/* Unicorn Emulator Engine */ /* By Nguyen Anh Quynh , 2015 */ #ifndef UC_QEMU_TARGET_ARM_H #define UC_QEMU_TARGET_ARM_H // functions to read & write registers int arm_reg_read(struct uc_struct *uc, unsigned int *regs, void **vals, int count); int arm_reg_write(struct uc_struct *uc, unsigned int *regs, void *const *vals, int count); int arm64_reg_read(struct uc_struct *uc, unsigned int *regs, void **vals, int count); int arm64_reg_write(struct uc_struct *uc, unsigned int *regs, void *const *vals, int count); void arm_reg_reset(struct uc_struct *uc); void arm64_reg_reset(struct uc_struct *uc); DEFAULT_VISIBILITY void arm_uc_init(struct uc_struct* uc); DEFAULT_VISIBILITY void arm64_uc_init(struct uc_struct* uc); extern const int ARM_REGS_STORAGE_SIZE; extern const int ARM64_REGS_STORAGE_SIZE; #endif