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https://github.com/yuzu-emu/unicorn
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311d659acf
The previous commit improved compile time by including less of the generated QAPI headers. This is impossible for stuff defined directly in qapi-schema.json, because that ends up in headers that that pull in everything. Move everything but include directives from qapi-schema.json to new sub-module qapi/misc.json, then include just the "misc" shard where possible. It's possible everywhere, except: * monitor.c needs qmp-command.h to get qmp_init_marshal() * monitor.c, ui/vnc.c and the generated qapi-event-FOO.c need qapi-event.h to get enum QAPIEvent Perhaps we'll get rid of those some other day. Adding a type to qapi/migration.json now recompiles some 120 instead of 2300 out of 5100 objects. Backports commit 112ed241f5d9a411dbca92bdf597151cb853c6a7 from qemu |
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qemu | ||
samples | ||
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AUTHORS.TXT | ||
Brewfile | ||
ChangeLog | ||
config.mk | ||
COPYING | ||
COPYING.LGPL2 | ||
COPYING_GLIB | ||
CREDITS.TXT | ||
install-cmocka-linux.sh | ||
list.c | ||
make.sh | ||
Makefile | ||
msvc.bat | ||
pkgconfig.mk | ||
README.md | ||
uc.c | ||
windows_export.bat |
Unicorn Engine
Unicorn is a lightweight, multi-platform, multi-architecture CPU emulator framework based on QEMU.
Unicorn offers some unparalleled features:
- Multi-architecture: ARM, ARM64 (ARMv8), M68K, MIPS, SPARC, and X86 (16, 32, 64-bit)
- Clean/simple/lightweight/intuitive architecture-neutral API
- Implemented in pure C language, with bindings for Crystal, Clojure, Visual Basic, Perl, Rust, Ruby, Python, Java, .NET, Go, Delphi/Free Pascal and Haskell.
- Native support for Windows & *nix (with Mac OSX, Linux, *BSD & Solaris confirmed)
- High performance via Just-In-Time compilation
- Support for fine-grained instrumentation at various levels
- Thread-safety by design
- Distributed under free software license GPLv2
Further information is available at http://www.unicorn-engine.org
License
This project is released under the GPL license.
Compilation & Docs
See docs/COMPILE.md file for how to compile and install Unicorn.
More documentation is available in docs/README.md.
Contact
Contact us via mailing list, email or twitter for any questions.
Contribute
If you want to contribute, please pick up something from our Github issues.
We also maintain a list of more challenged problems in a TODO list.
CREDITS.TXT records important contributors of our project.