unicorn/qemu/include/exec/gen-icount.h

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#ifndef GEN_ICOUNT_H
#define GEN_ICOUNT_H
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#include "qemu/timer.h"
/* Helpers for instruction counting code generation. */
//static int icount_start_insn_idx
//static TCGLabel *icount_label;
//static TCGLabel *exitreq_label;
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static inline void gen_tb_start(TCGContext *tcg_ctx, TranslationBlock *tb)
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{
//TCGv_i32 count, flag, imm;
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TCGv_i32 flag;
tcg_ctx->exitreq_label = gen_new_label(tcg_ctx);
flag = tcg_temp_new_i32(tcg_ctx);
tcg_gen_ld_i32(tcg_ctx, flag, tcg_ctx->cpu_env,
offsetof(CPUState, tcg_exit_req) - ENV_OFFSET);
tcg_gen_brcondi_i32(tcg_ctx, TCG_COND_NE, flag, 0, tcg_ctx->exitreq_label);
tcg_temp_free_i32(tcg_ctx, flag);
#if 0
if (!(tb->cflags & CF_USE_ICOUNT))
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return;
}
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icount_label = gen_new_label(tcg_ctx);
count = tcg_temp_local_new_i32(tcg_ctx);
tcg_gen_ld_i32(tcg_ctx, count, tcg_ctx->tcg_env,
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-ENV_OFFSET + offsetof(CPUState, icount_decr.u32));
imm = tcg_temp_new_i32(tcg_ctx);
/* We emit a movi with a dummy immediate argument. Keep the insn index
* of the movi so that we later (when we know the actual insn count)
* can update the immediate argument with the actual insn count. */
icount_start_insn_idx = tcg_op_buf_count(tcg_ctx);
tcg_gen_movi_i32(tcg_ctx, imm, 0xdeadbeef);
tcg_gen_sub_i32(tcg_ctx, count, count, imm);
tcg_temp_free_i32(tcg_ctx, imm);
tcg_gen_brcondi_i32(tcg_ctx, TCG_COND_LT, count, 0, icount_label);
tcg_gen_st16_i32(tcg_ctx, count, tcg_ctx->tcg_env,
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-ENV_OFFSET + offsetof(CPUState, icount_decr.u16.low));
tcg_temp_free_i32(tcg_ctx, count);
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#endif
}
static inline void gen_tb_end(TCGContext *tcg_ctx, TranslationBlock *tb, int num_insns)
{
gen_set_label(tcg_ctx, tcg_ctx->exitreq_label);
tcg_gen_exit_tb(tcg_ctx, (uintptr_t)tb + TB_EXIT_REQUESTED);
#if 0
if (tb->cflags & CF_USE_ICOUNT) {
/* Update the num_insn immediate parameter now that we know
* the actual insn count. */
tcg_set_insn_param(tcg_ctx, icount_start_insn_idx, 1, num_insns);
gen_set_label(tcg_ctx, icount_label);
tcg_gen_exit_tb(tcg_ctx, (uintptr_t)tb + TB_EXIT_ICOUNT_EXPIRED);
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}
#endif
/* Terminate the linked list. */
tcg_ctx->gen_op_buf[tcg_ctx->gen_op_buf[0].prev].next = 0;
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}
#if 0
static inline void gen_io_start(TCGContext *tcg_ctx)
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{
TCGv_i32 tmp = tcg_const_i32(tcg_ctx, 1);
tcg_gen_st_i32(tcg_ctx, tmp, tcg_ctx->tcg_env, -ENV_OFFSET + offsetof(CPUState, can_do_io));
tcg_temp_free_i32(tcg_ctx, tmp);
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}
static inline void gen_io_end(TCGContext *tcg_ctx)
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{
TCGv_i32 tmp = tcg_const_i32(tcg_ctx, 0);
tcg_gen_st_i32(tcg_ctx, tmp, tcg_ctx->tcg_env, -ENV_OFFSET + offsetof(CPUState, can_do_io));
tcg_temp_free_i32(tcg_ctx, tmp);
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}
#endif
#endif