/* This file is part of the sirit project. * Copyright (c) 2018 ReinUsesLisp * This software may be used and distributed according to the terms of the GNU * Lesser General Public License version 2.1 or any later version. */ #include #include #include using u32 = uint32_t; class MyModule : public Sirit::Module { public: MyModule() = default; ~MyModule() = default; void Generate() { AddCapability(spv::Capability::Shader); SetMemoryModel(spv::AddressingModel::Logical, spv::MemoryModel::GLSL450); const auto t_void = Name(TypeVoid(), "void"); const auto t_uint = Name(TypeInt(32, false), "uint"); const auto t_float = Name(TypeFloat(32), "float"); const auto float4 = Name(TypeVector(t_float, 4), "float4"); const auto in_float = Name(TypePointer(spv::StorageClass::Input, t_float), "in_float"); const auto in_float4 = Name(TypePointer(spv::StorageClass::Input, float4), "in_float4"); const auto out_float4 = Name(TypePointer(spv::StorageClass::Output, float4), "out_float4"); const auto gl_per_vertex = Name(TypeStruct({float4}), "gl_PerVertex"); const auto gl_per_vertex_ptr = Name(TypePointer(spv::StorageClass::Output, gl_per_vertex), "out_gl_PerVertex"); const auto in_pos = Name(Variable(in_float4, spv::StorageClass::Input), "in_pos"); const auto per_vertex = Name(Variable(gl_per_vertex_ptr, spv::StorageClass::Output), "per_vertex"); Decorate(in_pos, spv::Decoration::Location, {0}); Decorate(gl_per_vertex, spv::Decoration::Block); MemberDecorate(gl_per_vertex, 0, spv::Decoration::BuiltIn, {static_cast(spv::BuiltIn::Position)}); AddGlobalVariable(in_pos); AddGlobalVariable(per_vertex); const auto main_func = Emit(Name(Function(t_void, spv::FunctionControlMask::MaskNone, TypeFunction(t_void)), "main")); Emit(Label()); const auto ptr_pos_x = Emit(AccessChain(in_float, in_pos, {Constant(t_uint, 0u)})); const auto ptr_pos_y = Emit(AccessChain(in_float, in_pos, {Constant(t_uint, 1u)})); const auto pos_x = Emit(Load(t_float, ptr_pos_x)); const auto pos_y = Emit(Load(t_float, ptr_pos_y)); auto tmp_position = Emit(Undef(float4)); tmp_position = Emit(CompositeInsert(float4, pos_x, tmp_position, {0})); tmp_position = Emit(CompositeInsert(float4, pos_y, tmp_position, {1})); tmp_position = Emit(CompositeInsert(float4, Constant(t_float, 0.f), tmp_position, {2})); tmp_position = Emit(CompositeInsert(float4, Constant(t_float, 1.f), tmp_position, {3})); const auto gl_position = Emit(AccessChain(out_float4, per_vertex, {Constant(t_uint, 0u)})); Emit(Store(gl_position, tmp_position)); Emit(Return()); Emit(FunctionEnd()); AddEntryPoint(spv::ExecutionModel::Vertex, main_func, "main", {in_pos, per_vertex}); } }; int main(int argc, char** argv) { MyModule module; module.Generate(); std::vector code{module.Assemble()}; FILE* file = fopen("sirit.spv", "wb"); fwrite(code.data(), 1, code.size(), file); fclose(file); return 0; }