This generic function (along with its implementations for different
types) determines whether two QObjects are equal.
Backports commit b38dd678a21582e03ecd2dec76ccf8290455628a from qemu
The QObject hierarchy is small enough, and unlikely to grow further
(since we only use it to map to JSON and already cover all JSON
types), that we can simplify things by not tracking a separate
vtable, but just inline the code element of the vtable QType
directly into QObject (renamed to type), and track a separate array
of destroy functions. We can drop qnull_destroy_obj() in the
process.
The remaining QObject subclasses must export their destructor.
This also has the nice benefit of moving the typename 'QType'
out of the way, so that the next patch can repurpose it for a
nicer name for 'qtype_code'.
The various objects are still the same size (so no change in cache
line pressure), but now have less indirection (although I didn't
bother benchmarking to see if there is a noticeable speedup, as
we don't have hard evidence that this was in a performance hotspot
in the first place).
A future patch could drop the refcnt size to 32 bits for a smaller
struct on 64-bit architectures, if desired (we have limits on the
largest JSON that we are willing to parse, and will probably never
need to take full advantage of a 64-bit refcnt).
Backports commit 55e1819c509b3d9c10a54678b9c585bbda13889e from qemu
I'm going to fix the JSON parser to recognize null. The obvious
representation of JSON null as (QObject *)NULL doesn't work, because
the parser already uses it as an error value. Perhaps we should
change it to free NULL for null, but that's more than I can do right
now. Create a special null QObject instead.
The existing QDict, QList, and QString all represent something that
is a pointer in C and could therefore be associated with NULL. But
right now, all three of these sub-types are always non-null once
created, so the new null sentinel object is intentionally unrelated
to them.
Backports commit 481b002cc81ed7fc7b06e32e9d4d495d81739d14 from qemu