2015-08-21 07:04:50 +00:00
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Tiny Code Generator - Fabrice Bellard.
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1) Introduction
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TCG (Tiny Code Generator) began as a generic backend for a C
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compiler. It was simplified to be used in QEMU. It also has its roots
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in the QOP code generator written by Paul Brook.
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2) Definitions
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The TCG "target" is the architecture for which we generate the
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code. It is of course not the same as the "target" of QEMU which is
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the emulated architecture. As TCG started as a generic C backend used
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for cross compiling, it is assumed that the TCG target is different
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from the host, although it is never the case for QEMU.
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In this document, we use "guest" to specify what architecture we are
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emulating; "target" always means the TCG target, the machine on which
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we are running QEMU.
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A TCG "function" corresponds to a QEMU Translated Block (TB).
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A TCG "temporary" is a variable only live in a basic
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block. Temporaries are allocated explicitly in each function.
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A TCG "local temporary" is a variable only live in a function. Local
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temporaries are allocated explicitly in each function.
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A TCG "global" is a variable which is live in all the functions
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(equivalent of a C global variable). They are defined before the
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functions defined. A TCG global can be a memory location (e.g. a QEMU
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CPU register), a fixed host register (e.g. the QEMU CPU state pointer)
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or a memory location which is stored in a register outside QEMU TBs
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(not implemented yet).
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A TCG "basic block" corresponds to a list of instructions terminated
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by a branch instruction.
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An operation with "undefined behavior" may result in a crash.
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An operation with "unspecified behavior" shall not crash. However,
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the result may be one of several possibilities so may be considered
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an "undefined result".
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3) Intermediate representation
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3.1) Introduction
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TCG instructions operate on variables which are temporaries, local
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temporaries or globals. TCG instructions and variables are strongly
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typed. Two types are supported: 32 bit integers and 64 bit
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integers. Pointers are defined as an alias to 32 bit or 64 bit
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integers depending on the TCG target word size.
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Each instruction has a fixed number of output variable operands, input
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variable operands and always constant operands.
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The notable exception is the call instruction which has a variable
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number of outputs and inputs.
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In the textual form, output operands usually come first, followed by
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input operands, followed by constant operands. The output type is
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included in the instruction name. Constants are prefixed with a '$'.
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add_i32 t0, t1, t2 (t0 <- t1 + t2)
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3.2) Assumptions
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* Basic blocks
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- Basic blocks end after branches (e.g. brcond_i32 instruction),
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goto_tb and exit_tb instructions.
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- Basic blocks start after the end of a previous basic block, or at a
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set_label instruction.
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After the end of a basic block, the content of temporaries is
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destroyed, but local temporaries and globals are preserved.
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* Floating point types are not supported yet
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* Pointers: depending on the TCG target, pointer size is 32 bit or 64
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bit. The type TCG_TYPE_PTR is an alias to TCG_TYPE_I32 or
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TCG_TYPE_I64.
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* Helpers:
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Using the tcg_gen_helper_x_y it is possible to call any function
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taking i32, i64 or pointer types. By default, before calling a helper,
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all globals are stored at their canonical location and it is assumed
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that the function can modify them. By default, the helper is allowed to
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modify the CPU state or raise an exception.
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This can be overridden using the following function modifiers:
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- TCG_CALL_NO_READ_GLOBALS means that the helper does not read globals,
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either directly or via an exception. They will not be saved to their
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canonical locations before calling the helper.
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- TCG_CALL_NO_WRITE_GLOBALS means that the helper does not modify any globals.
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They will only be saved to their canonical location before calling helpers,
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but they won't be reloaded afterwise.
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- TCG_CALL_NO_SIDE_EFFECTS means that the call to the function is removed if
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the return value is not used.
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Note that TCG_CALL_NO_READ_GLOBALS implies TCG_CALL_NO_WRITE_GLOBALS.
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On some TCG targets (e.g. x86), several calling conventions are
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supported.
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* Branches:
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Use the instruction 'br' to jump to a label.
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3.3) Code Optimizations
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When generating instructions, you can count on at least the following
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optimizations:
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- Single instructions are simplified, e.g.
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and_i32 t0, t0, $0xffffffff
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is suppressed.
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- A liveness analysis is done at the basic block level. The
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information is used to suppress moves from a dead variable to
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another one. It is also used to remove instructions which compute
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dead results. The later is especially useful for condition code
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optimization in QEMU.
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In the following example:
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add_i32 t0, t1, t2
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add_i32 t0, t0, $1
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mov_i32 t0, $1
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only the last instruction is kept.
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3.4) Instruction Reference
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********* Function call
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* call <ret> <params> ptr
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call function 'ptr' (pointer type)
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<ret> optional 32 bit or 64 bit return value
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<params> optional 32 bit or 64 bit parameters
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********* Jumps/Labels
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* set_label $label
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Define label 'label' at the current program point.
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* br $label
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Jump to label.
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* brcond_i32/i64 t0, t1, cond, label
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Conditional jump if t0 cond t1 is true. cond can be:
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TCG_COND_EQ
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TCG_COND_NE
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TCG_COND_LT /* signed */
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TCG_COND_GE /* signed */
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TCG_COND_LE /* signed */
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TCG_COND_GT /* signed */
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TCG_COND_LTU /* unsigned */
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TCG_COND_GEU /* unsigned */
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TCG_COND_LEU /* unsigned */
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TCG_COND_GTU /* unsigned */
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********* Arithmetic
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* add_i32/i64 t0, t1, t2
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t0=t1+t2
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* sub_i32/i64 t0, t1, t2
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t0=t1-t2
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* neg_i32/i64 t0, t1
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t0=-t1 (two's complement)
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* mul_i32/i64 t0, t1, t2
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t0=t1*t2
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* div_i32/i64 t0, t1, t2
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t0=t1/t2 (signed). Undefined behavior if division by zero or overflow.
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* divu_i32/i64 t0, t1, t2
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t0=t1/t2 (unsigned). Undefined behavior if division by zero.
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* rem_i32/i64 t0, t1, t2
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t0=t1%t2 (signed). Undefined behavior if division by zero or overflow.
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* remu_i32/i64 t0, t1, t2
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t0=t1%t2 (unsigned). Undefined behavior if division by zero.
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********* Logical
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* and_i32/i64 t0, t1, t2
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t0=t1&t2
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* or_i32/i64 t0, t1, t2
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t0=t1|t2
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* xor_i32/i64 t0, t1, t2
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t0=t1^t2
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* not_i32/i64 t0, t1
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t0=~t1
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* andc_i32/i64 t0, t1, t2
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t0=t1&~t2
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* eqv_i32/i64 t0, t1, t2
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t0=~(t1^t2), or equivalently, t0=t1^~t2
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* nand_i32/i64 t0, t1, t2
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t0=~(t1&t2)
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* nor_i32/i64 t0, t1, t2
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t0=~(t1|t2)
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* orc_i32/i64 t0, t1, t2
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t0=t1|~t2
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********* Shifts/Rotates
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* shl_i32/i64 t0, t1, t2
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t0=t1 << t2. Unspecified behavior if t2 < 0 or t2 >= 32 (resp 64)
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* shr_i32/i64 t0, t1, t2
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t0=t1 >> t2 (unsigned). Unspecified behavior if t2 < 0 or t2 >= 32 (resp 64)
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* sar_i32/i64 t0, t1, t2
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t0=t1 >> t2 (signed). Unspecified behavior if t2 < 0 or t2 >= 32 (resp 64)
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* rotl_i32/i64 t0, t1, t2
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Rotation of t2 bits to the left.
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Unspecified behavior if t2 < 0 or t2 >= 32 (resp 64)
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* rotr_i32/i64 t0, t1, t2
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Rotation of t2 bits to the right.
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Unspecified behavior if t2 < 0 or t2 >= 32 (resp 64)
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********* Misc
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* mov_i32/i64 t0, t1
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t0 = t1
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Move t1 to t0 (both operands must have the same type).
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* ext8s_i32/i64 t0, t1
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ext8u_i32/i64 t0, t1
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ext16s_i32/i64 t0, t1
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ext16u_i32/i64 t0, t1
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ext32s_i64 t0, t1
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ext32u_i64 t0, t1
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8, 16 or 32 bit sign/zero extension (both operands must have the same type)
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* bswap16_i32/i64 t0, t1
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16 bit byte swap on a 32/64 bit value. It assumes that the two/six high order
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bytes are set to zero.
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* bswap32_i32/i64 t0, t1
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32 bit byte swap on a 32/64 bit value. With a 64 bit value, it assumes that
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the four high order bytes are set to zero.
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* bswap64_i64 t0, t1
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64 bit byte swap
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* discard_i32/i64 t0
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Indicate that the value of t0 won't be used later. It is useful to
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force dead code elimination.
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* deposit_i32/i64 dest, t1, t2, pos, len
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Deposit T2 as a bitfield into T1, placing the result in DEST.
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The bitfield is described by POS/LEN, which are immediate values:
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LEN - the length of the bitfield
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POS - the position of the first bit, counting from the LSB
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For example, pos=8, len=4 indicates a 4-bit field at bit 8.
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This operation would be equivalent to
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dest = (t1 & ~0x0f00) | ((t2 << 8) & 0x0f00)
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2018-02-11 03:24:03 +00:00
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* trunc_shr_i64_i32 t0, t1, pos
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2015-08-21 07:04:50 +00:00
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For 64-bit hosts only, right shift the 64-bit input T1 by POS and
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truncate to 32-bit output T0. Depending on the host, this may be
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a simple mov/shift, or may require additional canonicalization.
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********* Conditional moves
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* setcond_i32/i64 dest, t1, t2, cond
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dest = (t1 cond t2)
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Set DEST to 1 if (T1 cond T2) is true, otherwise set to 0.
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* movcond_i32/i64 dest, c1, c2, v1, v2, cond
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dest = (c1 cond c2 ? v1 : v2)
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Set DEST to V1 if (C1 cond C2) is true, otherwise set to V2.
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********* Type conversions
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* ext_i32_i64 t0, t1
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Convert t1 (32 bit) to t0 (64 bit) and does sign extension
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* extu_i32_i64 t0, t1
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Convert t1 (32 bit) to t0 (64 bit) and does zero extension
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* trunc_i64_i32 t0, t1
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Truncate t1 (64 bit) to t0 (32 bit)
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* concat_i32_i64 t0, t1, t2
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Construct t0 (64-bit) taking the low half from t1 (32 bit) and the high half
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from t2 (32 bit).
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* concat32_i64 t0, t1, t2
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Construct t0 (64-bit) taking the low half from t1 (64 bit) and the high half
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from t2 (64 bit).
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********* Load/Store
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* ld_i32/i64 t0, t1, offset
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ld8s_i32/i64 t0, t1, offset
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ld8u_i32/i64 t0, t1, offset
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ld16s_i32/i64 t0, t1, offset
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ld16u_i32/i64 t0, t1, offset
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ld32s_i64 t0, t1, offset
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ld32u_i64 t0, t1, offset
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t0 = read(t1 + offset)
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Load 8, 16, 32 or 64 bits with or without sign extension from host memory.
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offset must be a constant.
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* st_i32/i64 t0, t1, offset
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st8_i32/i64 t0, t1, offset
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st16_i32/i64 t0, t1, offset
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st32_i64 t0, t1, offset
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write(t0, t1 + offset)
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Write 8, 16, 32 or 64 bits to host memory.
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All this opcodes assume that the pointed host memory doesn't correspond
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to a global. In the latter case the behaviour is unpredictable.
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********* Multiword arithmetic support
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* add2_i32/i64 t0_low, t0_high, t1_low, t1_high, t2_low, t2_high
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* sub2_i32/i64 t0_low, t0_high, t1_low, t1_high, t2_low, t2_high
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Similar to add/sub, except that the double-word inputs T1 and T2 are
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formed from two single-word arguments, and the double-word output T0
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is returned in two single-word outputs.
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* mulu2_i32/i64 t0_low, t0_high, t1, t2
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Similar to mul, except two unsigned inputs T1 and T2 yielding the full
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double-word product T0. The later is returned in two single-word outputs.
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* muls2_i32/i64 t0_low, t0_high, t1, t2
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Similar to mulu2, except the two inputs T1 and T2 are signed.
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********* 64-bit guest on 32-bit host support
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The following opcodes are internal to TCG. Thus they are to be implemented by
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32-bit host code generators, but are not to be emitted by guest translators.
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They are emitted as needed by inline functions within "tcg-op.h".
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* brcond2_i32 t0_low, t0_high, t1_low, t1_high, cond, label
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Similar to brcond, except that the 64-bit values T0 and T1
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are formed from two 32-bit arguments.
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* setcond2_i32 dest, t1_low, t1_high, t2_low, t2_high, cond
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Similar to setcond, except that the 64-bit values T1 and T2 are
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formed from two 32-bit arguments. The result is a 32-bit value.
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********* QEMU specific operations
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* exit_tb t0
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Exit the current TB and return the value t0 (word type).
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* goto_tb index
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Exit the current TB and jump to the TB index 'index' (constant) if the
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current TB was linked to this TB. Otherwise execute the next
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instructions. Only indices 0 and 1 are valid and tcg_gen_goto_tb may be issued
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at most once with each slot index per TB.
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* qemu_ld_i32/i64 t0, t1, flags, memidx
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* qemu_st_i32/i64 t0, t1, flags, memidx
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Load data at the guest address t1 into t0, or store data in t0 at guest
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address t1. The _i32/_i64 size applies to the size of the input/output
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register t0 only. The address t1 is always sized according to the guest,
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and the width of the memory operation is controlled by flags.
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Both t0 and t1 may be split into little-endian ordered pairs of registers
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if dealing with 64-bit quantities on a 32-bit host.
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The memidx selects the qemu tlb index to use (e.g. user or kernel access).
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The flags are the TCGMemOp bits, selecting the sign, width, and endianness
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of the memory access.
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For a 32-bit host, qemu_ld/st_i64 is guaranteed to only be used with a
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64-bit memory access specified in flags.
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*********
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Note 1: Some shortcuts are defined when the last operand is known to be
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a constant (e.g. addi for add, movi for mov).
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Note 2: When using TCG, the opcodes must never be generated directly
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as some of them may not be available as "real" opcodes. Always use the
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function tcg_gen_xxx(args).
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4) Backend
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tcg-target.h contains the target specific definitions. tcg-target.c
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contains the target specific code.
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4.1) Assumptions
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The target word size (TCG_TARGET_REG_BITS) is expected to be 32 bit or
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64 bit. It is expected that the pointer has the same size as the word.
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On a 32 bit target, all 64 bit operations are converted to 32 bits. A
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few specific operations must be implemented to allow it (see add2_i32,
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|
sub2_i32, brcond2_i32).
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Floating point operations are not supported in this version. A
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|
previous incarnation of the code generator had full support of them,
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|
but it is better to concentrate on integer operations first.
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On a 64 bit target, no assumption is made in TCG about the storage of
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the 32 bit values in 64 bit registers.
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4.2) Constraints
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|
GCC like constraints are used to define the constraints of every
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|
instruction. Memory constraints are not supported in this
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|
version. Aliases are specified in the input operands as for GCC.
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|
The same register may be used for both an input and an output, even when
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|
they are not explicitly aliased. If an op expands to multiple target
|
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|
instructions then care must be taken to avoid clobbering input values.
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|
|
GCC style "early clobber" outputs are not currently supported.
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|
|
A target can define specific register or constant constraints. If an
|
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|
operation uses a constant input constraint which does not allow all
|
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|
constants, it must also accept registers in order to have a fallback.
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|
|
The movi_i32 and movi_i64 operations must accept any constants.
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|
The mov_i32 and mov_i64 operations must accept any registers of the
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|
same type.
|
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|
|
The ld/st instructions must accept signed 32 bit constant offsets. It
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|
|
can be implemented by reserving a specific register to compute the
|
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|
|
address if the offset is too big.
|
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|
|
The ld/st instructions must accept any destination (ld) or source (st)
|
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|
|
register.
|
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|
|
|
|
4.3) Function call assumptions
|
|
|
|
|
|
|
|
- The only supported types for parameters and return value are: 32 and
|
|
|
|
64 bit integers and pointer.
|
|
|
|
- The stack grows downwards.
|
|
|
|
- The first N parameters are passed in registers.
|
|
|
|
- The next parameters are passed on the stack by storing them as words.
|
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|
|
- Some registers are clobbered during the call.
|
|
|
|
- The function can return 0 or 1 value in registers. On a 32 bit
|
|
|
|
target, functions must be able to return 2 values in registers for
|
|
|
|
64 bit return type.
|
|
|
|
|
|
|
|
5) Recommended coding rules for best performance
|
|
|
|
|
|
|
|
- Use globals to represent the parts of the QEMU CPU state which are
|
|
|
|
often modified, e.g. the integer registers and the condition
|
|
|
|
codes. TCG will be able to use host registers to store them.
|
|
|
|
|
|
|
|
- Avoid globals stored in fixed registers. They must be used only to
|
|
|
|
store the pointer to the CPU state and possibly to store a pointer
|
|
|
|
to a register window.
|
|
|
|
|
|
|
|
- Use temporaries. Use local temporaries only when really needed,
|
|
|
|
e.g. when you need to use a value after a jump. Local temporaries
|
|
|
|
introduce a performance hit in the current TCG implementation: their
|
|
|
|
content is saved to memory at end of each basic block.
|
|
|
|
|
|
|
|
- Free temporaries and local temporaries when they are no longer used
|
|
|
|
(tcg_temp_free). Since tcg_const_x() also creates a temporary, you
|
|
|
|
should free it after it is used. Freeing temporaries does not yield
|
|
|
|
a better generated code, but it reduces the memory usage of TCG and
|
|
|
|
the speed of the translation.
|
|
|
|
|
|
|
|
- Don't hesitate to use helpers for complicated or seldom used guest
|
|
|
|
instructions. There is little performance advantage in using TCG to
|
|
|
|
implement guest instructions taking more than about twenty TCG
|
|
|
|
instructions. Note that this rule of thumb is more applicable to
|
|
|
|
helpers doing complex logic or arithmetic, where the C compiler has
|
|
|
|
scope to do a good job of optimisation; it is less relevant where
|
|
|
|
the instruction is mostly doing loads and stores, and in those cases
|
|
|
|
inline TCG may still be faster for longer sequences.
|
|
|
|
|
|
|
|
- The hard limit on the number of TCG instructions you can generate
|
|
|
|
per guest instruction is set by MAX_OP_PER_INSTR in exec-all.h --
|
|
|
|
you cannot exceed this without risking a buffer overrun.
|
|
|
|
|
|
|
|
- Use the 'discard' instruction if you know that TCG won't be able to
|
|
|
|
prove that a given global is "dead" at a given program point. The
|
|
|
|
x86 guest uses it to improve the condition codes optimisation.
|