2018-08-23 07:59:57 +00:00
|
|
|
Sirit
|
|
|
|
=====
|
2018-08-25 23:53:12 +00:00
|
|
|
A runtime SPIR-V assembler. It aims to ease dynamic SPIR-V code generation
|
|
|
|
without calling external applications (like Khronos' `spirv-as`)
|
2018-08-23 07:59:57 +00:00
|
|
|
|
2018-08-25 23:53:12 +00:00
|
|
|
Its design aims to move code that does not belong to the application in the
|
|
|
|
library without, limitting its functionality.
|
|
|
|
|
|
|
|
What it does for you:
|
|
|
|
* Sort declaration opcodes
|
|
|
|
* Handle types and constant duplicates
|
|
|
|
* Emit SPIR-V opcodes
|
2018-08-31 07:41:31 +00:00
|
|
|
* Add capabilities automatically
|
2018-08-25 23:53:12 +00:00
|
|
|
|
|
|
|
What does not do for you:
|
|
|
|
* Avoid ID duplicates (emitting the same instruction twice)
|
|
|
|
* Dump code to disk
|
|
|
|
* Handle code blocks/branches
|
|
|
|
* Compile from a higher level language
|
|
|
|
|
|
|
|
|
|
|
|
It's in early stages of development, many instructions are missing since
|
|
|
|
they are written manually instead of being generated from a file.
|
|
|
|
|
|
|
|
Example
|
|
|
|
-------
|
|
|
|
|
|
|
|
```cpp
|
|
|
|
class MyModule : public Sirit::Module {
|
|
|
|
public:
|
|
|
|
MyModule() {}
|
|
|
|
~MyModule() = default;
|
|
|
|
|
|
|
|
void Generate() {
|
|
|
|
AddCapability(spv::Capability::Shader);
|
|
|
|
SetMemoryModel(spv::AddressingModel::Logical, spv::MemoryModel::GLSL450);
|
|
|
|
|
|
|
|
auto main_type{TypeFunction(TypeVoid())};
|
|
|
|
auto main_func{Emit(Function(TypeVoid(), spv::FunctionControlMask::MaskNone, main_type))};
|
|
|
|
Emit(Label());
|
|
|
|
Emit(Return());
|
|
|
|
Emit(FunctionEnd());
|
|
|
|
|
|
|
|
AddEntryPoint(spv::ExecutionModel::Vertex, main_func, "main");
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
// Then...
|
|
|
|
|
|
|
|
MyModule module;
|
|
|
|
module.Generate();
|
|
|
|
|
2018-08-31 06:41:30 +00:00
|
|
|
std::vector<std::uint8_t> code{module.Assemble()};
|
2018-08-25 23:53:12 +00:00
|
|
|
```
|