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https://github.com/yuzu-emu/unicorn
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8e0585dcb1
Adds tcg_gen_extract_* and tcg_gen_sextract_* for extraction of fixed position bitfields, much like we already have for deposit. Backports commit 7ec8bab3deae643b1ce579c2d65a244f30708330 from qemu
602 lines
18 KiB
Text
602 lines
18 KiB
Text
Tiny Code Generator - Fabrice Bellard.
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1) Introduction
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TCG (Tiny Code Generator) began as a generic backend for a C
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compiler. It was simplified to be used in QEMU. It also has its roots
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in the QOP code generator written by Paul Brook.
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2) Definitions
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The TCG "target" is the architecture for which we generate the
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code. It is of course not the same as the "target" of QEMU which is
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the emulated architecture. As TCG started as a generic C backend used
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for cross compiling, it is assumed that the TCG target is different
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from the host, although it is never the case for QEMU.
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In this document, we use "guest" to specify what architecture we are
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emulating; "target" always means the TCG target, the machine on which
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we are running QEMU.
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A TCG "function" corresponds to a QEMU Translated Block (TB).
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A TCG "temporary" is a variable only live in a basic
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block. Temporaries are allocated explicitly in each function.
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A TCG "local temporary" is a variable only live in a function. Local
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temporaries are allocated explicitly in each function.
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A TCG "global" is a variable which is live in all the functions
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(equivalent of a C global variable). They are defined before the
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functions defined. A TCG global can be a memory location (e.g. a QEMU
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CPU register), a fixed host register (e.g. the QEMU CPU state pointer)
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or a memory location which is stored in a register outside QEMU TBs
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(not implemented yet).
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A TCG "basic block" corresponds to a list of instructions terminated
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by a branch instruction.
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An operation with "undefined behavior" may result in a crash.
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An operation with "unspecified behavior" shall not crash. However,
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the result may be one of several possibilities so may be considered
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an "undefined result".
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3) Intermediate representation
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3.1) Introduction
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TCG instructions operate on variables which are temporaries, local
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temporaries or globals. TCG instructions and variables are strongly
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typed. Two types are supported: 32 bit integers and 64 bit
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integers. Pointers are defined as an alias to 32 bit or 64 bit
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integers depending on the TCG target word size.
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Each instruction has a fixed number of output variable operands, input
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variable operands and always constant operands.
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The notable exception is the call instruction which has a variable
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number of outputs and inputs.
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In the textual form, output operands usually come first, followed by
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input operands, followed by constant operands. The output type is
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included in the instruction name. Constants are prefixed with a '$'.
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add_i32 t0, t1, t2 (t0 <- t1 + t2)
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3.2) Assumptions
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* Basic blocks
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- Basic blocks end after branches (e.g. brcond_i32 instruction),
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goto_tb and exit_tb instructions.
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- Basic blocks start after the end of a previous basic block, or at a
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set_label instruction.
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After the end of a basic block, the content of temporaries is
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destroyed, but local temporaries and globals are preserved.
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* Floating point types are not supported yet
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* Pointers: depending on the TCG target, pointer size is 32 bit or 64
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bit. The type TCG_TYPE_PTR is an alias to TCG_TYPE_I32 or
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TCG_TYPE_I64.
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* Helpers:
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Using the tcg_gen_helper_x_y it is possible to call any function
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taking i32, i64 or pointer types. By default, before calling a helper,
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all globals are stored at their canonical location and it is assumed
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that the function can modify them. By default, the helper is allowed to
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modify the CPU state or raise an exception.
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This can be overridden using the following function modifiers:
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- TCG_CALL_NO_READ_GLOBALS means that the helper does not read globals,
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either directly or via an exception. They will not be saved to their
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canonical locations before calling the helper.
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- TCG_CALL_NO_WRITE_GLOBALS means that the helper does not modify any globals.
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They will only be saved to their canonical location before calling helpers,
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but they won't be reloaded afterwise.
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- TCG_CALL_NO_SIDE_EFFECTS means that the call to the function is removed if
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the return value is not used.
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Note that TCG_CALL_NO_READ_GLOBALS implies TCG_CALL_NO_WRITE_GLOBALS.
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On some TCG targets (e.g. x86), several calling conventions are
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supported.
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* Branches:
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Use the instruction 'br' to jump to a label.
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3.3) Code Optimizations
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When generating instructions, you can count on at least the following
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optimizations:
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- Single instructions are simplified, e.g.
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and_i32 t0, t0, $0xffffffff
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is suppressed.
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- A liveness analysis is done at the basic block level. The
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information is used to suppress moves from a dead variable to
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another one. It is also used to remove instructions which compute
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dead results. The later is especially useful for condition code
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optimization in QEMU.
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In the following example:
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add_i32 t0, t1, t2
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add_i32 t0, t0, $1
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mov_i32 t0, $1
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only the last instruction is kept.
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3.4) Instruction Reference
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********* Function call
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* call <ret> <params> ptr
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call function 'ptr' (pointer type)
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<ret> optional 32 bit or 64 bit return value
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<params> optional 32 bit or 64 bit parameters
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********* Jumps/Labels
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* set_label $label
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Define label 'label' at the current program point.
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* br $label
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Jump to label.
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* brcond_i32/i64 t0, t1, cond, label
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Conditional jump if t0 cond t1 is true. cond can be:
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TCG_COND_EQ
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TCG_COND_NE
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TCG_COND_LT /* signed */
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TCG_COND_GE /* signed */
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TCG_COND_LE /* signed */
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TCG_COND_GT /* signed */
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TCG_COND_LTU /* unsigned */
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TCG_COND_GEU /* unsigned */
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TCG_COND_LEU /* unsigned */
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TCG_COND_GTU /* unsigned */
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********* Arithmetic
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* add_i32/i64 t0, t1, t2
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t0=t1+t2
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* sub_i32/i64 t0, t1, t2
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t0=t1-t2
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* neg_i32/i64 t0, t1
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t0=-t1 (two's complement)
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* mul_i32/i64 t0, t1, t2
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t0=t1*t2
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* div_i32/i64 t0, t1, t2
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t0=t1/t2 (signed). Undefined behavior if division by zero or overflow.
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* divu_i32/i64 t0, t1, t2
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t0=t1/t2 (unsigned). Undefined behavior if division by zero.
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* rem_i32/i64 t0, t1, t2
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t0=t1%t2 (signed). Undefined behavior if division by zero or overflow.
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* remu_i32/i64 t0, t1, t2
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t0=t1%t2 (unsigned). Undefined behavior if division by zero.
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********* Logical
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* and_i32/i64 t0, t1, t2
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t0=t1&t2
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* or_i32/i64 t0, t1, t2
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t0=t1|t2
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* xor_i32/i64 t0, t1, t2
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t0=t1^t2
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* not_i32/i64 t0, t1
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t0=~t1
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* andc_i32/i64 t0, t1, t2
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t0=t1&~t2
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* eqv_i32/i64 t0, t1, t2
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t0=~(t1^t2), or equivalently, t0=t1^~t2
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* nand_i32/i64 t0, t1, t2
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t0=~(t1&t2)
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* nor_i32/i64 t0, t1, t2
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t0=~(t1|t2)
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* orc_i32/i64 t0, t1, t2
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t0=t1|~t2
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********* Shifts/Rotates
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* shl_i32/i64 t0, t1, t2
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t0=t1 << t2. Unspecified behavior if t2 < 0 or t2 >= 32 (resp 64)
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* shr_i32/i64 t0, t1, t2
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t0=t1 >> t2 (unsigned). Unspecified behavior if t2 < 0 or t2 >= 32 (resp 64)
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* sar_i32/i64 t0, t1, t2
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t0=t1 >> t2 (signed). Unspecified behavior if t2 < 0 or t2 >= 32 (resp 64)
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* rotl_i32/i64 t0, t1, t2
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Rotation of t2 bits to the left.
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Unspecified behavior if t2 < 0 or t2 >= 32 (resp 64)
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* rotr_i32/i64 t0, t1, t2
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Rotation of t2 bits to the right.
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Unspecified behavior if t2 < 0 or t2 >= 32 (resp 64)
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********* Misc
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* mov_i32/i64 t0, t1
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t0 = t1
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Move t1 to t0 (both operands must have the same type).
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* ext8s_i32/i64 t0, t1
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ext8u_i32/i64 t0, t1
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ext16s_i32/i64 t0, t1
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ext16u_i32/i64 t0, t1
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ext32s_i64 t0, t1
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ext32u_i64 t0, t1
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8, 16 or 32 bit sign/zero extension (both operands must have the same type)
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* bswap16_i32/i64 t0, t1
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16 bit byte swap on a 32/64 bit value. It assumes that the two/six high order
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bytes are set to zero.
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* bswap32_i32/i64 t0, t1
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32 bit byte swap on a 32/64 bit value. With a 64 bit value, it assumes that
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the four high order bytes are set to zero.
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* bswap64_i64 t0, t1
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64 bit byte swap
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* discard_i32/i64 t0
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Indicate that the value of t0 won't be used later. It is useful to
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force dead code elimination.
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* deposit_i32/i64 dest, t1, t2, pos, len
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Deposit T2 as a bitfield into T1, placing the result in DEST.
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The bitfield is described by POS/LEN, which are immediate values:
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LEN - the length of the bitfield
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POS - the position of the first bit, counting from the LSB
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For example, "deposit_i32 dest, t1, t2, 8, 4" indicates a 4-bit field
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at bit 8. This operation would be equivalent to
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dest = (t1 & ~0x0f00) | ((t2 << 8) & 0x0f00)
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* extract_i32/i64 dest, t1, pos, len
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* sextract_i32/i64 dest, t1, pos, len
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Extract a bitfield from T1, placing the result in DEST.
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The bitfield is described by POS/LEN, which are immediate values,
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as above for deposit. For extract_*, the result will be extended
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to the left with zeros; for sextract_*, the result will be extended
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to the left with copies of the bitfield sign bit at pos + len - 1.
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For example, "sextract_i32 dest, t1, 8, 4" indicates a 4-bit field
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at bit 8. This operation would be equivalent to
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dest = (t1 << 20) >> 28
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(using an arithmetic right shift).
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* extrl_i64_i32 t0, t1
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For 64-bit hosts only, extract the low 32-bits of input T1 and place it
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into 32-bit output T0. Depending on the host, this may be a simple move,
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or may require additional canonicalization.
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* extrh_i64_i32 t0, t1
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For 64-bit hosts only, extract the high 32-bits of input T1 and place it
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into 32-bit output T0. Depending on the host, this may be a simple shift,
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or may require additional canonicalization.
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********* Conditional moves
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* setcond_i32/i64 dest, t1, t2, cond
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dest = (t1 cond t2)
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Set DEST to 1 if (T1 cond T2) is true, otherwise set to 0.
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* movcond_i32/i64 dest, c1, c2, v1, v2, cond
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dest = (c1 cond c2 ? v1 : v2)
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Set DEST to V1 if (C1 cond C2) is true, otherwise set to V2.
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********* Type conversions
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* ext_i32_i64 t0, t1
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Convert t1 (32 bit) to t0 (64 bit) and does sign extension
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* extu_i32_i64 t0, t1
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Convert t1 (32 bit) to t0 (64 bit) and does zero extension
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* trunc_i64_i32 t0, t1
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Truncate t1 (64 bit) to t0 (32 bit)
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* concat_i32_i64 t0, t1, t2
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Construct t0 (64-bit) taking the low half from t1 (32 bit) and the high half
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from t2 (32 bit).
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* concat32_i64 t0, t1, t2
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Construct t0 (64-bit) taking the low half from t1 (64 bit) and the high half
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from t2 (64 bit).
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********* Load/Store
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* ld_i32/i64 t0, t1, offset
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ld8s_i32/i64 t0, t1, offset
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ld8u_i32/i64 t0, t1, offset
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ld16s_i32/i64 t0, t1, offset
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ld16u_i32/i64 t0, t1, offset
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ld32s_i64 t0, t1, offset
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ld32u_i64 t0, t1, offset
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t0 = read(t1 + offset)
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Load 8, 16, 32 or 64 bits with or without sign extension from host memory.
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offset must be a constant.
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* st_i32/i64 t0, t1, offset
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st8_i32/i64 t0, t1, offset
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st16_i32/i64 t0, t1, offset
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st32_i64 t0, t1, offset
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write(t0, t1 + offset)
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Write 8, 16, 32 or 64 bits to host memory.
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All this opcodes assume that the pointed host memory doesn't correspond
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to a global. In the latter case the behaviour is unpredictable.
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********* Multiword arithmetic support
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* add2_i32/i64 t0_low, t0_high, t1_low, t1_high, t2_low, t2_high
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* sub2_i32/i64 t0_low, t0_high, t1_low, t1_high, t2_low, t2_high
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Similar to add/sub, except that the double-word inputs T1 and T2 are
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formed from two single-word arguments, and the double-word output T0
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is returned in two single-word outputs.
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* mulu2_i32/i64 t0_low, t0_high, t1, t2
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Similar to mul, except two unsigned inputs T1 and T2 yielding the full
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double-word product T0. The later is returned in two single-word outputs.
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* muls2_i32/i64 t0_low, t0_high, t1, t2
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Similar to mulu2, except the two inputs T1 and T2 are signed.
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********* Memory Barrier support
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* mb <$arg>
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Generate a target memory barrier instruction to ensure memory ordering as being
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enforced by a corresponding guest memory barrier instruction. The ordering
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enforced by the backend may be stricter than the ordering required by the guest.
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It cannot be weaker. This opcode takes a constant argument which is required to
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generate the appropriate barrier instruction. The backend should take care to
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emit the target barrier instruction only when necessary i.e., for SMP guests and
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when MTTCG is enabled.
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The guest translators should generate this opcode for all guest instructions
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which have ordering side effects.
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Please see docs/atomics.txt for more information on memory barriers.
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********* 64-bit guest on 32-bit host support
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The following opcodes are internal to TCG. Thus they are to be implemented by
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32-bit host code generators, but are not to be emitted by guest translators.
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They are emitted as needed by inline functions within "tcg-op.h".
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* brcond2_i32 t0_low, t0_high, t1_low, t1_high, cond, label
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Similar to brcond, except that the 64-bit values T0 and T1
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are formed from two 32-bit arguments.
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* setcond2_i32 dest, t1_low, t1_high, t2_low, t2_high, cond
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Similar to setcond, except that the 64-bit values T1 and T2 are
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formed from two 32-bit arguments. The result is a 32-bit value.
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********* QEMU specific operations
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* exit_tb t0
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Exit the current TB and return the value t0 (word type).
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* goto_tb index
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Exit the current TB and jump to the TB index 'index' (constant) if the
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current TB was linked to this TB. Otherwise execute the next
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instructions. Only indices 0 and 1 are valid and tcg_gen_goto_tb may be issued
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at most once with each slot index per TB.
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* qemu_ld_i32/i64 t0, t1, flags, memidx
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* qemu_st_i32/i64 t0, t1, flags, memidx
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Load data at the guest address t1 into t0, or store data in t0 at guest
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address t1. The _i32/_i64 size applies to the size of the input/output
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register t0 only. The address t1 is always sized according to the guest,
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and the width of the memory operation is controlled by flags.
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Both t0 and t1 may be split into little-endian ordered pairs of registers
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if dealing with 64-bit quantities on a 32-bit host.
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The memidx selects the qemu tlb index to use (e.g. user or kernel access).
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The flags are the TCGMemOp bits, selecting the sign, width, and endianness
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of the memory access.
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For a 32-bit host, qemu_ld/st_i64 is guaranteed to only be used with a
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64-bit memory access specified in flags.
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*********
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Note 1: Some shortcuts are defined when the last operand is known to be
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a constant (e.g. addi for add, movi for mov).
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Note 2: When using TCG, the opcodes must never be generated directly
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as some of them may not be available as "real" opcodes. Always use the
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function tcg_gen_xxx(args).
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4) Backend
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tcg-target.h contains the target specific definitions. tcg-target.c
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contains the target specific code.
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4.1) Assumptions
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The target word size (TCG_TARGET_REG_BITS) is expected to be 32 bit or
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64 bit. It is expected that the pointer has the same size as the word.
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On a 32 bit target, all 64 bit operations are converted to 32 bits. A
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few specific operations must be implemented to allow it (see add2_i32,
|
|
sub2_i32, brcond2_i32).
|
|
|
|
On a 64 bit target, the values are transfered between 32 and 64-bit
|
|
registers using the following ops:
|
|
- trunc_shr_i64_i32
|
|
- ext_i32_i64
|
|
- extu_i32_i64
|
|
|
|
They ensure that the values are correctly truncated or extended when
|
|
moved from a 32-bit to a 64-bit register or vice-versa. Note that the
|
|
trunc_shr_i64_i32 is an optional op. It is not necessary to implement
|
|
it if all the following conditions are met:
|
|
- 64-bit registers can hold 32-bit values
|
|
- 32-bit values in a 64-bit register do not need to stay zero or
|
|
sign extended
|
|
- all 32-bit TCG ops ignore the high part of 64-bit registers
|
|
|
|
Floating point operations are not supported in this version. A
|
|
previous incarnation of the code generator had full support of them,
|
|
but it is better to concentrate on integer operations first.
|
|
|
|
4.2) Constraints
|
|
|
|
GCC like constraints are used to define the constraints of every
|
|
instruction. Memory constraints are not supported in this
|
|
version. Aliases are specified in the input operands as for GCC.
|
|
|
|
The same register may be used for both an input and an output, even when
|
|
they are not explicitly aliased. If an op expands to multiple target
|
|
instructions then care must be taken to avoid clobbering input values.
|
|
GCC style "early clobber" outputs are not currently supported.
|
|
|
|
A target can define specific register or constant constraints. If an
|
|
operation uses a constant input constraint which does not allow all
|
|
constants, it must also accept registers in order to have a fallback.
|
|
|
|
The movi_i32 and movi_i64 operations must accept any constants.
|
|
|
|
The mov_i32 and mov_i64 operations must accept any registers of the
|
|
same type.
|
|
|
|
The ld/st instructions must accept signed 32 bit constant offsets. It
|
|
can be implemented by reserving a specific register to compute the
|
|
address if the offset is too big.
|
|
|
|
The ld/st instructions must accept any destination (ld) or source (st)
|
|
register.
|
|
|
|
4.3) Function call assumptions
|
|
|
|
- The only supported types for parameters and return value are: 32 and
|
|
64 bit integers and pointer.
|
|
- The stack grows downwards.
|
|
- The first N parameters are passed in registers.
|
|
- The next parameters are passed on the stack by storing them as words.
|
|
- Some registers are clobbered during the call.
|
|
- The function can return 0 or 1 value in registers. On a 32 bit
|
|
target, functions must be able to return 2 values in registers for
|
|
64 bit return type.
|
|
|
|
5) Recommended coding rules for best performance
|
|
|
|
- Use globals to represent the parts of the QEMU CPU state which are
|
|
often modified, e.g. the integer registers and the condition
|
|
codes. TCG will be able to use host registers to store them.
|
|
|
|
- Avoid globals stored in fixed registers. They must be used only to
|
|
store the pointer to the CPU state and possibly to store a pointer
|
|
to a register window.
|
|
|
|
- Use temporaries. Use local temporaries only when really needed,
|
|
e.g. when you need to use a value after a jump. Local temporaries
|
|
introduce a performance hit in the current TCG implementation: their
|
|
content is saved to memory at end of each basic block.
|
|
|
|
- Free temporaries and local temporaries when they are no longer used
|
|
(tcg_temp_free). Since tcg_const_x() also creates a temporary, you
|
|
should free it after it is used. Freeing temporaries does not yield
|
|
a better generated code, but it reduces the memory usage of TCG and
|
|
the speed of the translation.
|
|
|
|
- Don't hesitate to use helpers for complicated or seldom used guest
|
|
instructions. There is little performance advantage in using TCG to
|
|
implement guest instructions taking more than about twenty TCG
|
|
instructions. Note that this rule of thumb is more applicable to
|
|
helpers doing complex logic or arithmetic, where the C compiler has
|
|
scope to do a good job of optimisation; it is less relevant where
|
|
the instruction is mostly doing loads and stores, and in those cases
|
|
inline TCG may still be faster for longer sequences.
|
|
|
|
- The hard limit on the number of TCG instructions you can generate
|
|
per guest instruction is set by MAX_OP_PER_INSTR in exec-all.h --
|
|
you cannot exceed this without risking a buffer overrun.
|
|
|
|
- Use the 'discard' instruction if you know that TCG won't be able to
|
|
prove that a given global is "dead" at a given program point. The
|
|
x86 guest uses it to improve the condition codes optimisation.
|