdown = null; let meta = tomlify.stringify(x); let contentOutput = `+++\r\nleft_sidebar = true\r\n${meta}\r\n+++\r\n\r\n${wikiText}\r\n`; await fs.writeFile(`${fsPathHugoContent}/${x.id}.md`, contentOutput); return x; } catch (ex) { logger.warn(`${x.id} ${x.title} failed to generate: ${ex}`); logger.error(ex); throw ex; } }) ); } // Script start run();