mirror of
https://github.com/yuzu-emu/unicorn
synced 2024-11-25 03:28:27 +00:00
177 lines
5.9 KiB
C#
177 lines
5.9 KiB
C#
/*
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.NET bindings for the UnicornEngine Emulator Engine
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Copyright(c) 2015 Antonio Parata
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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version 2 as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using UnicornEngine;
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using UnicornEngine.Const;
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namespace UnicornTests
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{
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class Program
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{
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private const Int64 ADDRESS = 0x1000000;
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private static Byte[] X86_CODE32_SELF =
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{
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0xeb, 0x19, 0x31, 0xc0, 0x31, 0xdb, 0x31, 0xd2, 0x31, 0xc9, 0xb0, 0x04, 0xb3, 0x01, 0x59, 0xb2, 0x05, 0xcd,
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0x80, 0x31, 0xc0, 0xb0, 0x01, 0x31, 0xdb, 0xcd, 0x80, 0xe8, 0xe2, 0xff, 0xff, 0xff, 0x68, 0x65, 0x6c, 0x6c,
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0x6f
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};
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private static UInt64 ToInt(Byte[] val)
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{
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UInt64 res = 0;
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for (var i = 0; i < val.Length; i++)
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{
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var v = val[i] & 0xFF;
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res += (UInt64)(v << (i * 8));
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}
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return res;
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}
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private static void CheckError(Int32 err)
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{
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if (err != Common.UC_ERR_OK)
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{
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throw new ApplicationException("Operation failed, error: " + UcError.toErrorDesc(err));
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}
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}
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private static Byte[] Int64ToBytes(Int64 intVal)
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{
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var res = new Byte[8];
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for (var i = 0; i < res.Length; i++)
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{
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res[i] = (Byte)(intVal & 0xff);
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intVal = (Int64)((UInt64)intVal >> 8);
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}
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return res;
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}
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private static void CodeHookCallback(Unicorn u, UInt64 addr, Int32 size, Object userData)
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{
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Console.Write("Tracing >>> 0x{0} ", addr.ToString("X"));
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var eipBuffer = new Byte[4];
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CheckError(u.RegRead(X86.UC_X86_REG_EIP, eipBuffer));
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var effectiveSize = Math.Min(16, size);
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var tmp = new Byte[effectiveSize];
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CheckError(u.MemRead(addr, tmp));
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foreach (var t in tmp)
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{
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Console.Write("{0} ", (0xFF & t).ToString("X"));
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}
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Console.WriteLine();
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}
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private static void InterruptHookCallback(Unicorn u, Int32 intNumber, Object userData)
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{
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// only handle Linux syscall
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if (intNumber != 0x80)
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{
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return;
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}
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var eaxBuffer = new Byte[4];
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var eipBuffer = new Byte[4];
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CheckError(u.RegRead(X86.UC_X86_REG_EAX, eaxBuffer));
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CheckError(u.RegRead(X86.UC_X86_REG_EIP, eipBuffer));
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var eax = ToInt(eaxBuffer);
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var eip = ToInt(eipBuffer);
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switch (eax)
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{
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default:
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Console.WriteLine("Interrupt >>> 0x{0} num {1}, EAX=0x{2}", eip.ToString("X"), intNumber.ToString("X"), eax.ToString("X"));
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break;
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case 1: // sys_exit
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Console.WriteLine("Interrupt >>> 0x{0} num {1}, SYS_EXIT", eip.ToString("X"), intNumber.ToString("X"));
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u.EmuStop();
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break;
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case 4: // sys_write
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// ECX = buffer address
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var ecxBuffer = new Byte[4];
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// EDX = buffer size
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var edxBuffer = new Byte[4];
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CheckError(u.RegRead(X86.UC_X86_REG_ECX, ecxBuffer));
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CheckError(u.RegRead(X86.UC_X86_REG_EDX, edxBuffer));
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var ecx = ToInt(ecxBuffer);
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var edx = ToInt(edxBuffer);
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// read the buffer in
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var size = Math.Min(256, edx);
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var buffer = new Byte[size];
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CheckError(u.MemRead(ecx, buffer));
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var content = Encoding.Default.GetString(buffer);
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Console.WriteLine(
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"Interrupt >>> 0x{0}: num {1}, SYS_WRITE. buffer = 0x{2}, size = , content = '{3}'",
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eip.ToString("X"),
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ecx.ToString("X"),
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edx.ToString("X"),
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content);
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break;
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}
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}
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static void Main(String[] args)
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{
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var u = new Unicorn((UInt32)Common.UC_ARCH_X86, (UInt32)Common.UC_MODE_32);
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Console.WriteLine("Unicorn version: {0}", u.Version());
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// map 2MB of memory for this emulation
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CheckError(u.MemMap(ADDRESS, new UIntPtr(2 * 1024 * 1024), Common.UC_PROT_ALL));
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// write machine code to be emulated to memory
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CheckError(u.MemWrite(ADDRESS, X86_CODE32_SELF));
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// initialize machine registers
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CheckError(u.RegWrite(X86.UC_X86_REG_ESP, Int64ToBytes(ADDRESS + 0x200000)));
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// tracing all instructions by having @begin > @end
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CheckError(u.AddCodeHook(CodeHookCallback, null, 1, 0).Item1);
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// handle interrupt ourself
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CheckError(u.AddInterruptHook(InterruptHookCallback, null).Item1);
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Console.WriteLine();
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Console.WriteLine(">>> Start tracing linux code");
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// emulate machine code in infinite time
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u.EmuStart(ADDRESS, (UInt64)(ADDRESS + X86_CODE32_SELF.Length), 0u, new UIntPtr(0));
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Console.WriteLine();
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Console.WriteLine(">>> Emulation Done!");
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}
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}
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}
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