#ifndef UNICORN_COMMON_H_ #define UNICORN_COMMON_H_ #include "tcg.h" // This header define common patterns/codes that will be included in all arch-sepcific // codes for unicorns purposes. // return true on success, false on failure static inline bool cpu_physical_mem_read(AddressSpace *as, hwaddr addr, uint8_t *buf, int len) { return !cpu_physical_memory_rw(as, addr, (void *)buf, len, 0); } static inline bool cpu_physical_mem_write(AddressSpace *as, hwaddr addr, const uint8_t *buf, int len) { return !cpu_physical_memory_rw(as, addr, (void *)buf, len, 1); } static void free_table(gpointer key, gpointer value, gpointer data) { TypeInfo *ti = (TypeInfo*) value; g_free((void*) ti->class); g_free((void*) ti->name); g_free((void*) ti->parent); g_free((void*) ti); } void tb_cleanup(struct uc_struct *uc); /** Freeing common resources */ static void release_common(void *t) { TCGContext *s = (TCGContext *)t; struct uc_struct* uc = s->uc; CPUState *cpu; // Clean TCG. TCGOpDef* def = &s->tcg_op_defs[0]; g_free(def->args_ct); g_free(def->sorted_args); g_free(s->tcg_op_defs); TCGPool *po, *to; for (po = s->pool_first; po; po = to) { to = po->next; g_free(po); } tcg_pool_reset(s); g_hash_table_destroy(s->helpers); // Clean memory. phys_mem_clean(uc); address_space_destroy(&(uc->as)); memory_free(uc); // Clean CPU. CPU_FOREACH(cpu) { g_free(cpu->tcg_as_listener); g_free(cpu->thread); g_free(cpu->halt_cond); } OBJECT(uc->machine_state->accelerator)->ref = 1; OBJECT(uc->machine_state)->ref = 1; OBJECT(uc->owner)->ref = 1; OBJECT(uc->root)->ref = 1; object_unref(uc, OBJECT(uc->machine_state->accelerator)); object_unref(uc, OBJECT(uc->machine_state)); object_unref(uc, uc->cpu); object_unref(uc, OBJECT(&uc->io_mem_notdirty)); object_unref(uc, OBJECT(&uc->io_mem_unassigned)); object_unref(uc, OBJECT(&uc->io_mem_rom)); object_unref(uc, OBJECT(uc->root)); g_hash_table_foreach(uc->type_table, free_table, uc); g_free(uc->system_memory); if (uc->qemu_thread_data) free(uc->qemu_thread_data); #if TCG_TARGET_REG_BITS == 32 for(int i = 0; i < s->nb_globals; i++) { TCGTemp *ts = &s->temps[i]; if (ts->base_type == TCG_TYPE_I64) { if (ts->name && ((strcmp(ts->name+(strlen(ts->name)-2), "_0") == 0) || (strcmp(ts->name+(strlen(ts->name)-2), "_1") == 0))) { free((void *)ts->name); } } } #endif qemu_mutex_destroy(&uc->qemu_global_mutex); qemu_cond_destroy(&uc->qemu_cpu_cond); // Clean cache. tb_cleanup(uc); } static inline void uc_common_init(struct uc_struct* uc) { memory_register_types(uc); uc->write_mem = cpu_physical_mem_write; uc->read_mem = cpu_physical_mem_read; uc->tcg_enabled = tcg_enabled; uc->tcg_exec_init = tcg_exec_init; uc->cpu_exec_init_all = cpu_exec_init_all; uc->pause_all_vcpus = pause_all_vcpus; uc->vm_start = vm_start; uc->memory_map = memory_map; uc->memory_map_ptr = memory_map_ptr; uc->memory_unmap = memory_unmap; uc->readonly_mem = memory_region_set_readonly; uc->target_page_size = TARGET_PAGE_SIZE; uc->target_page_align = TARGET_PAGE_SIZE - 1; if (!uc->release) uc->release = release_common; } #endif