mirror of
https://github.com/yuzu-emu/unicorn
synced 2024-11-25 17:55:28 +00:00
142 lines
5.6 KiB
Text
142 lines
5.6 KiB
Text
|
|
|||
|
|
|||
|
:: Notes about Visual Studio versions.
|
|||
|
|
|||
|
These solution and project files were created using Visual Studio 2012.
|
|||
|
They should be able to be opened in newer versions of Visual Studio.
|
|||
|
For older versions of Visual Studio you could try a little hack of changing
|
|||
|
the line in the solution file "msvc.sln" from:
|
|||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
|||
|
to
|
|||
|
Microsoft Visual Studio Solution File, Format Version 11.00
|
|||
|
|
|||
|
Or whatever version number your Visual Studio version uses.
|
|||
|
(Hint: Check an existing solution file you have created with your version
|
|||
|
of Visual Studio to know what this value is expected to be.)
|
|||
|
|
|||
|
Also note that all instructions below are for Visual Studio 2012. So if you
|
|||
|
are using a different version then the settings may be located in different
|
|||
|
areas or have different names.
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
:: Notes about the building the sample projects
|
|||
|
|
|||
|
The projects have 32bit (win32) and 64bit (x64) target platforms.
|
|||
|
The 32bit platform (win32) will create a 32bit app that can run on either
|
|||
|
32bit or 64bit Windows. The 64bit platform (x64) can only run on 64bit Windows.
|
|||
|
|
|||
|
All variants can be built at once by using the batch build function:
|
|||
|
Go to "Build -> Batch Build" and tick all checkboxes, or at least the ones
|
|||
|
that you wish to build. Then click on the Build or Rebuild button.
|
|||
|
Note that when building the "staload" projects you must first have built
|
|||
|
the static import libraries as mentioned above.
|
|||
|
|
|||
|
The samples projects all come preset to be built using dynamic loading of
|
|||
|
the unicorn dlls. If you wish to use static loading of the unicorn dlls
|
|||
|
then you need see the next section.
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
:: Using static linking of dlls
|
|||
|
|
|||
|
It is possible to perform static linking of the unicorn dlls which will
|
|||
|
load and import the dlls when the exe file itself is loaded. Personally
|
|||
|
I prefer dynamic loading in which you load the dlls in your program code
|
|||
|
at runtime. This way if it fails you have the opportunity to display a
|
|||
|
more meaning error message. Dynamic loading also gives you more
|
|||
|
advanced options for where to load the dll files from.
|
|||
|
|
|||
|
If you do wish to do static linking of dlls then the following changes
|
|||
|
need to be made to each project. Note that multiple projects can be
|
|||
|
highlighted and have their settings changed at the one time.
|
|||
|
|
|||
|
1) First ensure the static linking library has been built.
|
|||
|
Run bindings\msvc\make_staload.bat to build these.
|
|||
|
You may need to first alter this batch file to point to the correct
|
|||
|
location of your "vcvars32.bat" file.
|
|||
|
If successful you will now have the files "bindings\msvc\unicorn_staload.lib"
|
|||
|
and "bindings\msvc\unicorn_staload64.lib".
|
|||
|
|
|||
|
2) Go to the Solution Explorer window in Visual Studio.
|
|||
|
You can use "View -> Solution Explorer" to get to it.
|
|||
|
|
|||
|
3) Highlight one or more projects that you want to change to use
|
|||
|
static linking. Use hold control when selecting to select multiples,
|
|||
|
or hold Shift to select ranges of projects.
|
|||
|
|
|||
|
4) Right click on the selected projects and go to Properties.
|
|||
|
|
|||
|
5) Now go to "Configuration Properties -> C/C++ -> Preprocessor ->
|
|||
|
Preprocessor Definitions". Remove the DYNLOAD entry and its preceeding
|
|||
|
semi-colon. You will need to remove DYNLOAD for both Debug and Release
|
|||
|
configurations. You can change between configurations on the top left
|
|||
|
of the Property Pages dialog box that you are currently on.
|
|||
|
|
|||
|
6) Click OK when done and then rebuild the altered projects.
|
|||
|
Be sure to Rebuild and not just Build to ensure that the change you
|
|||
|
made are used.
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
:: Running the samples
|
|||
|
|
|||
|
When running the samples they will need to be able to load the unicorn dlls.
|
|||
|
|
|||
|
The unicorn dlls required for 32bit apps are:
|
|||
|
libgcc_s_dw2-1.dll
|
|||
|
libglib-2.0-0.dll
|
|||
|
libiconv-2.dll
|
|||
|
libintl-8.dll
|
|||
|
libwinpthread-1.dll
|
|||
|
unicorn.dll
|
|||
|
|
|||
|
The unicorn dlls required for 64bit apps are:
|
|||
|
libgcc_s_seh-1.dll
|
|||
|
libglib-2.0-0.dll
|
|||
|
libiconv-2.dll
|
|||
|
libintl-8.dll
|
|||
|
libwinpthread-1.dll
|
|||
|
unicorn.dll
|
|||
|
|
|||
|
Note that while some of the 32bit and 64bit dlls have the same filename,
|
|||
|
they are internally different in that they are either 32bit or 64bit files
|
|||
|
themselves. So you will have to have separate directories to store them in.
|
|||
|
I suggest using directory names such as "unicorn32" and "unicorn64" when
|
|||
|
installing the prebuilt windows binaries. This will make it easy to
|
|||
|
differentiate between them.
|
|||
|
|
|||
|
If running the sample exe files from the command line or from Windows Explorer
|
|||
|
then you need ensure that the exe file is in the same directory as either the
|
|||
|
32bit or 64bit set of dlls.
|
|||
|
|
|||
|
To run the samples from inside Visual Studio so that you can debug them or just
|
|||
|
easily test various changes you should set the working directory to point to a
|
|||
|
directory that contains all of the dlls. Assuming you are running a 32bit app
|
|||
|
and have the 32bit unicorn dlls in the directory "C:\unicorn32" then do:
|
|||
|
|
|||
|
1) Go to the Solution Explorer window in Visual Studio.
|
|||
|
You can use "View -> Solution Explorer" to get to it.
|
|||
|
|
|||
|
2) Highlight one or more projects that you want to run/debu from in
|
|||
|
Visual Studio. Use hold control when selecting to select multiples,
|
|||
|
or hold Shift to select ranges of projects.
|
|||
|
|
|||
|
3) Right click on the selected projects and go to Properties.
|
|||
|
|
|||
|
4) Now go to "Configuration Properties -> Debugging -> Working Directory".
|
|||
|
Change the value for this to "C:\unicorn32".
|
|||
|
You will need to change this for both Debug and Release configurations.
|
|||
|
You can change between configurations on the top left of the Property Pages
|
|||
|
dialog box that you are currently on.
|
|||
|
|
|||
|
6) Click OK when done and then you are ready to run or debug the projects.
|
|||
|
Do "Debug -> Start Debugging" or press F5 to debug the current project.
|
|||
|
Do "Debug -> Start Without Debugging" or press Ctrl+F5 to run the current project.
|
|||
|
You can change the current project by right clicking on a project in
|
|||
|
Solution Explorer and selecting "Set as StartUp Project"
|
|||
|
|