mirror of
https://github.com/yuzu-emu/shared-hugo-scripts
synced 2024-11-22 04:33:34 +00:00
c319294460
* make the scripts share the same lock file by using a Yarn workspace * replaced winston with fancy-log * replaced sync-exec with execa * add type annotations to some functions
173 lines
5.6 KiB
JavaScript
173 lines
5.6 KiB
JavaScript
require("checkenv").check();
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const fs = require("fs-extra");
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const path = require("path");
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const logger = require("fancy-log");
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const fetch = require("node-fetch");
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const tomlify = require("@iarna/toml");
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const execa = import("execa");
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const tenant = process.env.TENANT;
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const fsPathCode = `./${tenant}-games-wiki/games`;
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const fsPathHugo = "../../../site";
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const fsPathHugoContent = `${fsPathHugo}/content/game`;
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const fsPathHugoBoxart = `${fsPathHugo}/static/images/game/boxart`;
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const fsPathHugoIcon = `${fsPathHugo}/static/images/game/icons`;
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const fsPathHugoScreenshots = `${fsPathHugo}/static/images/screenshots0`;
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const fsPathHugoSavefiles = `${fsPathHugo}/static/savefiles/`;
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process.on("unhandledRejection", (err) => {
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logger.error("Unhandled rejection on process.");
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logger.error(err);
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process.exit(1);
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});
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/**
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* @param {fs.PathLike} directory
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* @param {string} repository
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*/
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async function gitPull(directory, repository) {
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const exec = (await execa).execaSync;
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if (fs.existsSync(directory)) {
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logger.info(`Fetching latest from Github : ${directory}`);
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logger.info(`git -C ${directory} pull`);
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exec("git", ["-C", directory, "pull"]);
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} else {
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logger.info(`Cloning repository from Github : ${directory}`);
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logger.info(`git clone ${repository}`);
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exec("git", ["clone", repository]);
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}
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}
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async function run() {
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// Make sure the output directories in Hugo exist.
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[
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fsPathHugoContent,
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fsPathHugoBoxart,
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fsPathHugoIcon,
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fsPathHugoSavefiles,
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fsPathHugoScreenshots,
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].forEach(function (path) {
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if (fs.existsSync(path) == false) {
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logger.info(`Creating Hugo output directory: ${path}`);
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fs.ensureDirSync(path);
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}
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});
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// Fetch game files stored in games-wiki repository.
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gitPull(
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`./${tenant}-games-wiki`,
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`https://github.com/${tenant}-emu/${tenant}-games-wiki.git`
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);
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// Loop through each game and process it.
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let games = await fetch(
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`https://api.${tenant}-emu.org/gamedb/websiteFeed/`
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).then((resp) => resp.json());
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await Promise.all(
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games.map(async (x) => {
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try {
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logger.info(`Processing game: ${x.id}`);
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// Set metadata.
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x.date = `${new Date().toISOString()}`;
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// Hugo requires compatibility to be a string to link to data JSON.
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x.compatibility = x.compatibility.toString();
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x.testcases.forEach(
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(x) => (x.compatibility = x.compatibility.toString())
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);
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x.issues = x.issues || [];
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// Copy the boxart for the game.
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if (fs.existsSync(`${fsPathCode}/${x.id}/boxart.png`)) {
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fs.copySync(
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`${fsPathCode}/${x.id}/boxart.png`,
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`${fsPathHugoBoxart}/${x.id}.png`
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);
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} else if (fs.existsSync(`${fsPathCode}/${x.id}/icon.png`)) {
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fs.copySync(
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`${fsPathCode}/${x.id}/icon.png`,
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`${fsPathHugoBoxart}/${x.id}.png`
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);
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}
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// Copy the icon for the game.
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// If the icon does not exist, use the boxart in place of the icon.
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if (fs.existsSync(`${fsPathCode}/${x.id}/icon.png`)) {
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fs.copySync(
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`${fsPathCode}/${x.id}/icon.png`,
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`${fsPathHugoIcon}/${x.id}.png`
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);
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} else if (fs.existsSync(`${fsPathCode}/${x.id}/boxart.png`)) {
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fs.copySync(
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`${fsPathCode}/${x.id}/boxart.png`,
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`${fsPathHugoIcon}/${x.id}.png`
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);
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}
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// SAVEFILE BLOCK
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var fsPathCodeSavefilesGame = `${fsPathCode}/${x.id}/savefiles/`;
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var fsPathHugoSavefilesGame = `${fsPathHugoSavefiles}/${x.id}/`;
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if (fs.existsSync(fsPathCodeSavefilesGame)) {
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// Create the savefile directory for the game.
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if (fs.existsSync(fsPathHugoSavefilesGame) == false) {
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fs.mkdirSync(fsPathHugoSavefilesGame);
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}
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// Copy all savefiles into the output folder, and read their data.
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fs.readdirSync(fsPathCodeSavefilesGame).forEach((file) => {
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if (path.extname(file) == ".zip") {
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fs.copySync(
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`${fsPathCodeSavefilesGame}/${file}`,
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`${fsPathHugoSavefilesGame}/${file}`
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);
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}
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});
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// Finished copying all savefiles into the output folder, and reading their data.
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}
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// END SAVEFILE BLOCK
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// Copy the screenshots for the game.
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let fsPathScreenshotInputGame = `${fsPathCode}/${x.id}/screenshots/`;
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let fsPathScreenshotOutputGame = `${fsPathHugoScreenshots}/${x.id}/`;
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if (fs.existsSync(fsPathScreenshotInputGame)) {
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// Create the savefile directory for each game.
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if (fs.existsSync(fsPathScreenshotOutputGame) == false) {
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fs.mkdirSync(fsPathScreenshotOutputGame);
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}
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// Copy all screenshots into the output folder.
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fs.readdirSync(fsPathScreenshotInputGame).forEach((file) => {
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if (path.extname(file) == ".png") {
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fs.copySync(
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`${fsPathScreenshotInputGame}/${file}`,
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`${fsPathScreenshotOutputGame}/${file}`
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);
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}
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});
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}
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// Clear out the wiki markdown so it won't be stored with the metadata.
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let wikiText = x.wiki_markdown || "";
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x.wiki_markdown = null;
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let meta = tomlify.stringify(x);
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let contentOutput = `+++\r\nleft_sidebar = true\r\n${meta}\r\n+++\r\n\r\n${wikiText}\r\n`;
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await fs.writeFile(`${fsPathHugoContent}/${x.id}.md`, contentOutput);
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return x;
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} catch (ex) {
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logger.warn(`${x.id} ${x.title} failed to generate: ${ex}`);
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logger.error(ex);
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throw ex;
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}
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})
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);
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}
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// Script start
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run();
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