/* Unicorn Emulator Engine */ /* By Nguyen Anh Quynh , 2015 */ #include "hw/boards.h" #include "hw/sparc/sparc.h" #include "sysemu/cpus.h" #include "unicorn.h" #include "cpu.h" #define READ_QWORD(x) ((uint64)x) #define READ_DWORD(x) (x & 0xffffffff) #define READ_WORD(x) (x & 0xffff) #define READ_BYTE_H(x) ((x & 0xffff) >> 8) #define READ_BYTE_L(x) (x & 0xff) void sparc_reg_reset(uch handle) { struct uc_struct *uc = (struct uc_struct *) handle; CPUArchState *env; env = first_cpu->env_ptr; memset(env->gregs, 0, sizeof(env->gregs)); memset(env->fpr, 0, sizeof(env->fpr)); memset(env->regbase, 0, sizeof(env->regbase)); env->pc = 0; env->npc = 0; } int sparc_reg_read(uch handle, unsigned int regid, void *value) { struct uc_struct *uc = (struct uc_struct *) handle; CPUState *mycpu = first_cpu; if (regid >= UC_SPARC_REG_G0 && regid <= UC_SPARC_REG_G7) *(int32_t *)value = SPARC_CPU(uc, mycpu)->env.gregs[regid - UC_SPARC_REG_G0]; else { switch(regid) { default: break; case UC_SPARC_REG_PC: *(int32_t *)value = SPARC_CPU(uc, mycpu)->env.pc; break; } } return 0; } #define WRITE_DWORD(x, w) (x = (x & ~0xffffffff) | (w & 0xffffffff)) #define WRITE_WORD(x, w) (x = (x & ~0xffff) | (w & 0xffff)) #define WRITE_BYTE_H(x, b) (x = (x & ~0xff00) | (b & 0xff)) #define WRITE_BYTE_L(x, b) (x = (x & ~0xff) | (b & 0xff)) int sparc_reg_write(uch handle, unsigned int regid, void *value) { struct uc_struct *uc = (struct uc_struct *) handle; CPUState *mycpu = first_cpu; if (regid >= UC_SPARC_REG_G0 && regid <= UC_SPARC_REG_G7) SPARC_CPU(uc, mycpu)->env.gregs[regid - UC_SPARC_REG_G0] = *(int32_t *)value; else { switch(regid) { default: break; case UC_SPARC_REG_PC: SPARC_CPU(uc, mycpu)->env.pc = *(uint32_t *)value; SPARC_CPU(uc, mycpu)->env.npc = *(uint32_t *)value + 4; break; } } return 0; } __attribute__ ((visibility ("default"))) void sparc64_uc_init(struct uc_struct* uc) { register_accel_types(uc); sparc_cpu_register_types(uc); sun4u_machine_init(uc); uc->reg_read = sparc_reg_read; uc->reg_write = sparc_reg_write; uc->reg_reset = sparc_reg_reset; }